Has anyone ever got around to fixing the few "broken" sounds in the mod?
Like the snakeman/zombie footsteps, for example.
Also, as asked above; is it possible to just fix the sound but leave other data intact?
Oooh, the voice patch has a third alien scream I've never heard before.
Not the high-piched shriek of the original, nor the low, slown-down one from ce.
This one is deep and long, but sounds like perhaps the ce one was meant to. Ace!
The "broken" sounds are actually bugs from the game itself, not from the mod, try with a unmodded fresh installation of the game and you'll notice the same problem (the bug is only present in the Windows CE version, though). Not sure what you mean with fixing the sound without touching the data, you can do just that by replacing the original 'sample2.cat' and 'sample3.cat' with those provided in the patch while keeping the original .EXE file.
BTW, which patch did you try? The version I posted here includes some effects that were missing from Mok's release and also features the original sound effects from the intro.
Yeah, I didn't realise there was a version of moks patch with seperate sound files.
The one I'd used previously seemed to be an all-inclusive install that also altered things like clock speed etc. And din't fix the footsteps, which this one does, curiously enough. Had different screams too, high pitched. I may be thinking of an entirely different patch, tbh!
Anyway, I'm very impressed.