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XCOMUFO & Xenocide

Terrorist Nodes


j'ordos

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So, I made a new terror ship map, and I wanted to use specific spawn points and nodes for terror units. So I looked at the original terror ship, but they apparently they only use soldier spawn nodes for terror units, so they're used by both soldiers and terrorists. This, however, was not what I had in mind, as I wanted different locations and routes for terror units and soldiers. One way could be by making a separate set of nodes set to 'large' units only, but then chryssalids, silacoids and celatids will not use them, and instead use the soldier nodes for 'small' units, like the regular troops would do. Now, is there any way I can designate nodes specifically to terror units, or is that impossible?
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