Jump to content


Photo

product of extreme boredom.


  • Please log in to reply
39 replies to this topic

#1 5parrowhawk

5parrowhawk

    Captain

  • Forum Members
  • PipPipPipPip
  • 122 posts

Posted 24 October 2002 - 05:02 AM

X-Com's latest batch of victi^H^H^H^H^Hrecruits arrive at their assigned destination...

Posted Image

#2 SamTMJ

SamTMJ

    Sergeant

  • Forum Members
  • PipPipPip
  • 28 posts

Posted 24 October 2002 - 06:38 AM

In the UFOFAQ (written by Kasey CHang), section 8.1.3, it says:

8.1.3 How do I improve stats of soldiers?
"Try to always take a couple of rookies along to give them experience to
boost their stats. In XCOM, you learn by doing. You want more strength?
Carry heavy stuff. More accuracy? Take more shots. Soldiers with kills
gain more than those without kills."

And, in addition to that, I've come across a few of these "tips":

How to gain HEALTH?
-get shot more :rolleyes:

How to gain BRAVERY?
-get panicked more :rolleyes:

HEY, have you given your "new recruits" blaster-bomb-resistance-training ?
:LOL: :LOL: :LOL: :LOL: :LOL:

#3 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 24 October 2002 - 06:40 AM

Hey thats not perfect. there is a hole where one more alien could fit!! what kinda outfit are you running there :P
Posted Image

#4 5parrowhawk

5parrowhawk

    Captain

  • Forum Members
  • PipPipPipPip
  • 122 posts

Posted 24 October 2002 - 06:51 AM

Ever wonder how a real-life infantry squad falls in when the number of men isn't divisible by 3?

That's how.



if x mod 3 = 1, where x is the number of troops:

******
* ****
* ****

if x mod 3 = 2:

******
* ****
******


In the end I decided to "sack" them. They weren't resistant enough to mind control ;)

#5 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 24 October 2002 - 07:23 AM

:angry: Ah I just wanted to complain cause I'm grumpy :)
Posted Image

#6 SamTMJ

SamTMJ

    Sergeant

  • Forum Members
  • PipPipPip
  • 28 posts

Posted 24 October 2002 - 11:52 AM

Could you post us a picture of your new "recruits" AFTER they've gone through "blaster-bomb-resistance" training ? :LOL:

#7 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 24 October 2002 - 02:05 PM

X-Com's latest batch of victi^H^H^H^H^Hrecruits arrive at their assigned destination...

Posted Image

Actually, there's a thread for posting your base designs. I'd like to see this one.

#8 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 24 October 2002 - 02:07 PM

How to gain HEALTH?
-get shot more  :rolleyes:

How to gain BRAVERY?
-get panicked more  :rolleyes:

I think the bravery one actually does work.

If you survive it would be funny if health worked that way.

#9 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 24 October 2002 - 04:10 PM

Health does work that way :) At least here it does. Besides remeber the golden rule :) that if it doesn't kill ya, ...
Posted Image

#10 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 25 October 2002 - 01:03 PM

Health does work that way :)  At least here it does.  Besides remeber the golden rule :) that if it doesn't kill ya, ...

I though the golden rule was do unto others?

#11 Cresens

Cresens

    Sergeant

  • Forum Members
  • PipPipPip
  • 13 posts

Posted 25 October 2002 - 10:59 PM

Click undo for others as they would click undo for you.

#12 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 26 October 2002 - 04:41 PM

:) Nah that rule doesn't work good with X-Com because I want to blast aliens but I don't want to get blasted :)
Posted Image

#13 5parrowhawk

5parrowhawk

    Captain

  • Forum Members
  • PipPipPipPip
  • 122 posts

Posted 27 October 2002 - 05:18 AM

I believe the rule for X-Com is "Do others in before they get a chance to do you in" :D

#14 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 27 October 2002 - 05:23 PM

B) The only good alien is a dead alien :)
Posted Image

#15 The Rookie with a Additude

The Rookie with a Additude

    Sergeant

  • Forum Members
  • PipPipPip
  • 56 posts

Posted 28 October 2002 - 12:05 AM

Actally i mind control them, let them kill each other, then let the alien comment suicide, i love throwing gernades in a batch of mind controled aliens

#16 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 28 October 2002 - 10:43 AM

:) Nah that rule doesn't work good with X-Com because I want to blast aliens but I don't want to get blasted :)

Not nessessarily. If they Blast unto you, I should expect that you will Blast unto them.

#17 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 28 October 2002 - 10:44 AM

B) The only good alien is a dead alien :)

Not if you want Hyper-Wave decoder, or Cydonia.

#18 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 28 October 2002 - 12:37 PM

:P well :) don't you kill the alien after you reasearch it? I'm pretty sure a full alien containment gets room for another alien after ya done reasearching one.
Posted Image

#19 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 28 October 2002 - 01:26 PM

Actually, I think the aliens just disappear. You knolw that's anouther thing, if you've got tons of soldiers sitting around in your containment there's no way to ditch them other than researching them.

I mean the public knows nothing about the project, shouldn't we be able to dispatch them forthwith?

#20 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 28 October 2002 - 09:44 PM

:) probably? We could also make aliens give out other information maybe. Maybe something they plan to do like uh send an alien diplomat to Berlin on may 5 at 3:21 kind of stuff. Could be useful that way. :) Oh I think aliens should be sold to MC Donalds ;)
Posted Image

#21 5parrowhawk

5parrowhawk

    Captain

  • Forum Members
  • PipPipPipPip
  • 122 posts

Posted 29 October 2002 - 05:49 AM

"Ever tried Xarquid sushi?"

- from a TFTD strategy guide

Note that in Xcom3 you can manage your alien containment in a fairly detailed manner. It does get a little time-consuming though, so what I suggest is an options menu within the alien containment screen. For each alien type you have in containment, there'll be a little checkbox saying "Keep only 1 of this type of alien". So if you get more than 1 Sectoid soldier, the excess will be automatically "taken care of".

oh, right... just saw yr earlier post about the base design, Stewart. It's nothing special; I just built a row of 3 hangars at the "top" of the base, one access lift in the default position, axed the structure to the right of the access lift, and then built everything below.

Like this:


HHHHHH
HHHHHH
..L...
.XXXXX
.XXXXX
.XXXXX

where X is "all the other facilities".

After that, I put fusion defenses and a gravshield in, like so:

HHHHHH
HHHHHH
DDLDDD
DXXXXX
DXXXXX
GXXXXX



#22 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 29 October 2002 - 08:06 AM

:LOL: isn't that going a bit overboard on the defense? :) I think you can take them down all the time with less defense than that. especially since ya got a grav shield :)
Posted Image

#23 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 29 October 2002 - 12:07 PM

:) probably?  We could also make aliens give out other information maybe.  Maybe something they plan to do like uh send an alien diplomat to Berlin on may 5 at 3:21 kind of stuff.  Could be useful that way.  :) Oh I think aliens should be sold to MC Donalds ;)

Hey that sounds like a good idea! But then not only do have to create a logical alien strategy but it has to be recorded well in advance. On the other hand that only works if the aliens are computer controlled only.

#24 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 29 October 2002 - 11:07 PM

I think the current X-Com 1 and 2 generate events way in advance. I notice this from the bug that just exits the game sometimes and will still do that if you also reload that version or a load file a bit earlier at the exact same time. Also when ya save just before a terror zone those come up at the same time too and so do aliens searching for your base. Should be no problem to make the remake like that we just generate events and the time they should happen and then push them into a queue. or something.
Posted Image

#25 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 30 October 2002 - 12:39 PM

I've wondered about that too! And have you noticed that the same races go after the same parts of the world too?

#26 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 30 October 2002 - 02:22 PM

I never noticed that before :) I probably should look out for that.
Posted Image

#27 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 30 October 2002 - 02:23 PM

Yeah like Floaters and North Africa for instance.

#28 Raid!

Raid!

    Sergeant

  • Forum Members
  • PipPipPip
  • 39 posts

Posted 30 October 2002 - 03:43 PM

I think the current X-Com 1 and 2 generate events way in advance....Should be no problem to make the remake like that we just generate events and the time they should happen and then push them into a queue. or something.

I noticed on 'predetermined event' :huh: on my game where at the end of the month the UK kept sigining a treaty with the aliens. :angry: Now since my base is in the Alps (and therefore pretty close by) I was always good about nabbing the aliens over the UK and getting to any terror missions quickly so I did a little investigating. :unsure:
I checked the activity graphs (both before and after the month end) sent skyrangers over the UK to look for bases, and found nothing out of the ordinary. I did everything I could think of short of building another base to keep them, but every time I reloaded the UK signed a treaty. So getting suspicious I opened up the game editor and looked under the diplomacy setting. Sure enough the rating I had with them was a "3" before the end of the month... so in defiance of the games wishes I used the editor to "bring back" the UK to me the next month, and they haven't "signed" another treaty yet! :)

#29 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 30 October 2002 - 04:13 PM

Probably you missed a UFO which landed in London, perhaps before your save game. I had a similar experience, in my case I saw UFOs land in Karachi and Tehran but lost India. :blink:

#30 DarthSectoid

DarthSectoid

    Sergeant

  • Forum Members
  • PipPipPip
  • 11 posts

Posted 06 November 2002 - 04:53 AM

You don't need more than a gravshield, a mindshield aand 3 fusiondefences. Thats more than enough.

#31 5parrowhawk

5parrowhawk

    Captain

  • Forum Members
  • PipPipPipPip
  • 122 posts

Posted 07 November 2002 - 08:55 AM

Mindshields are expensive; I don't build them.

And with 3 fusion defences, sometimes the aliens get lucky and dodge a lot of shots. 5-6 ensure they won't have enough luck to avoid EVERYTHING :)

#32 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 07 November 2002 - 12:39 PM

but :) alien invasions should be part of the game .. gets boring otherwise :)
Posted Image

#33 Orac

Orac

    Sergeant

  • Forum Members
  • PipPipPip
  • 25 posts

Posted 07 November 2002 - 02:40 PM

I think terror sites are fun also. Recovery gets boring after awhile and starts to become easy to where they're just there to fill in the gap (and replenish your stock of sales items and elerium) between the more interesting missions like alien invasions and terror sites.

How many times do you find yourself thinking, "oh yah, another time wasting UFO to manuever through"? Where you'd just assume not bother except you need the supplies and want to keep your rating high.

I guess I like the other two types of missions because it feels like more is at stake and it feels more like big battle. :uzzi:

#34 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 07 November 2002 - 11:17 PM

yup :) I feel the same way about terror missions. I don't care if I only win with one soldier as long as I can kick some alien butt :)
Posted Image

#35 red knight

red knight

    Xenocide Project Leader

  • Xenocide Inactive
  • 3,310 posts

Posted 11 November 2002 - 07:10 PM

You don't need more than a gravshield, a mindshield aand 3 fusiondefences. Thats more than enough.

Only little defenses, just let them come and trash them in our own soil... :uzzi: (And collect a lot of Elerium in the process :P )
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

Posted Image

Pookie cover me, I am going in.

#36 gangsta

gangsta

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 2,203 posts

Posted 11 November 2002 - 09:54 PM

:uzzi: :chicken: :chicken: :chicken: :chicken:

I'm just like you. :) I enjoy it when the aliens come to visit my base. gets boring after awhile just doing crash and landing sites. :)
Posted Image

#37 Zomboy

Zomboy

    Sergeant

  • Forum Members
  • PipPipPip
  • 10 posts

Posted 17 August 2003 - 03:26 PM

It seems the aliens don't even need to land to sign pacts, they only have to have the ships fly over the country. I once scrambled every fighter I had that could reach Europe when a few ships came in with the intent to make pacts, and not a one landed (had a base in Europe with a hyperwave decoder, so I wouldn't have missed one landing). None actually made it to the ground... in one piece :devillaugh:, but at the end of the month the UK went with the aliens (at least they didn't get France, they were paying 4 mil a month at the end of the game I just finished).

#38 Guest_Jim69_*

Guest_Jim69_*
  • Guests

Posted 17 August 2003 - 03:54 PM

Only 9 months late m8 :)

#39 floater medic

floater medic

    Captain

  • Forum Members
  • PipPipPipPip
  • 164 posts

Posted 21 March 2004 - 05:28 AM

Have you ever played the AMIGA version?

The hyper wave decoder has a blind spot if you put it in a certain base square!!!

A battle ship attacked my base and i didnt even see it coming!

ALso on the battlescape the if you mind probe a sectoid medic it sometimes tells u its a snake man!
-WHEN THERES A WILL THERES A WAY WHEN THERES A WHIP THERES A GAY-
-STICKS AND STONES MAY BREAK MY BONES BUT WHIPS AND CHAINS EXITE ME-
-MOTHER ALWAYS SAID LIFE IS LIKE A BOX OF EGGS......STUPID COW-

"a plastyc bag??? we cent tayk a plastyc bag if it hasen` got a speshel mark! doos eet hev a speshel mark????? oo it dont hev a speshel mark!!!!! we cent tek that eet cud strngle a lil kiddie that cud!!!!!!!"

#40 Judge_Deadd

Judge_Deadd

    Captain

  • Forum Members
  • PipPipPipPip
  • 270 posts

Posted 30 April 2004 - 01:11 AM

ALso on the battlescape the if you mind probe a sectoid medic it sometimes tells u its a snake man!

That's because sectoids are SO stupid :alienoooh: that mind probe can't recognize them at all.

Edited by Judge_Deadd, 30 April 2004 - 01:12 AM.

"This is why I love subtle humour, it's as dirty or as clean as the reader's own mind." -- Sinscale17

"Just imagine if you were really the XCOM commander. You'd build defence modules like there was no tomorrow. Because if you didn't, there really would be no tomorrow!" -- Aiki-Knight