guyver6 Posted July 23, 2005 Report Share Posted July 23, 2005 (edited) Ok, sorry I missed that . Looking awesome. I'm trying to add that to XNet since XNet entry for Laser Pistol is finished also. Expect some in-game content soon EDIT: btw, great job, it works out-of-the-box (with minor renaming of files, check file naming conventions at wiki if you want, but renaming is actually what Programming can do for ya ) Edited July 23, 2005 by guyver6 Link to comment Share on other sites More sharing options...
Vaaish Posted July 24, 2005 Report Share Posted July 24, 2005 The laser pistol should be attached farther up, if it's not let me know and I can reattach the final model. Link to comment Share on other sites More sharing options...
Darkhomb Posted July 24, 2005 Report Share Posted July 24, 2005 (edited) Alright, can some one please give this a go? when i view it its blue... Its funny that something that is created you cannot view because you have a crappy video card... *woops forgot to actualy attach it* If you want the textures either ask me or vaaish... its not letting me attach em...Exports.zip ( 30.92k ) Number of downloads: 9 ok here are the textures for the las pistol. you will have to relink the files since the new images are png instead of tif.tex.zip ( 1.96mb ) Number of downloads: 9 Edited July 24, 2005 by Darkhomb Link to comment Share on other sites More sharing options...
mikker Posted July 29, 2005 Author Report Share Posted July 29, 2005 (edited) hey fux. I'm wondering why you cut of so much detail. Parts of it look kindda bad now. Oh, and shall I UV map the thing? Edited July 29, 2005 by mikker Link to comment Share on other sites More sharing options...
fux0r666 Posted July 29, 2005 Report Share Posted July 29, 2005 I guess we both have our opinions on that one. There was a lot of superfluous poligons that could have been better expressed in textures. Personally, I find it easier to add polies to a low poly model than to subtract them from a high definition one. I believe that Shinzon is handling the texture map. It should be alright. Link to comment Share on other sites More sharing options...
Vaaish Posted July 29, 2005 Report Share Posted July 29, 2005 It won't look bad in game Mikker, it'll be good enough for Xnet size and the much smaller ingame size Link to comment Share on other sites More sharing options...
Exo2000 Posted July 29, 2005 Report Share Posted July 29, 2005 Yeah. No point putting on tons and tons of detail that the players probably won't see. :wink1: Bumpmaps are fun. Link to comment Share on other sites More sharing options...
Shinzon Posted July 30, 2005 Report Share Posted July 30, 2005 Don't worry to much about it mikker... It looks good to me, I already have some ideas on what to do... I can unrawp it as well, but if you insist you can do it... Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2005 Author Report Share Posted July 30, 2005 nah, you can do it. But can't you, I mean, zoom in X-net? And the battlescape model will be much much smaller, so many more details can go. Okay, I give. But I don't like seeing my models bad! Link to comment Share on other sites More sharing options...
Vaaish Posted July 30, 2005 Report Share Posted July 30, 2005 nah, you can do it. But can't you, I mean, zoom in X-net? And the battlescape model will be much much smaller, so many more details can go. Okay, I give. But I don't like seeing my models bad! I'm pretty positive that there will be a limit on zoom in Xnet or no zoom at alland just have the item framed in the window. Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2005 Author Report Share Posted July 30, 2005 Okay. I'll wait and see before I any more Link to comment Share on other sites More sharing options...
bpuk Posted August 4, 2005 Report Share Posted August 4, 2005 (edited) nah, you can do it. But can't you, I mean, zoom in X-net? And the battlescape model will be much much smaller, so many more details can go. Okay, I give. But I don't like seeing my models bad! <{POST_SNAPBACK}> I'm pretty positive that there will be a limit on zoom in Xnet or no zoom at alland just have the item framed in the window.<{POST_SNAPBACK}> There are no *technical* limitations on zooming within xnet - in fact its alrealdy coded. Also, limits are alrealdy set up, but can be defined per camera. I'd prefer to avoid having a camera definition for every model though. Where possible, models should share camera definitions. Take a look at xnetcamera.x{ml,sd} if you're interested. I've no idea what the final UI controls will be though, I just code the stuff, not design it Or was that not what you meant? TaBen EDIT: In case of misunderstanding, I have no opinion whatsoever on any model - thats arts job Edited August 4, 2005 by bpuk Link to comment Share on other sites More sharing options...
Guest Azrael Posted May 4, 2006 Report Share Posted May 4, 2006 Since this is (apparently) finished, would someone mind posting a render? Link to comment Share on other sites More sharing options...
mikker Posted May 5, 2006 Author Report Share Posted May 5, 2006 certainly. http://img.photobucket.com/albums/v97/mikker/Xenocide/hevlaserrifle.jpg Link to comment Share on other sites More sharing options...
Guest Azrael Posted May 5, 2006 Report Share Posted May 5, 2006 Thanks mikker Link to comment Share on other sites More sharing options...
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