Redbull Posted February 27, 2006 Report Share Posted February 27, 2006 (edited) Is there an easy way to change the damage and range of interceptor weapons? I want to change......the Laser to : Damage 50 Range 52km...the Plasmacannon to : Damage 140 ( as before ) Range to 30km My thought was that the Lasercannons are almost worthless. I shot ufos with two Plasma cannons equal if it is a battleship or a small craft. Now when the laser has a larger range, less damage than a missile, it could be a great sniper weapon against small-large ufos. And the plasma weapon will be used against battleship class ufos. Battleship counterfire from a range of 65km, so if your plasmaweapons have a range of 52km or 30km, that should not count so much. So back to my question... is there an editor or something out there with that I can change it without to much problems? Best wishes Edited February 27, 2006 by Redbull Link to comment Share on other sites More sharing options...
[stewart] Posted February 27, 2006 Report Share Posted February 27, 2006 I think the clark Wehr thing does. There's a forum for it on this website; have a look. Link to comment Share on other sites More sharing options...
Redbull Posted February 27, 2006 Author Report Share Posted February 27, 2006 I think the clark Wehr thing does. There's a forum for it on this website; have a look.<{POST_SNAPBACK}> I tried it, but I did not find a way to change interceptorweaponstats with that editor ( or I am blind ) .Now searching a bit around... Best wishes Redbull Link to comment Share on other sites More sharing options...
[stewart] Posted February 28, 2006 Report Share Posted February 28, 2006 I think you can but I cant remember. I think Scott Jones editor has some "Canned" setable different craft weapon stats. Link to comment Share on other sites More sharing options...
Redbull Posted February 28, 2006 Author Report Share Posted February 28, 2006 (edited) I think you can but I cant remember. I think Scott Jones editor has some "Canned" setable different craft weapon stats.<{POST_SNAPBACK}> UfoUtilI can edit the weapons when I open the cfg file and edit them. Finally the I run the setup and now I can use the weapons in game. But when I shot down an ufo, and it switches to tactical, ufo crashes. Even when not editing a thing ( reinstalled the game ), Ufo crashes when i start Ufo EU per RunXComW.bat or Runxcom.bat and the game moves to the tactical comabt screen. I use ufoeuet 2005 03 28. MfGRedbull Edit: Reinstalled Ufo Eu Ce Version and used UfoUtil and the fodders loader. Now it works, no more crashes...... if it would not run so fast now ^^ ... always a problem... ROFL Edited February 28, 2006 by Redbull Link to comment Share on other sites More sharing options...
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