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Xcom Enforcer Review


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#1 Andy

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Posted 22 July 2003 - 09:37 AM

Just finished the game after buying it a few days ago.

Pros:
- quick, easy to learn
- maps are detailed

Cons:
- mediocre storyline
- too easy
- no 'ufopedia'
- missions/maps are required to complete to progress onto the next 'stage' (you can't skip missions)

6/10

#2 GreatGold

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Posted 22 July 2003 - 09:57 AM

You know, I've never even seen this varient. Whats it about? What do you do?

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#3 miceless

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Posted 22 July 2003 - 10:00 AM

Yeah, im not sure what it is either. More details please.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#4 Andy

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Posted 22 July 2003 - 10:02 AM

It's just a bad version of Unreal, under the Xcom title.

[edit]
Enforcer website

Edited by Andy, 22 July 2003 - 10:06 AM.


#5 GreatGold

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Posted 22 July 2003 - 10:13 AM

Hey -

Yeah, I just read the review.
http://www.game-revo...om_enforcer.htm

Sounds aweful, I'm sorry you had to experience that!
Gold

EDIT: Their webpage is pretty good though! I think I probably enjoyed the page, more than I would the game...

Edited by GreatGold, 22 July 2003 - 10:14 AM.

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#6 Andy

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Posted 22 July 2003 - 10:15 AM

being a diehard xcom fan, I wanted to try it out.

Going to try multiplayer to see if it's any more fun.

#7 miceless

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Posted 22 July 2003 - 04:36 PM

Shame, im not a great fan of FPS. They have to be good to be good. (:huh?:)

Ill check out the website though.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#8 soundman

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Posted 29 July 2003 - 05:45 PM

I think they should damn well make a FPS, they could do a good job if they took the time, it would sort of be like XCI, but with dudes who you can boss around (or maybe having one guy), and sending out guys to intercept terror mishes or something (ala Halo2 or Half-life 2, in cities). Seeing alien guts splatter real-time would be most amusing, (it would need a good physics engine of course), you could pick up alien weapons after they have been researched to use as well. They probably won't make another soon though...

#9 Guest_Jim69_*

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Posted 29 July 2003 - 05:49 PM

I seriously doubt if there will ever be anothe X-Com, it's been all downhill since Apoc ( which IMO wasn't the greatest in the series, seemed 2 lose a lot of the strategy altho it has it's fans ).

#10 soundman

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Posted 30 July 2003 - 12:59 AM

Yeah, I actually quite liked Apoc, but it definitely had its flaws. I guess after a diaster like enforcer developers are reluctant to risk making another.

#11 Aosar

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Posted 08 August 2003 - 04:27 PM

It makes me sick to think that Enforcer is the sixth X-Com game published. While Genesis should have been sixth... Makes me feel all... Angsty...

:crying: :cussing: :puke:

Those smilies give a good idea how I feel... 'Nuff said...
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#12 Andy

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Posted 13 August 2003 - 12:57 PM

I think they should damn well make a FPS, they could do a good job if they took the time, it would sort of be like XCI, but with dudes who you can boss around (or maybe having one guy), and sending out guys to intercept terror mishes or something (ala Halo2 or Half-life 2, in cities). Seeing alien guts splatter real-time would be most amusing, (it would need a good physics engine of course), you could pick up alien weapons after they have been researched to use as well. They probably won't make another soon though...

they did, but never finished it. It was Xcom Alliance.

Now it's Xcom Alliance R.I.P.

#13 Guest_Jim69_*

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Posted 13 August 2003 - 01:12 PM

Yeah, I actually quite liked Apoc, but it definitely had its flaws. I guess after a diaster like enforcer developers are reluctant to risk making another.

Was enforcer even made by the original developors of X-COm? Gallop bros. I think. I hope not, coz if they put their name on that piece of **** then their reputations would ave taken 1 big battering.

#14 Aosar

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Posted 14 August 2003 - 01:08 AM

Was enforcer even made by the original developors of X-COm? Gallop bros. I think. I hope not, coz if they put their name on that piece of **** then their reputations would ave taken 1 big battering.


Actually Gallops didn't have anything to do with X-Com after Apoc IIRC, and they definedly woudn't have condoned a disaster like Enforcer. Atleast that is the version I am willing to accept...
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#15 Guest_Jim69_*

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Posted 26 August 2003 - 05:57 AM

That's what I thought, tho I had heard somewhere ( prehaps here ) that the Gallop Bros. were not the main creative influences in the team.

#16 Cpl. Facehugger

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Posted 07 September 2003 - 03:39 PM

If you think enforcer is too easy, you are playing it the wrong way!

You should try not only to kill all the aliens in a given mission, but you should do it without getting hit at all, never, nada, not once should you get hit. If you play it like that, you will have much more fun, I guarentee it.
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#17 Guest_Jim69_*

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Posted 07 September 2003 - 03:41 PM

From what I have heard it is a watered down Unreal.

#18 Cpl. Facehugger

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Posted 12 September 2003 - 03:26 PM

That is true, but, it has this thing that rewards you when you don't get hit. You should endevor to have that up to the max at all times. It is much more fun that way, trust me :).
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#19 SupSuper

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Posted 19 September 2003 - 03:26 PM

i may be a fan of FPS, but Enforcer simply ruins the whole X-Com idea. Alliance had a better idea of a FPS-type battle and still had the X-Com spirit. but enforcer is simply... :cussing:

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#20 Guest_Jim69_*

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Posted 19 September 2003 - 03:40 PM

Someone who wored in the same design company that made Enforcer ( but wasn't there when it was made ) talked to some of the guys who made it, they really wanted to do a good job but the Publisher's told them to get this game out in 6 months or else...So blame the publishers not the designers, I'd bet that this isn't the first game rushed out in 6 months because their publishers told them to.

#21 Cpl. Facehugger

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Posted 19 September 2003 - 06:36 PM

Granted, enforcer was pretty bad, but it was not as positivly sucky as its made out to be. Yes, the publishers are always dicks.
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#22 Extralucas

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Posted 19 September 2003 - 06:42 PM

Their fault why TFTD (for me :P )and Apoc (could be tons better) sucked.
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Posted 28 September 2003 - 07:48 PM

What happened was Microprose was working big on Alliance when Hasbro bought them. Hasbro just wanted another video game out asap, and if you'll notice, there's no more stuff by microprose, or in the microprose style. Sid Meyer's stuff is now infrogames, and x-com died. Enforcer was a salvage-piece; Hasbro didn't mean for it to be a great game, and the programmers didn't mean for it to be a final piece. That's just the way the cookie crumbles.

#24 Guest_Jim69_*

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Posted 28 September 2003 - 08:53 PM

Their fault why TFTD (for me :P )and Apoc (could be tons better) sucked.

Well, every X-Com game has seemed rushed to me, become almost a sad trademark. X-Com 1 was the one rushed the least I think because all that was wrong with it was technical bugs whereas the rest just weren't thought through enough IMO. And it only got worse as the series went on :boohoo:

#25 Arky

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Posted 30 April 2004 - 11:42 AM

i may be a fan of FPS, but Enforcer simply ruins the whole X-Com idea. Alliance had a better idea of a FPS-type battle and still had the X-Com spirit. but enforcer is simply... :cussing:

I second that. :rock:
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#26 Guest_Azrael_*

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Posted 30 July 2004 - 09:02 PM

Enforcer!!?? EEeeeeeeekkkkk!!! *runs out of the room, slamming the door*
That's definitively not a X-Com game, no matter what the title says! :cussing:

#27 Guest_moomin_*

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Posted 04 June 2005 - 03:56 PM

I actually enjoyed the game, it was very fast paced and for a 6 month piece of work it was very good.

Nothing to do with Xcom, just a quick paced blast'em up.

#28 deepspace

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Posted 01 August 2007 - 05:36 AM

Nothing to do with Xcom, just a quick paced blast'em up.


i agree.

woops forgot to cheak the date.

Edited by deepspace, 01 August 2007 - 05:37 AM.




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