Shinzon Posted August 13, 2006 Report Share Posted August 13, 2006 (edited) Well here is my server... I was thinking a cluster of those in the corner instead of that ugly box... The transperant part is going to have glowing suircitry in it embeded in glass... A single one is 125 polys Edited August 13, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted August 14, 2006 Author Report Share Posted August 14, 2006 it looks cool but is that even feisible in a current tech +10 setting? maybe instead of glowing circutry try putting standard looking computer racks inside. Link to comment Share on other sites More sharing options...
Shinzon Posted August 14, 2006 Report Share Posted August 14, 2006 (edited) I was thinking that maybe the circuits are suspened in some sort of coolant liquid... There was a show on discovery channel about a liquid that behaved exactly like water... right down the the specific heat capacity except that it didn't conduct electricity, so maybe X-Corps uses computers that are no longer cooled by fans but instead circuits submerged in that liquid directly? If not I can always put vanila looking ones in there... Oh and I finished the unrawp; I told you vaaish that I was swiching gears Im going to start texturing the body while the discussion with the curcuits gets sorted out... Edited August 14, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted August 14, 2006 Report Share Posted August 14, 2006 Alright this is all I got so far... Im going to call it a day... im beat... Link to comment Share on other sites More sharing options...
Vaaish Posted August 14, 2006 Author Report Share Posted August 14, 2006 hehe... yeah I haven't had a chance to look the microscope over yet. had company all weekend and didn't get anything done I could see some sort of liquid cooling. but to work I think it wold require the components and circutry to be sealed against the fluid to prevent shorts with contact points around the areas that generate the most heat to act as transfer points. maybe enve have it as some from of supercooled liquid to keep the temperatures down. Link to comment Share on other sites More sharing options...
[Mad] Posted August 14, 2006 Report Share Posted August 14, 2006 I could see some sort of liquid cooling. but to work I think it wold require the components and circutry to be sealed against the fluid to prevent shorts with contact points around the areas that generate the most heat to act as transfer points. maybe enve have it as some from of supercooled liquid to keep the temperatures down.Actually if you submerge a complete PC in curent-transformer oil, it still works perfectly (and you don't want to take it out... ever - it's extremely sticky... ) Link to comment Share on other sites More sharing options...
kafros Posted August 14, 2006 Report Share Posted August 14, 2006 You could try something like these: 1)http://www.pyramid.de/e/produkte/server/cl...uid-cooling.php2)http://www.rittal-corp.com/it/cooling/liqu...g/lcp/index.cfm3)http://us.st11.yimg.com/us.st.yimg.com/I/y...73_1907_7862471 Humble opinion: #2 layout and #3 coolness xD. You could also find interesting comments here! Cray computers are a wonderful example to study... Link to comment Share on other sites More sharing options...
Vaaish Posted August 14, 2006 Author Report Share Posted August 14, 2006 (edited) Here is the microcope station that is in the corner... if anyone wants to they can texture it While I will re-make the server... Ok looked at the microscope and I think that this will work quite well. THe 3ds can be imported into Blender and seems to retain its UV coords while i am concerned at if blender can export back to 3ds retain the coords I don't think it will be necessary. Anyone can load up the model in blender to see how it is unwrapped and use the to guide the texture painting in photoshop. After you are done we should be able to just apply the texture in 3dsMAX and it should fit correctly. There should be no need to retain the 3ds or reimport the 3ds into max to retain any material settings. going this route means we can open texture creation to anyone woth the appropriate skill set and not worry about if the final mapped model will be usable. because of this I would propse teh change that unwrapping the facilities be a priority, even if we can get one or two unwrapped out in front of the one being worked on it will allow more folks to work on the facilities at a give n time. Edited August 14, 2006 by Vaaish Link to comment Share on other sites More sharing options...
Shinzon Posted August 14, 2006 Report Share Posted August 14, 2006 This is something that I was thinking to put in there... didn't quite turn out the way I wanted to but it gets the idea across Link to comment Share on other sites More sharing options...
Vaaish Posted August 14, 2006 Author Report Share Posted August 14, 2006 it definately is looking cool, but I think alien more than human when I see it. Link to comment Share on other sites More sharing options...
Shinzon Posted August 14, 2006 Report Share Posted August 14, 2006 (edited) Hmm true... I will save that style for the alines then... How about this? actual server racks... a bit thin though... this matches the style of X-Corps that has been set with the laser weapons... I removed the glass on one to better see the geometry Edited August 14, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted August 14, 2006 Report Share Posted August 14, 2006 (edited) In the mean while, I got some more texturing done on the main body This was originaly suposed to look like the cray super computer... but I guess I got a little carried away Edited August 14, 2006 by Shinzon Link to comment Share on other sites More sharing options...
kafros Posted August 14, 2006 Report Share Posted August 14, 2006 Actually, it may be just me but... aren't these racks too small?? In addition, those textures don't help me feel the "uber power" of the computer. The "alien texture" looks much better Link to comment Share on other sites More sharing options...
Vaaish Posted August 15, 2006 Author Report Share Posted August 15, 2006 (edited) I think they are.... how about expanding the glasss encased section to fill the center section too that way you can have larger racks and make it a single unit. If you do that the try making that cushon looking bit you currently have in the background of teh center into a stip lighting so it "glows' might add more of the "power" feel. about power.... hmmm, well alot of crays don't send the power signal either... in fact several of them send more of a "bench" signal. Edited August 15, 2006 by Vaaish Link to comment Share on other sites More sharing options...
Shinzon Posted August 16, 2006 Report Share Posted August 16, 2006 (edited) My original idea was that those "Racks" would look like a huge glowing city, not sure if that describes it, but imagine something that gives you the impression that the scale is huge... Then I added those spaces and it rolled down from there... I am going to try and post what I meant later when I re-think what is it that I actualy wanted Edit: Here is a quick mock up... and by god it looks exactly the same as the "Alein" one... and that is a texture of an actual city O.o Edited August 16, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted September 4, 2006 Report Share Posted September 4, 2006 I refuse to put a boxy server in there >. How about this one? a more traditional looking cray server, without being too boring and boxy... Link to comment Share on other sites More sharing options...
Vaaish Posted September 4, 2006 Author Report Share Posted September 4, 2006 I like it. has more character than a box and has a vague referance to the whole X theme. Link to comment Share on other sites More sharing options...
Shinzon Posted September 6, 2006 Report Share Posted September 6, 2006 Just a progress update letting you know im not just keeping my chair warm... Unrawped, starting texturing 152 polys (Dont think it needs an image, nothing special, made sure no stretching UV help is alot of help thanks fuxor) Link to comment Share on other sites More sharing options...
[dteviot] Posted September 7, 2006 Report Share Posted September 7, 2006 Personally, I like the "cityscape" style computer. Perhaps we can use it in the UFO/Alien bases? Link to comment Share on other sites More sharing options...
Vaaish Posted September 7, 2006 Author Report Share Posted September 7, 2006 Personally, I like the "cityscape" style computer. Perhaps we can use it in the UFO/Alien bases? thats my thought, it'll go well with the alien architecture. Its just too out there for a 10 yrs pluss human base though. Link to comment Share on other sites More sharing options...
Shinzon Posted September 13, 2006 Report Share Posted September 13, 2006 Sorry for no updates latley, didnt have any time; school started and I have work as well that leaves very little time for anything else... Alright, heres an update; I decided to do the bump and specular maps first (They seem to be always done first by others as well, and I think im the only one still using hand made bump maps instead of normal maps O.o) This is a brazil render with the bump and specular maps, it appears smudgy beacuse of the image quality (Don't want to have amazing quality that will lag a 56er to death on a single picture) Link to comment Share on other sites More sharing options...
red knight Posted September 16, 2006 Report Share Posted September 16, 2006 I really like where this is going. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Shinzon Posted October 9, 2006 Report Share Posted October 9, 2006 I have a small question, I forgot if it was answered already, so sorry in advance... For all the facilities are the doors seperate entities? or are they a part of the model itself, and will be animitated individualy? Link to comment Share on other sites More sharing options...
Shinzon Posted October 9, 2006 Report Share Posted October 9, 2006 Finished the server... By itself it looks alright, but when in the lab it seems a bit out of place... Could be that it is alot higher res then the lab, and it could be the black texture on it... Link to comment Share on other sites More sharing options...
red knight Posted October 9, 2006 Report Share Posted October 9, 2006 Excelent work, call it finished. Send raw data to Vaaish to add to the SVN. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Vaaish Posted October 10, 2006 Author Report Share Posted October 10, 2006 (edited) sorry I'm a bit late, I've not been able to connectto the forums for a few days for some resason. I think it looks good, just change the black in the server texture to a grey thats just strong enough to make it different thant the other grey and lets get that microscope done and ship it. as an example look at the cryotubes and see how their contrast is. Edited October 10, 2006 by Vaaish Link to comment Share on other sites More sharing options...
Guest Azrael Posted October 10, 2006 Report Share Posted October 10, 2006 sorry I'm a bit late, I've not been able to connectto the forums for a few days for some resason.No one has been able to. Link to comment Share on other sites More sharing options...
red knight Posted October 15, 2006 Report Share Posted October 15, 2006 I was able, but from time to time only. GreetingsRed Knight Link to comment Share on other sites More sharing options...
mikker Posted November 7, 2006 Report Share Posted November 7, 2006 I havn't posted in I don't know how long.... Heres something to be improved. The small segment looks nice, but it's plainly visible that the wall is much thinner due to geometry trying to fit the axis. Attached the pic to illustrate what I mean. It would make it look much better (seems too shakey to me, right now). Link to comment Share on other sites More sharing options...
Shinzon Posted November 19, 2006 Report Share Posted November 19, 2006 Just retweaking the entire thing... Table is Black, like the chemistry benches in most universities...Walls are a diffrent textureFor the "Chalkboard" Can someone please take a couple of pictures of the x-net and main view? I tried with fraps but it didn't want to co operate... Going to add Long drawrers for the table; increase the contrast in the Alien tubes to match them more with the server... And I still have to do that microscope... Link to comment Share on other sites More sharing options...
Shinzon Posted November 21, 2006 Report Share Posted November 21, 2006 (edited) New specimen tube texture that matches the server, complete with all the bump, gloss and glow maps... Edited November 21, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted November 21, 2006 Author Report Share Posted November 21, 2006 nice.... I think the bubbles on the inside are too big though.. kills the scale on the tank Link to comment Share on other sites More sharing options...
[Mad] Posted November 21, 2006 Report Share Posted November 21, 2006 woho! amazing! About the bubbles, I think it looks a little like condensed water... Not bad though Link to comment Share on other sites More sharing options...
Shinzon Posted November 27, 2006 Report Share Posted November 27, 2006 (edited) The tubes are supposed to look like they have condensed water on them; as bubbles wouldn't make sence as a texture, since it is just in 2D... I guess I can scale down them a bit, but I will need a new refrence image... Im still working on the consoles, and the screen, I just need alot of screenshots from the X-net... Edited November 27, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted December 3, 2006 Report Share Posted December 3, 2006 Finished texturing the microscope (Diffuse, Bump, Gloss, Glow) Finished texturing the Lab itslef (Diffuse, Bump, Gloss, Glow) The only thing left to do is texture that TV, which shouldn't take long... After that I will do a good render... and move on to the access lift... Link to comment Share on other sites More sharing options...
Vaaish Posted December 3, 2006 Author Report Share Posted December 3, 2006 very nice job Shinzon! Link to comment Share on other sites More sharing options...
Shinzon Posted December 3, 2006 Report Share Posted December 3, 2006 Final renders.... Moving on to the lift Link to comment Share on other sites More sharing options...
Vaaish Posted December 3, 2006 Author Report Share Posted December 3, 2006 Very nice.. lets pack this up and ship it Link to comment Share on other sites More sharing options...
red knight Posted December 3, 2006 Report Share Posted December 3, 2006 Nice, GREAT WORK THERE!!!! GreetingsRed Knight Link to comment Share on other sites More sharing options...
mikker Posted December 4, 2006 Report Share Posted December 4, 2006 Ver nice, although why the black table? I liked the lit one more? Link to comment Share on other sites More sharing options...
Shinzon Posted December 13, 2006 Report Share Posted December 13, 2006 @mike: black work benches are used in modern universities; they have a matte finish, and resist almost all spills (Strong acids, bases etc...) So I thought that something like that would be more "Traditional" compared to the techy things around... ***** Fixed the smoothing groupsFixed some import errorsUnrawped the lift Will start texturing... Link to comment Share on other sites More sharing options...
mikker Posted December 13, 2006 Report Share Posted December 13, 2006 well, okay, but I think it looks very bland, personally. It added ALOT to it when the small outer trim was there before, but if you say so... Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 13, 2006 Report Share Posted December 13, 2006 well, okay, but I think it looks very bland, personally. It added ALOT to it when the small outer trim was there before, but if you say so...I think it looks really nice in black, high-techy Link to comment Share on other sites More sharing options...
Shinzon Posted December 13, 2006 Report Share Posted December 13, 2006 Update on the texture: Link to comment Share on other sites More sharing options...
Vaaish Posted December 14, 2006 Author Report Share Posted December 14, 2006 goin good... keep it up! Link to comment Share on other sites More sharing options...
Shinzon Posted December 29, 2006 Report Share Posted December 29, 2006 Here is an updae Sorry Vaaish, I'm not on schedule Link to comment Share on other sites More sharing options...
red knight Posted January 3, 2007 Report Share Posted January 3, 2007 Pretty good, dont worry holidays complicate everyone arround. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Darkhomb Posted January 6, 2007 Report Share Posted January 6, 2007 Wow, I've missed alot, those look good Shinzon Link to comment Share on other sites More sharing options...
j'ordos Posted January 7, 2007 Report Share Posted January 7, 2007 Lookin' good! One thing though, is the text "Access lvl 1" supposed to be on the outside of the module, where no one will be able to see it? Or is the module surrounded by a corridor instead of earth/rock/concrete? Link to comment Share on other sites More sharing options...
Darkhomb Posted January 7, 2007 Report Share Posted January 7, 2007 in the game it is surounded by a square wall. Link to comment Share on other sites More sharing options...
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