youngStar Posted October 1, 2004 Report Share Posted October 1, 2004 I've got several of each type and i asume they take up store space.How can i get rid of them?Doesnt work to ship them to a new base with no alien containment or just sell.Only corpses. Link to comment Share on other sites More sharing options...
Ros Posted October 1, 2004 Report Share Posted October 1, 2004 If you are playing Dos ver you can use Alien Containment editor which you can found here:http://dynamic.gamespy.com/~xcom/x1f2.shtmlJust delete them. If you have Collectors Edition Win version you could try Xcom Hack ver 2.45 found here:http://www.stonepool.com/xcom/With it you can only change them into other races or specialities.Ros Link to comment Share on other sites More sharing options...
youngStar Posted October 1, 2004 Author Report Share Posted October 1, 2004 i stun most of the aliens i see, is it normal to have so many of each race/rank and does it take up space in stores or the alien containment? if yes, how many live aliens can 1 facility hold Link to comment Share on other sites More sharing options...
[NKF] Posted October 1, 2004 Report Share Posted October 1, 2004 (edited) Live aliens are stored in containment. Corpses are stored in stores (icky, I know). I don't understand how the game stores units in containment, but I'm told that you can have 10 aliens of each race in storage. The only way to clear the useless aliens (apart from using a third-party game editor) is to research each and every one of them. Stunning everything in sight can be a useful strategy (especially against large terror units). But you really don't want to end up researching hundreds of useless soldier class aliens just to empty your containment when you only want one navigator, one leader and a commander. So when you do stun an alien, walk up to it, inspect its body, and if it's a soldier or some other alien you already have, drop a grenade or fire type of explosive on its body (remove the equipment first - or move the body and then blast it). - NKF Edited October 1, 2004 by NKF Link to comment Share on other sites More sharing options...
youngStar Posted October 1, 2004 Author Report Share Posted October 1, 2004 (edited) I'm told that you can have 10 aliens of each race in storage. i have over 15 sectoids so i guess thats not right, but helpfull post. thanksbuilding a second alien containment now in my 4th base to dump some of them, need the storage in main base. Edited October 1, 2004 by youngStar Link to comment Share on other sites More sharing options...
youngStar Posted October 1, 2004 Author Report Share Posted October 1, 2004 where can i find navigators and sectoid leaders? Link to comment Share on other sites More sharing options...
[NKF] Posted October 1, 2004 Report Share Posted October 1, 2004 Well, most of the ships should have them (except the small scout). It's hard to tell as they all look the same, but once you've got the mind probe, or have really powerful psi-skills and a psi-amp, you can check each alien until you find them. Until then, the only way to find out it to stun them and examine their body. Sectoid leaders also have psi-abilities, so if you are on a sectoid mission and are getting psied (and perhaps a month or two into the game), then there's a leader out there somewhere. - NKF Link to comment Share on other sites More sharing options...
Tsereve Posted October 1, 2004 Report Share Posted October 1, 2004 It's strange, though. You wouldn't think you could ID an alien's rank just from looking at its body. . .unless they come with nametags? Link to comment Share on other sites More sharing options...
Paladin Posted October 1, 2004 Report Share Posted October 1, 2004 Hehe, that's right... Had'nt thought of that... :: Link to comment Share on other sites More sharing options...
Tsereve Posted October 1, 2004 Report Share Posted October 1, 2004 All through this afternoon, you and I have been battling back and forth for the most recent post, it feels like. Eh, Paladin? It's. . .strange. . .wierd. . .cool! Link to comment Share on other sites More sharing options...
Paladin Posted October 4, 2004 Report Share Posted October 4, 2004 Oh, I've seen worst NKF beat me by about 2 minutes in replying to a 2 pages post with our 4 pages posts... Now I try to answer first then edit when I see he's around ::Here's to NKF Link to comment Share on other sites More sharing options...
Quantifier Posted October 11, 2004 Report Share Posted October 11, 2004 alien containment can store up to 10 kinds/ranks of aliens ie. you can have up to 10 entries in lab to research. Link to comment Share on other sites More sharing options...
Paladin Posted October 12, 2004 Report Share Posted October 12, 2004 Still, I've never ran out of space in alien containment... which is kinda unrealistic... But we'd have to be able to terminate/sell them once they're researched Link to comment Share on other sites More sharing options...
Quantifier Posted October 12, 2004 Report Share Posted October 12, 2004 (edited) after you finish research project on live alien, one of them is killed. in the file with all text data (language.dat) there even is a string 'subject died due to the trauma of interrogation' or something like that, but it is not used.if you want to kill'em all, you have to research them one by one. Edited October 12, 2004 by quantifier Link to comment Share on other sites More sharing options...
Paladin Posted October 13, 2004 Report Share Posted October 13, 2004 hmmm... I don't want to see those interrogation techniques Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now