Base Design Poll
Posted 08 September 2008 - 03:56 PM
Posted 08 September 2008 - 07:22 PM
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Posted 08 September 2008 - 11:45 PM
For the uber-starting-base I kind of like to use two chokepoints - but as long as I can put all the enemy access points to one side of the base and all of my spawn points on the other, that'll do. This carries on into Apocalypse too.
For intercept outposts - what layout? The modules just get tossed down at random. I think my favourite would bet he one where the various modules revolve around the hangar. Troops surrounding the aliens from many angles. Fun. Did I mention the explosives? Oh indeed lots of that too.
Edited by NKF, 08 September 2008 - 11:45 PM.
Number of members: 1