I've been fooling a little bit with grenades and I've discovered something which i dont know whether it's a bug or just a result of the way the game works.
Grenades thrown from ground level at a target more than 7 squares away will always land 1 square short.
If this is indeed the way the game is supposed to work, then take it as advice for the next time you chuck a nade at someone.
If this is a bug, well, it's a rather minor one but just thought I'd let someone know.

Grenade Accuracy
Started by
th15
, Jun 24 2005 07:05 AM
5 replies to this topic
#1
Posted 24 June 2005 - 07:05 AM
#2
Posted 24 June 2005 - 11:56 AM
i just about never have any grenades land on target, so maybe you are just missing
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an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

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BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#3
Posted 24 June 2005 - 12:12 PM
Tried a boxful of times with a 80 acc soldier. I'm pretty sure its like that.
#5
Posted 28 June 2005 - 12:20 PM
follow what exo said
Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...