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XCOMUFO & Xenocide

Power Armor


SleepyWu

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Hi everybody!

I found a lot of fan works here and decided to post my own based on the great game UFO Enemy Unknown. It's the Power Suit I've made in 3d editor. Maybe sometime I'll make a texture for this model, but now it is without it, only colored mesh. Edited by SleepyWu
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Nice job, SleepyWu! :)

*moved to Xcom Media*

- Zombie
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Well, thanks for good words, I'm glad you enjoyed my work =)
but some criticism will be good, too.
It was hard for me to understand the appearence of a helmet, maybe someone has better ideas. Firstly, I thought that a man on the pic in UfoPaedia just turned his head for about 30-45' and this large circle is just a helmet's front window, but then I decided that this idea was wrong, and there're 2 windows: large and small (for every eye =). Maybe it's strange and looks funny...
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Well, I think SleepyWu did an excellent job. If you take a look at the original powersuit, the helmet is pretty close:

[img]http://ufopaedia.xcomufo.com/images/powersuit.gif[/img]

- Zombie
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oh don't worry, i think it looks fine, i'm just saying that it is tough to do so don't bother trying to figure out exactly why it looks that way

edit: I guess i could say that yours looks skin tight, while the power suit picture looks... baggy i guess you could say Edited by Blehm 98
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Maybe if the model had a texture it would't look so bizarre. =)
I think some day I'll re-model it, it was my second work (first was Piglet from Vinnie-the-Pooh :) and I encountered some problems when I tried to animate it. Somthing wrong with the mesh happened, when I binded it with biped (it's 3d max modifier), some ugly deformations appeared and I was dissapointed in my work...
Now I decided to model something more primitive and static, like ufo medium scout.
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only "real" critcism that comes to my mind is the legs, or rather the thighs: they are too far apart. then again, that's already wrong in the original picture, so no blaming you for it :)

(take a look at your own legs - when the legs are parallel to each other, there really isn't much space between them. now if you look at the power suit, the legs are probably centered in the suit's trousers - a human would have to break his pelvic bone to fit in there ;) )
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[quote name='Moriarty' date='Apr 10 2006, 06:38 AM'](take a look at your own legs - when the legs are parallel to each other, there really isn't much space between them. now if you look at the power suit, the legs are probably centered in the suit's trousers - a human would have to break his pelvic bone to fit in there ;) )
[right][post="152647"]<{POST_SNAPBACK}>[/post][/right][/quote]

Yes, I know this. Firstly I made a simple figure of a man (biped default) and found this trouble between legs. :) I had to scale biped pelvis and some other parts (like neck) to fit the original picture. The original, imo, looks good, but has 'alien' proportions (and, maybe, different eye-size :D)
My idea was to make some ingame-like pics, but in 3D. Maybe sometime I'll present them here.... :guitar:

PS: Why the number of my posts doesn't grow up...? Edited by SleepyWu
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in some forums post count is turned off, in some it is turned on

if you want a post count to go up post in the Strategy and Tactics, General, or Saved Games and stuff forums for the xcom series
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[quote name='SleepyWu' date='Apr 10 2006, 10:20 PM']Maybe if the model had a texture it would't look so bizarre. =)
I think some day I'll re-model it, it was my second work (first was Piglet from Vinnie-the-Pooh :) and I encountered some problems when I tried to animate it. Somthing wrong with the mesh happened, when I binded it with biped (it's 3d max modifier), some ugly deformations appeared and I was dissapointed in my work...
Now I decided to model something more primitive and static, like ufo medium scout.
[right][post="152644"]<{POST_SNAPBACK}>[/post][/right][/quote]
SleepyWu,

You might like to drop a line with Vaaish. As the artwork senior, he might be able to suggest some items for you to try. Like this perhaps? [url="http://www.xcomufo.com/forums/index.php?showtopic=242025288"]http://www.xcomufo.com/forums/index.php?showtopic=242025288[/url]
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Guest Azrael
[quote name='dteviot' date='Apr 10 2006, 05:40 PM'][quote name='SleepyWu' date='Apr 10 2006, 10:20 PM']Maybe if the model had a texture it would't look so bizarre. =)
I think some day I'll re-model it, it was my second work (first was Piglet from Vinnie-the-Pooh :) and I encountered some problems when I tried to animate it. Somthing wrong with the mesh happened, when I binded it with biped (it's 3d max modifier), some ugly deformations appeared and I was dissapointed in my work...
Now I decided to model something more primitive and static, like ufo medium scout.
[right][post="152644"]<{POST_SNAPBACK}>[/post][/right][/quote]
SleepyWu,

You might like to drop a line with Vaaish. As the artwork senior, he might be able to suggest some items for you to try. Like this perhaps? [url="http://www.xcomufo.com/forums/index.php?showtopic=242025288"]http://www.xcomufo.com/forums/index.php?showtopic=242025288[/url]
[right][post="152663"]<{POST_SNAPBACK}>[/post][/right]
[/quote]
Or perhaps you'd like to join the Fallen and do starships, space monsters and stuff for an mmorpg ^_^
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[quote name='Azrael' date='Apr 10 2006, 05:52 PM']Or perhaps you'd like to join the Fallen and do starships, space monsters and stuff for an mmorpg  ^_^
[right][post="152674"]<{POST_SNAPBACK}>[/post][/right][/quote]

yeah or he could model the terror ship which would be way cooler :P
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Guest Azrael
[quote name='testarossa' date='Apr 10 2006, 10:55 PM'][quote name='Azrael' date='Apr 10 2006, 05:52 PM']Or perhaps you'd like to join the Fallen and do starships, space monsters and stuff for an mmorpg  ^_^
[right][post="152674"]<{POST_SNAPBACK}>[/post][/right][/quote]

yeah or he could model the terror ship which would be way cooler :P
[right][post="152676"]<{POST_SNAPBACK}>[/post][/right]
[/quote]
Obviously you have no idea how cool the Fallen is going to be :D
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Guest Azrael
[quote name='testarossa' date='Apr 11 2006, 02:09 AM']I don't know what the fallen is, and what happened to finishing Xenocide?  :(
[right][post="152681"]<{POST_SNAPBACK}>[/post][/right][/quote]
The Fallen is *points to the link he posted earlier*
And I'm far more excited about the fallen since we're getting everyday closer to have a completely playable game, which I'll be able to enjoy with a lot of friends :)
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[quote name='Azrael' date='Apr 10 2006, 05:52 PM']mmorpg
[right][post="152674"]<{POST_SNAPBACK}>[/post][/right][/quote]

:zzzzz:
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[quote name='dteviot' date='Apr 10 2006, 10:40 PM']You might like to drop a line with Vaaish.  As the artwork senior, he might be able to suggest some items for you to try.
[right][post="152663"]<{POST_SNAPBACK}>[/post][/right][/quote]

I'll think about it. The idea to join some develop team making ufo-like project seems nice to me, but I haven't enough time. Most of it dedicated to my work.... :(

Maybe I'd like to create an old X-Com with the same combat system, the same story, but in 3D. In other words - a remake. The only change would be graphics.

[quote name='Azrael' date='Apr 12 2006, 05:01 AM']The Fallen is *points to the link he posted earlier*
And I'm far more excited about the fallen since we're getting everyday closer to have a completely playable game, which I'll be able to enjoy with a lot of friends :)
[right][post="152706"]<{POST_SNAPBACK}>[/post][/right][/quote]

Never liked mmorpgs... once played one based on some fantasy world, but the need to pump up the char constantly made this game very boring for me... Edited by SleepyWu
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[quote name='SleepyWu' date='Apr 13 2006, 12:11 AM']Maybe I'd like to create an old X-Com with the same combat system, the same story, but in 3D. In other words - a remake. The only change would be graphics.
[right][post="152757"]<{POST_SNAPBACK}>[/post][/right][/quote]

this 3d remake you speak of sounds quite a bit like...Xenocide :D Thats exactly what many of the folks on this site are trying to do.

[quote name='SleepyWu' date='Apr 13 2006, 12:11 AM']Never liked mmorpgs... once played one based on some fantasy world, but the need to pump up the char constantly made this game very boring for me...
[right][post="152757"]<{POST_SNAPBACK}>[/post][/right][/quote]

I really like this guy =b
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[quote name='Blehm 98' date='Apr 13 2006, 02:27 PM']yeah, but don't forget you guys are putting a lot of things in that weren't in xcom

jumping chrysallids for one
[right][post="152789"]<{POST_SNAPBACK}>[/post][/right][/quote]

variety is the spice of life, and changing some things is both necessary and fun.
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Guest Azrael
[quote name='testarossa' date='Apr 13 2006, 08:02 PM'][quote name='Blehm 98' date='Apr 13 2006, 02:27 PM']yeah, but don't forget you guys are putting a lot of things in that weren't in xcom

jumping chrysallids for one
[right][post="152789"]<{POST_SNAPBACK}>[/post][/right][/quote]

variety is the spice of life, and changing some things is both necessary and fun.
[right][post="152794"]<{POST_SNAPBACK}>[/post][/right]
[/quote]

Not to mention there are no plans for jumping chryssalids :huh?:
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Guest Azrael
[quote name='Blehm 98' date='Apr 13 2006, 10:50 PM']read through the labs, it'll happen, whether or not its being talked about

me and facehugger kind of pushed the idea a bit, but mostly him
[right][post="152801"]<{POST_SNAPBACK}>[/post][/right][/quote]
... labs != Xenocide V1
Xenocide V1 = X-Com + new graphics
:OhBrother:
Basically, no, we're not putting a lot of things that weren't in X-Com, the labs ideas are just that, ideas that, to be honest, I don't think we'll live to see implemented.
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[quote name='Azrael' date='Apr 13 2006, 06:27 PM']Basically, no, we're not putting a lot of things that weren't in X-Com, the labs ideas are just that, ideas that, to be honest, I don't think we'll live to see implemented.
[right][post="152803"]<{POST_SNAPBACK}>[/post][/right][/quote]

true Edited by testarossa
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