nonam Posted May 28, 2009 Report Share Posted May 28, 2009 (edited) ...chryssalids are as scary as they are supposed to be, but they are replaced by sectoids!Imagine you on a snakeman terror mission, step-by-step moving...something comes sprinting at your soldier from a nearby corner...you pray for luck and then your soldier stares in awe. It is a sectoid! But the time is lost. The sectoid approaches and makes your soldier a zombie. Basically, the idea is to somehow change chryssalid sprites to sectoid sprites and sectoid sprites to chryssalid sprites. And make them turn into appropriate corpses, without swapping abilities. Why? Well, i don`t really know yourself why i had such an idea. This one just came in my head 2 days ago(i heard they do that sometimes...). But it seems more realistic to me. And as well i do not know, why. Probably because sectoids are smaller... Well, it should be possible to swap sectoid.pck and sectoid.tab with chryssalid files, but that doesn`t change ALL, i suppose. I do not want to make game look stupid, so i`d rather ask first, what these files change:all or nothing? Edited May 28, 2009 by nonam Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now