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SND - COMPLETED SFX - Ambient Battlescape Stuff


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#1 hippyjon

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Posted 23 July 2003 - 06:50 PM

since everyones making models for the battlescape i thought itd be appropriate if i did some ambient background stuff

i guess dogs barking is pretty universal so heres some, they're ment to sound like theyre far away.

if anyones got any ideas for diffent sounds that might be heard in the distance in different locations (like urban/rural and in different contries and stuff) then post em here.

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...or something

#2 Kenshiro

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Posted 23 July 2003 - 10:36 PM

I think the following would give us a fairly complete environmental pallette:

crickets chirping/night noises
television set left on (what is on should vary by region, perhaps two or three short tracks per continent, and "off the air" test signal sometimes)
radio playing (again, vary by continent)
muzak in stores (also vary by continent)
phones ringing (bell type, beeping type, electronic ring, cellphone ring)
police scanner noises (perhaps with a sense of loss of control - structure fire/riot/shooting/homicide calls. perhaps appropriate prowords/codes?)
clocks ticking/chiming (cuckoo/hour bells/digital clock going off?)
buzzing chicadas
frogs/dragonflies (near lakes or rivers)
jungle noises
flies buzzing
mosquitos whining
people in terror/screaming in the distance/shouting in panic (terror missions - language varied by region?)
gunshots and or police sirens in distance
farm sounds (animals, creaking windmills/machinery, settling wood structures)
broken water main spray
fountain
water dripping from ceiling
water going through pipes
water flowing (brook/leak/gutter trickle, creek, river, waterfall, ocean waves)
quietly buzzing flourescent light tube
malfunctioning/arcing fluorescent light tube
blinking neon sign
door/shutters banging in breeze
fire noises of varying type and severity (smouldering, small blaze/campfire/lanterncrackling, groaning timbers/structure creaks/roaring blaze etc)
fire alarm/smoke detector/burglar alarm system going off
slow hissing smoke (when smoke grenade deployed)
glass breaking/crunching (when windows destroyed nearby or walked on)
movement noises (snow/gravel crunching, muffled steps in dirt/carpet, hard report on solid floors, brush/grass rustles, creaking floors, etc)
jinglebells on door handle as it opens/electronic eye chimes - goes off when aliens and civs use door also
steam jets (for certain industrialized nation streets)
desert - rocks/sand shifting, buzzing/clicking insects, wind peaks
public address system (evacuation advisories, "nothing is wrong - go back to your homes" message, panicked person on speaker, warning sirens, etc)
eerie howling winds - for plains, farms, wilderness, arctic missions
distant thunderstorm and close by thunder peals/rainstorms in various stages (sprinkles, rain, heavy rain, torrent)
laundry or curtains flapping in wind
mosque prayer broadcast (for middle east/african locations at appropriate times)
birds of prey calls/owl hoots/seagulls/misc fowl
howling wolves/coyotes in distance (certain wilderness locations)
cats yowling/meowing
vehicles squealing tires/speeding by/car wrecks in nearer distance at random times (city missions)
helicopter/plane passing overhead at random times (city missions)
deep thrumming power sound for interior of ufo
assorted computer noises (saturation level akin to trek bridge, for interior of X-Corps base and/or ufo interior locations)
auxilliary power unit (APU) jet engine sound for earth tech X-Corps aircraft, variations on noise for elerium based engines and flying suits
various machinery sounds for interiors of industrial buildings (pumps, diesel engines, clanging metal, steam releases, humming, gears/clockworks etc)
structural shifting/settling noises/about to collapse sounds (for buildings partially destroyed)
electrical short/arcing (for damaged areas - particle effect arcing or falling sparks?)
air conditioning system fans
running engines (motorbike, small car, medium car, large car/truck, diesel truck, industrial engine/boat)
building power generator

I think it would give our missions a certain eeriness to sometimes leave out normal background noises such as auto traffic white noise in cities, and just fill in with wind blowing or something - give it a "day the earth stood still" kind of feel.

echo levels on various noises and/or eax support?

Edited by Kenshiro, 23 July 2003 - 10:41 PM.


#3 hippyjon

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Posted 24 July 2003 - 01:48 AM

bloody 'ell, nice one kenshiro :D theres some really good ideas there

Edited by hippyjon, 24 July 2003 - 01:49 AM.

...or something

#4 Guest_drewid_*

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Posted 24 July 2003 - 05:54 AM

I especially like the area specific noises. like playing counterstrike and getting the opera / call to prayer noises in the world really adds a sense of place.

#5 Breunor

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Posted 24 July 2003 - 07:25 AM

Being able to walk into a room and blast a noisy TV would be lots of fun. Or having some items not on, and make one of the AI's actions to turn on items it passes by as a type of distraction? Would be fun to be in a large building, and suddenly hear a radio turn on behind you...

#6 mikker

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Posted 24 July 2003 - 01:50 PM

you forget something Breunor: the alien most stand next to the radio to active it, thus revealing his posission.


Unless its the civilians: "Oh, the alien invasion don't bloddy matter, now lets rock! :rock:"

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#7 Xcen

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Posted 19 August 2003 - 08:34 PM

Woah Kenshiro awesome Ideas there!

Hippyjon: Do you have some cool recording material (something as "basic" as a minidisc player perhaps?)
I have the strangest of faith for this project...

#8 hippyjon

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Posted 02 September 2003 - 10:04 PM

nope, no recording equip. been saving up for a minidisc player and mic... well ive been postponing saving till next time i get paid everytime ive been payed.
...or something