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Modding Interceptor Weapons


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#1 Redbull

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Posted 27 February 2006 - 03:45 PM

Is there an easy way to change the damage and range of interceptor weapons?

I want to change...
...the Laser to : Damage 50 Range 52km
...the Plasmacannon to : Damage 140 ( as before ) Range to 30km

My thought was that the Lasercannons are almost worthless. I shot ufos with two Plasma cannons equal if it is a battleship or a small craft.
Now when the laser has a larger range, less damage than a missile, it could be a great sniper weapon against small-large ufos. And the plasma weapon will be used against battleship class ufos. Battleship counterfire from a range of 65km, so if your plasmaweapons have a range of 52km or 30km, that should not count so much.

So back to my question... is there an editor or something out there with that I can change it without to much problems?

Best wishes

Edited by Redbull, 27 February 2006 - 03:47 PM.


#2 stewart

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Posted 27 February 2006 - 04:28 PM

I think the clark Wehr thing does. There's a forum for it on this website; have a look.
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I'm starting to like the heavy cannon more and more.

#3 Redbull

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Posted 27 February 2006 - 05:58 PM

I think the clark Wehr thing does.  There's a forum for it on this website; have a look.

<{POST_SNAPBACK}>


I tried it, but I did not find a way to change interceptorweaponstats with that editor ( or I am blind :( ) .
Now searching a bit around...

Best wishes
Redbull

#4 stewart

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Posted 27 February 2006 - 06:08 PM

I think you can but I cant remember. I think Scott Jones editor has some "Canned" setable different craft weapon stats.
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I'm starting to like the heavy cannon more and more.

#5 Redbull

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Posted 28 February 2006 - 02:51 PM

I think you can but I cant remember.  I think Scott Jones editor has some "Canned" setable different craft weapon stats.

<{POST_SNAPBACK}>


UfoUtil
I can edit the weapons when I open the cfg file and edit them. Finally the I run the setup and now I can use the weapons in game. But when I shot down an ufo, and it switches to tactical, ufo crashes.

Even when not editing a thing ( reinstalled the game ), Ufo crashes when i start Ufo EU per RunXComW.bat or Runxcom.bat and the game moves to the tactical comabt screen.

I use ufoeuet 2005 03 28.

MfG
Redbull

Edit:

Reinstalled Ufo Eu Ce Version and used UfoUtil and the fodders loader. Now it works, no more crashes...
... if it would not run so fast now ^^ ... always a problem...
ROFL

Edited by Redbull, 28 February 2006 - 03:30 PM.