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XCOMUFO & Xenocide

Svn - Revision 1532


red knight

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Author: dteviot

Date: 23/03/2007 11:01:40 p.m.

 

Message:

 

1. Game state is now saved/loaded to save game files.

2. Camera movments in geoscape scaled based on camera's distance from planet. (Thanks to UnFleshedOne)

3. Mousewheel zooms camera in geoscape. Again, thanks to UnFleshedOne.

4. Swapping screens deferred until start of update() cycles.

 

Changed Paths:

 

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartAeroscapeGeoEvent.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolMission.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\GeoEvent.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.cs

Modify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartBattlescapeGeoEvent.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptMission.cs

Modify: \xna\trunk\Xenocide\Source\Model\GameState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\NoOrdersMission.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\TrackingLostGeoEvent.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.cs

Modify: \xna\trunk\docs\Roadmap.html

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoPosition.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs

Modify: \xna\trunk\Xenocide\Source\Xenocide.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs

Modify: \xna\trunk\docs\ToDoList.html

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ReturnToBaseState.cs

Modify: \xna\trunk\Xenocide\Source\Utils\Util.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\WaitState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs

Modify: \xna\trunk\docs\CodebaseTour.html

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs

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