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XCOMUFO & Xenocide

ART-Titan and Sidewinder missile


SupSuper

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I agree that it looks better without the extra forward-facing spikes.

fux0r: There's no requirement saying the aliens can detect missiles using some radar ability. Just because they're more advanced doesn't mean they know everything we know to a greater extent. It could very well be they've never had a need to detect or track enemy fire before, since we never see them using anything other than energy weapons. Maybe they've never seen a missile weapon before, and have no way to track one. For that matter, they might not even detect the interceptor until it fires on them. Just an idea for why we'd have any chance at all to survive vs. a ufo.
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[quote name='Deimos' date='Oct 16 2003, 05:20 PM']I don't mean to be horrible but it looks much better and more business like without the pods. The forward facing spikes kinda make it look like a medieval version. :P It look smuch cleaner without.[/quote]
Well, I was searching for inspiration for the texture and I noticed those missiles, and since they were presented as the latest advancements in air-to-air missiles i thought I'd include them... though they look kinda odd, that's why I included the version without them too (I could make them look sleeker, but this was just to get an idea how they'd look)

Also, the front wings are scaled-down versions of the rear ones, not my intention but easier though ^_^ , they were added to make it look less like a copy of the Phoenix, because that is an unwanted side-effect from using those (cool) long rear fins :(
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In other threads I was taking flack for trying to assert the position that the UFOs would not handle like those in kook lore.

I agree, the pods look strange. They might look a more correct if you changed their shapes or had them underdeath the aft stabilizers.

Were the missiles on the HWP guided? I thought they were more like rockets.

Low speed missiles don't need a whole lot of maneouverability since they are fired directly at slow moving targets. The missiles will always be moving 5 times faster than their intended targets. Deflection firing isn't even necessary with a wire guided or laser reflection guided missile. I think that large, vectored missiles for being delivered on a HWP the size of an Austin Mini would be a little overkill.

I'm curious, why does that missile look slow? I'm wondering for future reference. The Rockwell X-29 and the x-31 look fast to me.
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I agree that HWP rockets would be direct fire weapons rather than guided. It's more like an RPG, it wouldn't have any chance to change direction at all. So very small fins would be appropriate to help save space in the missile turret
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[quote name='Deimos' date='Oct 17 2003, 11:04 AM']I don't know, isn't the TOW guideable? That's the reason its got that long wire on it isn't it?[/quote]
To my knowledge you are correct. The missile has a camera in its nose that transmits data back to the gunner who can control the missile to some degree using joystick.
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The TOW is wire guided fo sho, but it doesn't have a camera in the warhead. In order to strike something with a TOW missile you have to line up your crosshairs with the target, fire, and keep the crosshairs on the target while the missile is in flight... so interceding objects, etc, would confuse the missile. Therefore it can only be used line of sight and in fairly straight lines.
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[quote name='fux0r666' date='Oct 16 2003, 11:16 PM']I agree, the pods look strange.  They might look a more correct if you changed their shapes or had them underdeath the aft stabilizers.[/quote]
Well, that was the intention, I only rotated the missile so the pods were more visible, otherwise you wouldn't see anything of them.

It's inspired by this missile here, so you should imagine the pods being at the underside.
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I like that version you had vefore you did all the fin changing after F666 posted his drawing. IMO the fins don't fit with the model they look too toy like.
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Well, maybe I was just stalling, so I wouldn't have to start texturing the things :hammer:

But I said I would, even if it takes me the rest of my life to get a decent texture on it :cussing:
(this is just one I was working on, i don't know what happened to one half of the fins though, but really it was just a test to get something resembling metal in the texture. So it's just a base to start with and not the finished texture, if that eases your mind ^_^ )

I don't know if it should be that shiny though, after all it's probably paint you see and not metal? (but I don't want it to look like some cheap plastic thing either) Edited by j'ordos
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Very nice Jordos. I like the pitted metal texture on the second one unless you got dirt in it while rendering ;)

But I also like the almost chrome like polish you have on the nose of the first. It sort of gives the impression that its a hardened penetrator. I also think the detailling is good as well. Yeah ok in that pic the text under the model name is blurred but at the kind of res we'll be looking at it inside xnet that isn't a problem.

I have to say its very nice work overall and I did say you'd get it and it looks like you have. :)
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Well, yeah, I don't think the fuzzy markings really matter, I guess Xnet will look something like this? No fuzzy markings there, well, at least not noticable ^_^

edit: I don't think it's even needed to actually model the screws, unless we're having some pretty good lighting and zoom functions too... Edited by j'ordos
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That last pic looks like a max zoom to me, since the missile is relatively small compared to the aircraft. There's really no need to have a 3 inches-away zoom.
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Well then, if anyone feels something needs to be changed, speak now or forever hold your peace ^_^
Without changes this it what it looks like from different angles and not too close ;)
edit: and polycount is now at 1552 in total Edited by j'ordos
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Oh? By whom?

Really, all text that's on it are just things like 'lift here' or 'do not lift here', or 'warning:...', and a few serial numbers, model designations...
You know, stuff like
"b5227 - BFG
contract fo8635 - 82 - c -001
Guided Missile",
or
"Service with dry nitrogen only - use fed spec bb - n - 4116"

Not that it matters at the resolution and size we'll see the model in, but it's better to have too much detail than too little :) Edited by j'ordos
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Yeah, lots of "don't touch this" and "if you can read this, step back!" type warnings...

Although having "This projectile brought to you by Viagra-keeping them long and hard is our top priority" would be fun... :devillaugh:
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Yeah, it looks like it's very few but actually there's more than meets the eye. If you think it detracts from it it is easily removed, no problem.

Some sites I used for inspiration:
[url="http://www.yellowjacketsystems.com/jimball/amraam/"]http://www.yellowjacketsystems.com/jimball/amraam/[/url]
[url="http://www.yellowjacketsystems.com/jimball/aim-54a/aim-54a.htm"]http://www.yellowjacketsystems.com/jimball...54a/aim-54a.htm[/url]

I could make the markings smaller too, makes it look like a lot less as well.
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Personally I like the extra detail and shows Jordos has gone the extra mile to put this stuff on. :beer: for Jordos. Breunor's idea of 'nose graffiti' is a really good one too. Remember all those shots of bombs in the first gulf war with stuff like "Saddam kiss this" or stuff like it.

I think it'd put a smile on the players faces to see some nose graffiti. "Aliens this end" or "Ailens queue here" or "From Earth with love"
some daft things like that'd look cool.
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I've thought of that too, but it wouldn't be how you'd see a missile in a database so I left it out. Besides, it would always be the same one (we can't put 10 of those funny sentences on one missile, now can we ^_^ ) Edited by j'ordos
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[quote name='X-Clu-Zif' date='Nov 25 2003, 10:17 AM'][quote name='Vaaish' date='Nov 24 2003, 09:06 PM'] I would not make it black since it might have problems showing up on the black Xnet background.[/quote]
But the picture background doesn't have to be black... so it'll be cool... [/quote]
actually for consistencys sake and the fact that the models will eventually not be images but rotatable, the background is black.
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[quote name='Vaaish' date='Nov 25 2003, 10:36 AM'][quote name='X-Clu-Zif' date='Nov 25 2003, 10:17 AM'] [quote name='Vaaish' date='Nov 24 2003, 09:06 PM'] I would not make it black since it might have problems showing up on the black Xnet background.[/quote]
But the picture background doesn't have to be black... so it'll be cool... [/quote]
actually for consistencys sake and the fact that the models will eventually not be images but rotatable, the background is black. [/quote]
didn't know that... thanks... (but then again I won't be doing any models then, and I'm sure it doesn't matter what colour text I use ^_^

EDIT... and umm I like the black better... Edited by X-Clu-Zif
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Just to add 2 monetary units in here. Fingers crossed the xnet background will aactually be a subtle perlin generated background that will gently move in a billowing cloud like way. If not it will be a static perlin generated bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)
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[quote name='Deimos' date='Nov 25 2003, 08:02 PM']Just to add 2 [b]monetary units[/b] in here. Fingers crossed the xnet background will aactually be a [b]subtle perlin generated background[/b] that will gently move in a [b]billowing cloud[/b] like way. If not it will be a [b]static perlin generated[/b] bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)[/quote]
:rolleyes: as usual, i do not understand Latin. Can i get that in English please?
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[quote name='Vaaish' date='Nov 26 2003, 01:05 AM']np,

Jordos, maybe take alittle of the intensity out of that blue so it doesn't overpower.[/quote]
It actually is pretty dark blue: 0R, 0G, 125B. It just looks so bright because of the specular map on top of it, which, granted, may be a bit too bright :)

Besides, it can't be too dark either if the background's black ;)
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[quote name='mikker' date='Nov 26 2003, 01:06 PM'][quote name='Deimos' date='Nov 25 2003, 08:02 PM'] Just to add 2 [b]monetary units[/b] in here. Fingers crossed the xnet background will aactually be a [b]subtle perlin generated background[/b] that will gently move in a [b]billowing cloud[/b] like way. If not it will be a [b]static perlin generated[/b] bg so though not black it will still be very dark. Not fast and very subtle so in effect Vaaish is right in that we want to avoid using black as a main colour for models :)[/quote]
:rolleyes: as usual, i do not understand Latin. Can i get that in English please? [/quote]
This'll slowly move around :)
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[quote name='Deimos' date='Nov 26 2003, 06:24 PM']This'll slowly move around :)[/quote]
after staring at the pic in quite some time, i found it to move! acturly, i found the entire room to move around, turn pink, and attack me with sticks if i stared at it long enough. :)

yeah, that missle rule. maybe add a little nuke danger sign on the site of it just for fun? :)
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You are the catalyst to the creative juice formula! :D

j'ordos, that's looking very good, I think you have a winner there. Can you (if you haven't alread) post the files to the server for us? Good work!

SupSuper, we're happy to have your help wherever you can contribute. But I guarantee you the programming team would most benefit from additional manpower.
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