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Svn - Revision 1509


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#1 red knight

red knight

    Xenocide Project Leader

  • Xenocide Inactive
  • 3,310 posts

Posted 04 January 2007 - 10:11 AM

Author: LarsW
Date: 22/12/2006 01:23:13 a.m.

Message:

1. added cameramode AUTO to xnetscene.cpp which automatically determines cameralimits from the mesh size
2. modified clipplane values and zooming to be dependent on the cameralimits
3. converted all meshes so that they contain tangent vectors (and use current format)
4. modified all xnet object materials, and xnet rendering to use per pixel lighting or bump mapping (3 algorithms ps2, ps1_1 and without shader) and added lights to scene.
5. put textures in seperate model directories
6. Added new Meshes to Xnet (XC-1, XC-33, Assault Rifle, Sidewinder, Stun Launcher)

Changed Paths:

Modify: \trunk\xenocidegame\data\models\cube.mesh
Delete: \trunk\xenocidegame\data\textures\L_Pistol(Glow).png
Modify: \trunk\xenocidegame\data\models\temp_building_site.mesh
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorBump.png
Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-bump.png
Add: \trunk\xenocidegame\data\models\Stun Launcher.mesh
Add: \trunk\xenocidegame\data\textures\models\XC-1
Add: \trunk\xenocidegame\data\materials\Assault Rifle.material
Delete: \trunk\xenocidegame\data\textures\texb2.jpg
Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-normal.png
Modify: \trunk\xenocidegame\data\models\base_access.mesh
Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-normal.png
Modify: \trunk\xenocidegame\data\materials\short_range_neudar.material
Delete: \trunk\xenocidegame\data\textures\halloy.jpg
Modify: \trunk\xenocidegame\data\materials\base_access.material
Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-col.png
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorIncan.png
Add: \trunk\xenocidegame\data\textures\models\medium-scout\texb2.jpg
Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-col.png
Modify: \trunk\xenocidegame\data\models\workshop.mesh
Add: \trunk\xenocidegame\data\textures\common\gray.png
Add: \trunk\xenocidegame\data\materials\XC1.material
Add: \trunk\xenocidegame\data\textures\models\sidewinder\stingray.png
Delete: \trunk\xenocidegame\data\textures\L_Pistol(Diffuse).png
Modify: \trunk\xenocidegame\data\materials\mediumscout.material
Add: \trunk\xenocidegame\data\materials\Stingray.material
Add: \trunk\xenocidegame\data\textures\models\medium-scout\halloy.jpg
Modify: \trunk\xenocidegame\data\models\laser.mesh
Modify: \trunk\xenocidegame\data\models\barracks.mesh
Add: \trunk\xenocidegame\data\textures\models\XC-33
Modify: \trunk\xenocidegame\data\materials\alien_containment.material
Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-incan.png
Add: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-spec.png
Add: \trunk\xenocidegame\data\textures\models\sidewinder\stingray_alpha.png
Modify: \trunk\src\xenocide\model\xnetcamera.h
Delete: \trunk\xenocidegame\data\textures\L_Pistol(Specular).png
Add: \trunk\xenocidegame\data\textures\common\black.png
Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-spec.png
Add: \trunk\xenocidegame\data\textures\models\assault-rifle
Modify: \trunk\xenocidegame\data\materials\temp_building_site.material
Modify: \trunk\xenocidegame\data\materials\generalstorage.material
Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-spec.png
Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-incan.png
Add: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-col.png
Modify: \trunk\xenocidegame\data\models\short_range_neudar.mesh
Add: \trunk\xenocidegame\data\materials\XC33.material
Modify: \trunk\xenocidegame\data\models\mediumscout.mesh
Add: \trunk\xenocidegame\data\models\XC1.mesh
Add: \trunk\xenocidegame\data\materials\Stun Launcher.material
Add: \trunk\xenocidegame\data\models\Stingray.mesh
Modify: \trunk\xenocidegame\data\models\research_facility.mesh
Add: \trunk\xenocidegame\data\textures\models\medium-scout
Add: \trunk\xenocidegame\data\textures\models\stun-launcher
Modify: \trunk\xenocidegame\data\scripts\ui\xnetui.py
Modify: \trunk\xenocidegame\data\materials\workshop.material
Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-bump.png
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorSpec.png
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExterior.png
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorIncan.png
Modify: \trunk\xenocidegame\data\models\base_pointer.mesh
Modify: \trunk\xenocidegame\data\models\generalstorage.mesh
Add: \trunk\xenocidegame\data\materials\2_vertex_programs.material
Delete: \trunk\xenocidegame\data\textures\L_Pistol(Bump).png
Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-spec.png
Modify: \trunk\xenocidegame\data\materials\research_facility.material
Modify: \trunk\xenocidegame\data\models\globe.mesh
Modify: \trunk\xenocidegame\data\materials\laser.material
Add: \trunk\xenocidegame\data\materials\1_fragment_programs.material
Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-normal.png
Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-bump.png
Add: \trunk\xenocidegame\data\textures\models\sidewinder
Modify: \trunk\xenocidegame\data\models\launch_pad.mesh
Add: \trunk\xenocidegame\data\textures\common\white.png
Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInterior.png
Add: \trunk\xenocidegame\data\materials\3_basic_materials.material
Add: \trunk\xenocidegame\data\models\Assault Rifle.mesh
Modify: \trunk\xenocidegame\data\materials\launch_pad.material
Modify: \trunk\src\xenocide\graphics\scenes\xnetscene.cpp
Add: \trunk\xenocidegame\data\textures\common\flatnormal.png
Add: \trunk\xenocidegame\data\textures\models\laser-pistol
Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-col.png
Add: \trunk\xenocidegame\data\models\XC33.mesh
Modify: \trunk\xenocidegame\data\materials\barracks.material
Modify: \trunk\xenocidegame\data\models\alien_containment.mesh
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