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Svn - Revision 1530


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#1 red knight

red knight

    Xenocide Project Leader

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Posted 18 March 2007 - 08:22 PM

Author: dteviot
Date: 11/03/2007 05:53:54 a.m.

Message:

1. Added field currentSpeed to MissionState
2. Added PatrolMission (and PatrolState)
3. If you left click on the Geoscape, the aircraft does a patrol mission to the selected point
4. Added GeoEvents and processing pump for them
5. Added TrackingLost Geoevent & dialog (with multiple options)
6. After a UFO finishes a research mision, there's a 6 hour wait before the next one is launched.
7. Added "crash" conditions for UFO.
8. Stubbed in Battlescape and Aeroscape

Changed Paths:

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartBattlescapeGeoEvent.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartAeroscapeGeoEvent.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents
Modify: \xna\trunk\docs\GettingModalDialogsToWork.htm
Modify: \xna\trunk\Xenocide\Xenocide.csproj
Modify: \xna\trunk\docs\ToDoList.html
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs
Add: \xna\trunk\Xenocide\Source\UI\Dialogs\StartBattlescapeDialog.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\GeoEvent.cs
Modify: \xna\trunk\Xenocide\Source\UI\Dialogs\MessageBoxDialog.cs
Add: \xna\trunk\Xenocide\Source\UI\Dialogs\TrackingLostDialog.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs
Add: \xna\trunk\Xenocide\Source\UI\Dialogs\StartAeroscapeDialog.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\CraftEvents.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs
Add: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\TrackingLostGeoEvent.cs
Modify: \xna\trunk\docs\Roadmap.html
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs
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