Author: dteviot
Date: 12/03/2007 05:23:12 a.m.
Message:
1. Fixed bug "Dialogs seem to appear twice (read: clicking "OK" on the first "aeroscape dialog" spawns a second)"
2. Added extra logging.
3. Load/Save screen now available in save mode.
4. Save screen now writes save game file header.
4. Load/Save screen reads save game file headers.
Changed Paths:
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs
Modify: \xna\trunk\Xenocide\Xenocide.csproj
Add: \xna\trunk\Xenocide\Source\UI\Dialogs\OptionsDialog.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.cs
Modify: \xna\trunk\Xenocide\Source\UI\Dialogs\MessageBoxDialog.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.cs
Add: \xna\trunk\Xenocide\Source\Utils\Util.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs

Svn - Revision 1531
Started by
red knight
, Mar 18 2007 08:23 PM
No replies to this topic
#1
Posted 18 March 2007 - 08:23 PM
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.