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Svn - Revision 1532


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#1 red knight

red knight

    Xenocide Project Leader

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Posted 24 March 2007 - 11:24 AM

Author: dteviot
Date: 23/03/2007 11:01:40 p.m.

Message:

1. Game state is now saved/loaded to save game files.
2. Camera movments in geoscape scaled based on camera's distance from planet. (Thanks to UnFleshedOne)
3. Mousewheel zooms camera in geoscape. Again, thanks to UnFleshedOne.
4. Swapping screens deferred until start of update() cycles.

Changed Paths:

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartAeroscapeGeoEvent.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\GeoEvent.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.cs
Modify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartBattlescapeGeoEvent.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\GameState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\NoOrdersMission.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\TrackingLostGeoEvent.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.cs
Modify: \xna\trunk\docs\Roadmap.html
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoPosition.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs
Modify: \xna\trunk\Xenocide\Source\Xenocide.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs
Modify: \xna\trunk\docs\ToDoList.html
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ReturnToBaseState.cs
Modify: \xna\trunk\Xenocide\Source\Utils\Util.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\WaitState.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs
Modify: \xna\trunk\docs\CodebaseTour.html
Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.cs
Modify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs
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