kafros Posted August 3, 2005 Report Share Posted August 3, 2005 (edited) -edited- Edited July 8, 2006 by kafros Link to comment Share on other sites More sharing options...
mikker Posted August 4, 2005 Report Share Posted August 4, 2005 heres a first draft of the plasma cannon. The prons arn't shaded, and some of it needs a bit of a checkup, but it's pretty close. I took the prons off the plasma pistol/rifle, but it was so unorganized (left and right side not having the same ammount of polies, the rear end swaying a bit to the right, and the like), that most of the time was making the prons right. Link to comment Share on other sites More sharing options...
Guest Azrael Posted August 16, 2005 Report Share Posted August 16, 2005 Looks amazing, mikker, but I think the Plasma Cannon looks too much cooler than the Quantum Cannon, and I think it should be the other way around, after all the Quantum Cannon is the ultimate craft weapon, isn't it? (it's the Fusion Ball Launcher, right?)Great work! Link to comment Share on other sites More sharing options...
mikker Posted November 26, 2005 Report Share Posted November 26, 2005 (edited) The QC is taking some time, gonna make it the coolest. The plasma, however, is completely done. (looks cool from above - didn't notice that untill now. Doesn't connect that way though.) Edited November 26, 2005 by mikker Link to comment Share on other sites More sharing options...
Vaaish Posted November 26, 2005 Report Share Posted November 26, 2005 ok then can you email me the cannon in MAX format? Link to comment Share on other sites More sharing options...
mikker Posted November 26, 2005 Report Share Posted November 26, 2005 Will do. Tommorrow, It's too late for me. Link to comment Share on other sites More sharing options...
mikker Posted July 7, 2006 Report Share Posted July 7, 2006 Ok, I updated the plasma cannon, and stretched it out like the quantum cannon. Changed the front spikes so they are extensions of the rear, and made the two others simple instances. The stretching out was with a cylinder, where i adjusted the vertexes to actually be in a cylinder shape (they were only almost-cylinder shaped before). I did this to the QC as well. I can't do it with the laser cannon, however, as it's already chopped to pieces. Oh well. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 7, 2006 Report Share Posted July 7, 2006 I really like it, good jobthere's only one thing about it i don't like, but i can't identify it, so i'll let someone else identify itotherwise, i think its excellent Link to comment Share on other sites More sharing options...
Vaaish Posted July 8, 2006 Report Share Posted July 8, 2006 I do like the streched out version, but I think its a little too streched out right now. Pulling the front vertices back a little bit will make it look a bit more believable. I like the idea of merging the back spikes into the front spikes but again I think that it needs a bit more refinement. Maybe try making the back spike merge in so there isn't a straight line where they join but a little bulge as the back slopes into the front and increase the thicknes of the joint a bit more so it doesn't ook so fragile. Otherwise a very nice start there. Link to comment Share on other sites More sharing options...
mikker Posted July 8, 2006 Report Share Posted July 8, 2006 More like this? Link to comment Share on other sites More sharing options...
Vaaish Posted July 8, 2006 Report Share Posted July 8, 2006 yeah thats better... can you increase the aperture diameter on the front to give it a bit more bulk in shot size? Link to comment Share on other sites More sharing options...
mikker Posted July 8, 2006 Report Share Posted July 8, 2006 by 'front', you mean the end of it, right? Link to comment Share on other sites More sharing options...
Vaaish Posted July 8, 2006 Report Share Posted July 8, 2006 yes. Link to comment Share on other sites More sharing options...
mikker Posted July 8, 2006 Report Share Posted July 8, 2006 yes. ... yes? Is it more circular now? It looks better, but does it need more? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 9, 2006 Report Share Posted July 9, 2006 (edited) alright, one final thing i think about itIs there anyway you could make the back of it thinner? It looks nice on its own, but i can't see it fitting onto an interceptor simply because the back is so much wider than the front. edit: however, the arms may be very difficult to modify, so if its too difficult you can just ignore my suggestion Edited July 9, 2006 by Blehm 98 Link to comment Share on other sites More sharing options...
mikker Posted July 9, 2006 Report Share Posted July 9, 2006 The backsides are of the same width in the GAIA/quantum, the plasma, and the laser cannons. The major difficulty would be the plasmas spikes, which extend further out. As I assume that the cannons will be extended out of the interceptor when needed to be fired, it should only cause trouble in storage, and not in actual use. But I guess the Interceptors can be changed to outfit them, somehow. Link to comment Share on other sites More sharing options...
Vaaish Posted July 9, 2006 Report Share Posted July 9, 2006 THe back is fine the way it is, it just needs to have the front diameter expanded to give more bulk to the weapon. Sorry I was just answering your previous question that the front end was what I Was talking about. It didn't look like you had made any changes to comment on in the pic you attched to your question Link to comment Share on other sites More sharing options...
mikker Posted July 9, 2006 Report Share Posted July 9, 2006 OK. What exactly is it that needs to be expanded? I'm not quite sure I catch your drift then. Link to comment Share on other sites More sharing options...
Vaaish Posted July 10, 2006 Report Share Posted July 10, 2006 the hole on the front where the plasma is emited from needsto be be bigger. Link to comment Share on other sites More sharing options...
mikker Posted July 10, 2006 Report Share Posted July 10, 2006 Ah! I get it now. I thought you ment the diameter of the circle that the end of the prons form. Link to comment Share on other sites More sharing options...
mikker Posted July 25, 2006 Report Share Posted July 25, 2006 (edited) ok, I'm doing the unwrapping for this now. Just finished the pongs. Wern't that much of a problem as I thought it would be. edit: darn, that was fast. It really does help when everything is symetrical, and the only thing you need is rotating it o.O Edited July 25, 2006 by mikker Link to comment Share on other sites More sharing options...
mikker Posted July 28, 2006 Report Share Posted July 28, 2006 (edited) mmmmmh, I'm having problems fixing it up, after making the images. I tried using morph, but it just messed it up. Any ideas? I don't remember what I used to do. texture templetes; Edited July 28, 2006 by mikker Link to comment Share on other sites More sharing options...
Vaaish Posted July 29, 2006 Report Share Posted July 29, 2006 not seeing whats wrong here... Link to comment Share on other sites More sharing options...
mikker Posted July 29, 2006 Report Share Posted July 29, 2006 not seeing whats wrong here... Nono, it's not the textures that are wrong, its when I try to put it back together afterwards. Link to comment Share on other sites More sharing options...
Shinzon Posted July 29, 2006 Report Share Posted July 29, 2006 I usualy dont break the model itself, I just leave it the same way.. Then use mesh or poly select to apply a certain map (Planer, Cylindrical etc) to the area and then move it to the actual "Unrawp Mesh" Then once everything is done I select everything and say Unrawp Map or something like that and arrange the pieces into the square and as well re-size them while checking for errors... Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2006 Report Share Posted July 30, 2006 Okay, I fixed it. I just put it back together manually. It made some of the pieces behave strange, but I eventually got it fixed.plasmacannon_complete.zip Link to comment Share on other sites More sharing options...
Guest Azrael Posted July 31, 2006 Report Share Posted July 31, 2006 If it's completed, mind posting a render? Link to comment Share on other sites More sharing options...
mikker Posted July 31, 2006 Report Share Posted July 31, 2006 If it's completed, mind posting a render? It havn't changed from the previous pic. Link to comment Share on other sites More sharing options...
Vaaish Posted July 31, 2006 Report Share Posted July 31, 2006 I've downloaded it and I'll get it uploaded to SVN tonight. Good work Mikker! Link to comment Share on other sites More sharing options...
Guest Azrael Posted August 1, 2006 Report Share Posted August 1, 2006 not seeing whats wrong here... Nono, it's not the textures that are wrong, its when I try to put it back together afterwards.Ok, thanks. Link to comment Share on other sites More sharing options...
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