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Xp Again. Tried Everything!


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#1 Carlos

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Posted 26 August 2006 - 02:20 PM

I have the original CD, although its impossible to install from the CD. I think because of the NTFS file system, the installed alywas sees me as having less that enough space to install the game and wont let me proceed.

Anyway, I already have it tucked away on another directory I was playing with a few months back. Only now it doesnt work.

I click on XCOM3.bat

The contents of which are

@echo off
fakecd .. /L:D >nul
xcom3_cd.com
xcomapoc.exe SKIP
rem Uninstall process
xcom3_cd.com
fakecd /U >nul
mode co80
cls
echo.
echo X-COM3 Apocalypse from Alex-God.
echo Don't forget Microprose Corporation...
pause

It flashes a DOS box and then takes me back to the press any key and exits when I do so.


I try running Xcomapoc.exe it just pops up the dox box, flashes a cursor in the corner and then exits again.

I have VDM sound installed and I have the options set to an older version of windows with 256 colours but nothing works.

#2 Carlos

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Posted 26 August 2006 - 03:02 PM

One other thing. In the readme for the BAT file it says make sure the drive letter in the BAT matches the drive letter in the Xcom.cfg...

The only problem is the text in the CFG is undecipherable. just a couple of code boxes, no text there at all.

Any ideas?

#3 Carlos

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Posted 26 August 2006 - 04:13 PM

Can anyone at least tell me how to get passed the install?

I just get insufficuent disk space and it wont let me proceed. I want a clean insteall but its just impossible on this system.

#4 anaglyph

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Posted 27 August 2006 - 03:47 AM

I had to do a medium install myself because it didn't recognize enough space. Guess it's seeing so little space you can't even use one of the smaller installs though. Can't help you there. However, I notice the "XP version" you're trying to get running is the one that I didn't have any luck with. This method worked perfectly for me though, so you might want to try that.

Edited by anaglyph, 27 August 2006 - 03:48 AM.


#5 Carlos

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Posted 28 August 2006 - 07:33 PM

Thanks, got it working.

Ive been playing, leaving, playing, leaving for some considerable time now. Im determined to complete this third one since I completed both the others.

Apoc doesnt quite have the magic, no tanks, not such cool weapons and units features. Still, ill complete it also and then consider myself happy!!!

#6 Guest_Esoog_*

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Posted 06 September 2006 - 04:42 PM

Thanks, got it working.

Ive been playing, leaving, playing, leaving for some considerable time now. Im determined to complete this third one since I completed both the others.

Apoc doesnt quite have the magic, no tanks, not such cool weapons and units features. Still, ill complete it also and then consider myself happy!!!



Sort of has tanks

#7 Diemex

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Posted 07 September 2006 - 08:53 AM

Sort of has tanks



Not sure what you're talking about ? Surely not the ground based vehicles for cityscape combat ? They are utterly useless.

#8 Robo Dojo 58

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Posted 07 September 2006 - 01:51 PM

Not sure what you're talking about ? Surely not the ground based vehicles for cityscape combat ? They are utterly useless.

That's kind of harsh. Land vehicles are dirt cheap. The rumble cannon and plasma turret are among the few earth weapons that can decently pierce a huge sized UFO. To keep them safe and useful, park them around the city, and bring them out in the rear. This way they'll be unlikely to be attacked, thus keeping them safe.

The rumble cannon fails due to its short range and petty firing arc (only shoots forward). But the other two tank guns can come in quite handy in the time before medium distruptors. Heck, an outfitted tank is worth about as much as one medium disruptor!
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#9 Gooseh

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Posted 08 September 2006 - 02:20 PM

Not sure what you're talking about ? Surely not the ground based vehicles for cityscape combat ? They are utterly useless.

That's kind of harsh. Land vehicles are dirt cheap. The rumble cannon and plasma turret are among the few earth weapons that can decently pierce a huge sized UFO. To keep them safe and useful, park them around the city, and bring them out in the rear. This way they'll be unlikely to be attacked, thus keeping them safe.

The rumble cannon fails due to its short range and petty firing arc (only shoots forward). But the other two tank guns can come in quite handy in the time before medium distruptors. Heck, an outfitted tank is worth about as much as one medium disruptor!



Exactly!

#10 Diemex

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Posted 21 October 2009 - 11:17 AM

I dunno.... hover cars (bikes even) with rendor plasma guns can take down some big UFOs. Put some linage plasma guns on a Valkyrie and you got quite a set up.

Personally I use rendor's on hover cars... about 5 of these swarm the UFO. My Valkyrie is just for troop transport. That's until I get ship based disrupters and some decent ships to put them on. I have not yet played an apoc game where I used a ground based vehicle.

One of the big drawbacks is that no matter how tough that armor is.... if the road underneath (pavement) takes a disrupter hit.... your tank dies. Seems unfair.



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