
Turn Based Or Real Time
#1
Posted 06 November 2005 - 09:38 PM
#2
Posted 06 November 2005 - 10:43 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#3
Posted 16 December 2005 - 07:27 PM
#4
Posted 20 December 2005 - 05:56 PM
My 2 cents


Sourceforge: guyver6
LinkedIn: Andrzej Haczewski
"A good business idea, they say, can be explained in one sentence. Similarly, each program entity should have one clear purpose."
Join #xenocide at irc.freenode.net.
#5
Guest_Azrael_*
Posted 20 December 2005 - 06:05 PM
#6
Posted 20 December 2005 - 06:17 PM


Sourceforge: guyver6
LinkedIn: Andrzej Haczewski
"A good business idea, they say, can be explained in one sentence. Similarly, each program entity should have one clear purpose."
Join #xenocide at irc.freenode.net.
#7
Posted 21 December 2005 - 04:04 PM
fallout tactics showed us however that it isnt enough just to make the game switch when somthing happens. The duel turn/time system in fallout worked with one cha, but not with a squad.
#8
Posted 21 December 2005 - 05:14 PM
I beg to differ. IMO it's one of the best combat systems used in any RPG yet. I'd agree with guyver6 in that it was more of an implementation problem. That said, X-Com and Fallout are only slightly similar. I wouldn't want to play an X-Com game using Fallout's combat system because it would be too slow. X-Com isn't an RPG, though.Bah, Fallout's combat system was poorly done, it honestly sucked, way too slow and annoying.

IMO it just doesn't work to try to make combat real-time and turn-based. The way FO:T worked was okay, but worse than the X-Coms and the Fallouts. Apocalypse had a great real-time system, but the turn-based wasn't nearly as playable for most parts of the game. I enjoy both types, so even if you guys had decided to make Xenocide with a real-time system, that would have been fine. However, since you're already going with turn-based, I'd suggest you not even consider real-time, even when the game gets close to being done. Turn-based and real-time squad tactics work very differently from each other (with a lot more strategy in turn-based, for the most part), and I just don't think that both can apply to the same game without one being much better than the other or both being screwed up.
#9
Posted 21 December 2005 - 05:29 PM
IE: something that takes 5 turns would take 5 seconds.
#10
Posted 21 December 2005 - 08:07 PM
A number of games do it this way. All it does is take away the time you have to make decisions and puts it in the hands of the computer. It's kind of fun, but you have next to no impact on how the battles play out. It also puts you at a tremendous disadvantage, because the computer doesn't lose any of it's tactical ability since it can almost make decisions instantaneously. The only way it works is if you can pause the game, and at that point it's not really real-time anyway; it's just a fast-paced turn-based game.By basing everything off how many seconds it would take, a turn based game could easily be convered with all the tatics remaining for the most part in tactics into real time.
IE: something that takes 5 turns would take 5 seconds.
#11
Posted 22 December 2005 - 04:52 PM
#12
Posted 22 December 2005 - 09:23 PM
A number of games do it this way. All it does is take away the time you have to make decisions and puts it in the hands of the computer. It's kind of fun, but you have next to no impact on how the battles play out. It also puts you at a tremendous disadvantage, because the computer doesn't lose any of it's tactical ability since it can almost make decisions instantaneously. The only way it works is if you can pause the game, and at that point it's not really real-time anyway; it's just a fast-paced turn-based game.By basing everything off how many seconds it would take, a turn based game could easily be convered with all the tatics remaining for the most part in tactics into real time.
IE: something that takes 5 turns would take 5 seconds.
You hit the button on the nose! Everyone knows that unless your playing on superhuman; xcom starts out a little slow (At least for my taste); and a real time feature would speed things up a lot, but turn based 1st of course, otherwise; as you ponited out it gets real hard real fast latter on in the game.
#13
Posted 07 March 2006 - 12:52 PM
Besides, waiting while the aliens take their turn is little short of terrifying.
#14
Posted 18 April 2006 - 10:43 AM
Civilization tried going from turn-based to real-time back in the 90's with CivNet...it failed horribly in my opinion.