For those that do not know those games allowed one to take an empty area and "paint" rooms into them that your workers dug out and added the toys for... i.e. you want a "lab" you paint a section near a corridor as type LAB and your workes go dig it out then you place machines in there and that determines how many scientists can work in there at a time hehe... same goes for armories and every other thing.
barring that however, there is still the ability to allow very large bases and ESPECIALLY corridors as a seperate object... for example make the scale something like 5:1 of the old so that an old 1x1 object is now 5x5 and a corridor is the only 1x1 object... then make the base instead of around 6x6 make it 250x250 so that you can make easily defendable bases which any rational base commander WOULD do.
Another thing... Why are aliens able to just walk into the base? don't intelligent people build hardened bases? what if I made the door 3' of titanium steel honeycomb set into 50' of metalled concrete? shouldn't the aliens start OUTSIDE the base and have to break in first all the while manned heavy weapon turrets set in bunkers surrounding the base get a chance ot knock a few off?
I mean as it stands x-coms bases are a total pushover for the most part ESPECIALLY if your squad is out on a terror mission

x-com is essentially a MILITARY organization... could you honestly see them just idling around in their bunks during a war? no guard posted at all, no external defensive measures, and heck not even ARMED when suddenly the enemy drops in for tea?
I know WHY the old games were that way so I wouldn't think to complain... they had to run in an environment with less than a meg of total ram... modern games have no such excuse


