cgoat Posted September 19, 2007 Report Share Posted September 19, 2007 Patch for Alien Mission debugging: - Added option in cheats section of startsettings.xml to enable/disable the button. It's currently enabled by default. - When viewing geoscape, "Alien Mission" button shows in bottom right of globe view (when feature is enabled) - Popup dialog allows selection of all mission types, and then the position to launch the mission. - Currently, the following mission types don't actually create a mission: Abdution: There's no implementation for it yetHarvest: There's no implementation for it yetTerror: Enough of these already get created. Do we want to be able to target a specific city (or city nearest a position)?Supply: Seems to get created automatically once an alien base is built. Do we want to specifically create these by finding the alien base nearest a position? Since it's a debug feature, I didn't bother showing an error that the mission wasn't created for those 4 types. The reason they show up in the list is because I set it up so that it works off the enumeration type, so if mission types are added/changed/removed the list will be right, although the handler code would still need updating.AlienMissionControl.zip Link to comment Share on other sites More sharing options...
[dteviot] Posted September 19, 2007 Author Report Share Posted September 19, 2007 Patch for Alien Mission debugging: - Currently, the following mission types don't actually create a mission: Abdution: There's no implementation for it yetHarvest: There's no implementation for it yetActually, these types DO exist, it's just that the behavior of the individual UFOs is identical to that of UFOs on a research mission. Link to comment Share on other sites More sharing options...
Darkhomb Posted September 19, 2007 Report Share Posted September 19, 2007 I was able to get layouts working tonight and was able to replicate the Research Dialog box using a layout. Some things have to stay in code since they are dynamic but the button layouts and such can be defined outside of code. I'm not to the point of putting up a patch yet but I've attached my sample layout file so you can take a look. Here is an optionsdialog layout for you to test.optionsdialog.zip Link to comment Share on other sites More sharing options...
Darkhomb Posted October 1, 2007 Report Share Posted October 1, 2007 Removed frames from static text, resized a couple thingsFrame_remove.zip Link to comment Share on other sites More sharing options...
StaffSargeant Posted October 1, 2007 Report Share Posted October 1, 2007 (edited) Here goes... version 2, with text area and discrete slider stops.TimeSliderV2.zip Edited October 1, 2007 by StaffSargeant Link to comment Share on other sites More sharing options...
taz0k Posted October 4, 2007 Report Share Posted October 4, 2007 (edited) Disables vsync in DEBUG builds.While early optimizing is the root of all evil, massive decrease in performance still indicates that something is being done the wrong way. For example, I was experimenting with drawing 2D GeoMarkers with a SpriteBatch. I usually have around 300fps but the SpriteBatch code decreased my fps to around 90. Quite some performance loss. So SpritesBatches are probably not ideal.disable_vsync.zip Edited October 4, 2007 by taz0k Link to comment Share on other sites More sharing options...
Darkhomb Posted October 5, 2007 Report Share Posted October 5, 2007 Lemme know if you want me to test anything that way. Heres my FPS Link to comment Share on other sites More sharing options...
StaffSargeant Posted October 12, 2007 Report Share Posted October 12, 2007 PSI training patch - allows assigning soldiers to PSI training at start of month, if psi training facility exists. Will add support for changed psi stats once we have combatants with psi attributes. Is there an end of month event I can subscribe to? I am running FxCop on the code, and for some reason it does not exclude rules that are excluded in code (for example in OutpostInventory.cs it flags the suppressed "Validate arguments..." rule, any idea why this is happening and how I can make it play nice?AssignPsi.zip Link to comment Share on other sites More sharing options...
[dteviot] Posted October 13, 2007 Author Report Share Posted October 13, 2007 PSI training patch - allows assigning soldiers to PSI training at start of month, if psi training facility exists. Will add support for changed psi stats once we have combatants with psi attributes. Is there an end of month event I can subscribe to?Subscribe, no. There's a repeating reservation however.Check out HalfHourRepeatingGeoAppointment.StartOfMonthActivity()in xenocide\Xenocide\Source\Model\Geoscape\Appointments\HalfHourRepeatingGeoAppointment.cs I am running FxCop on the code, and for some reason it does not exclude rules that are excluded in code (for example in OutpostInventory.cs it flags the suppressed "Validate arguments..." rule, any idea why this is happening and how I can make it play nice?Sorry, I've never had that problem. Is it possible we're running different versions of FxCop? Check the code for the exclusion. Is it different? Failing that, Google is your friend. Link to comment Share on other sites More sharing options...
StaffSargeant Posted October 14, 2007 Report Share Posted October 14, 2007 Added calls to end of month psi skills processing. Will add the actual calculation once there is an attribute that can be used for psi statistics. Also a fix for the FxCop problem I encountered (added CODE_ANALYSIS symbol to project under the debug build configuration)PsiEndOfMonthProcessing.zip Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted October 26, 2007 Report Share Posted October 26, 2007 Display of defense strength of a base, also number of defenses built and under construction.defenseStrength.zip Link to comment Share on other sites More sharing options...
StaffSargeant Posted October 31, 2007 Report Share Posted October 31, 2007 Base monthly costs screen, with costs of items in transit factored in. Also added costs of items in transit to base end of month calculations.MonthlyCostsScreen.zip Link to comment Share on other sites More sharing options...
StaffSargeant Posted November 1, 2007 Report Share Posted November 1, 2007 (edited) Outpost stores screen and some small fixes in other screens.StoresScreen.zip Edited November 1, 2007 by StaffSargeant Link to comment Share on other sites More sharing options...
StaffSargeant Posted November 13, 2007 Report Share Posted November 13, 2007 Assign to craft screen.AssignToCraftScreen.zip Link to comment Share on other sites More sharing options...
StaffSargeant Posted November 16, 2007 Report Share Posted November 16, 2007 Exceptions dialogue, so exception text can be easily put in clipboard. Word of warning - I am not very familiar with winforms so quality is probably not great.ExceptionsDialogue.zip Link to comment Share on other sites More sharing options...
Darkhomb Posted January 1, 2008 Report Share Posted January 1, 2008 Adds cell description text and updated inventory sprites. However, when I click the screen the text on bottom and top seem to lose a line in the middle. Seems only does it to on that screen.Cells.rar Link to comment Share on other sites More sharing options...
[dteviot] Posted January 2, 2008 Author Report Share Posted January 2, 2008 Adds cell description text and updated inventory sprites. However, when I click the screen the text on bottom and top seem to lose a line in the middle. Seems only does it to on that screen.FYI. please use zip in future. While I can handle rar files, they're something of a pain for me. Link to comment Share on other sites More sharing options...
Darkhomb Posted January 2, 2008 Report Share Posted January 2, 2008 Normally I would, I did not have it installed yet. Formatted computer last weekend. Link to comment Share on other sites More sharing options...
kafros Posted January 2, 2008 Report Share Posted January 2, 2008 Normally I would, I did not have it installed yet. Formatted computer last weekend.As far as I know, winrar is the only program that can compress files with the rar algorithm. But, with winrar you can compress to both .rar and .zip! It's on the lower-left of the compression dialog Link to comment Share on other sites More sharing options...
Darkhomb Posted January 10, 2008 Report Share Posted January 10, 2008 (edited) Patch changes cells for items and updates InventorySprites.png and InventorySprites.txt to new locationsInventory.zip Edited January 10, 2008 by Darkhomb Link to comment Share on other sites More sharing options...
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