kafros Posted October 15, 2009 Report Share Posted October 15, 2009 (edited) Ahem, sorry for thinking out loud, but it's something I just had to share... http://www.ogre3d.org/wiki/index.php/OgreDotNetOgreDotNet is a set of Binding and CIL Wrapper dlls for Ogre3D and related projects, targeting the .NET Framework or mono http://sourceforge.net/apps/trac/axiomengine/roadmapOpen-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA. Could OGRE solve our current battlescape (and/or performance) issues? I also recall the C++ branch had a working 3d baseview. P.S. Actually, I thought about that after looking for CeGUI# and similar libraries, after a small discussion I had with gu35s. I found MyGUI and QuickGUI, and then found out about the above 2 engines. Axiom has progressed very well, the last version I recall was 0.3 . Edited October 15, 2009 by kafros Link to comment Share on other sites More sharing options...
[Mad] Posted October 15, 2009 Report Share Posted October 15, 2009 Haha, so back to Ogre then, huh? Might not be a bad idea, we could probably use quite some code from the C++ branch... Link to comment Share on other sites More sharing options...
[dteviot] Posted October 15, 2009 Report Share Posted October 15, 2009 Could OGRE solve our current battlescape (and/or performance) issues? I also recall the C++ branch had a working 3d baseview.Short answer, at this point in time, I don't think OGRE or Axiom would help us much, as we've already got most of the framework going (Loading models, UI, display of scene, etc.). They're frameworks like XNA (although much more extensive frameworks.) However, I don't think they've got a "terrain engine" that meets our needs for the battlescape. (OTOH, I could be wrong, if you can point one out to me that will work, I'll certainly give it a good looking over. Link to comment Share on other sites More sharing options...
kafros Posted October 15, 2009 Author Report Share Posted October 15, 2009 http://www.devmaster.net/engines/engine_details.php?id=81 http://axiomengine.sourceforge.net/wiki/in...asic_Tutorial_3 http://www.ogre3d.org/wiki/index.php/Terrain_Scene_Manager Does the above help?What functionality are you looking for exactly? Link to comment Share on other sites More sharing options...
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