
Lxnt.info Downtime
#1
Guest_lxnt_*
Posted 09 March 2006 - 05:20 AM
Expecting to finish the work today.
--
./lxnt
#2
Posted 12 March 2006 - 09:41 AM
Hi, I'm sorry, any new ETA? The last downtime lasted for about 2 weeks (though hardware fault was involved, not a planned upgrade). You can call me a pessimist, but now I'm prepared for the worst.lxnt.info will be down for some time, we're upgrading the server.
Expecting to finish the work today.
BTW, would anybody be so kind to provide me with a gmail invitation? Seems like a good time to try it

http://ufo2000.sourceforge.net
#3
Posted 12 March 2006 - 10:15 AM
lxnt.info will be down for some time, we're upgrading the server.
Expecting to finish the work today.
--
./lxnt
Its never coming back is it?.....
#4
Posted 12 March 2006 - 10:46 AM
Hi, I'm sorry, any new ETA? The last downtime lasted for about 2 weeks (though hardware fault was involved, not a planned upgrade). You can call me a pessimist, but now I'm prepared for the worst.lxnt.info will be down for some time, we're upgrading the server.
Expecting to finish the work today.
BTW, would anybody be so kind to provide me with a gmail invitation? Seems like a good time to try it
My pleasure. What is your email address?
Edited by Blood Angel, 12 March 2006 - 10:46 AM.
#5
Posted 12 March 2006 - 01:24 PM
Thanks, see PM.My pleasure. What is your email address?
Edited by Serge, 12 March 2006 - 01:25 PM.
http://ufo2000.sourceforge.net
#6
Posted 12 March 2006 - 04:35 PM
so it is still down on purpose... hmph
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#7
Posted 13 March 2006 - 01:56 AM
#8
Posted 13 March 2006 - 08:00 PM
I tried running one but it conflicted and was pretty unstable.perhaps we could get a backup server of some sort on another server? it would be nice to have a server to fall back on when the main one dies. I mean on an existing server?
Looks like those two are not meant to be on the same machine.
So let's wait until lxnt ressurects like Jezus
Edited by nachtwolf, 13 March 2006 - 08:01 PM.
#9
Posted 13 March 2006 - 08:37 PM
lxnt.info will be down for some time, we're upgrading the server.
Laughed my arse off when a friend told me : GOOD THEY'LL CHANGE THE COLORS!
I unfortunately had to turn him off saying that was the game, not the server.
ROFL
No offense, just looking at the bright side of life.
#10
Posted 13 March 2006 - 09:42 PM
Edited by Kratos, 13 March 2006 - 09:48 PM.
#11
Posted 14 March 2006 - 03:06 PM
Isn't lxnt a unix server? Could explain the stability.
From the name I could guess an hybrid system running both linux and NT
Or maybe it's Linux net
Edited by nachtwolf, 14 March 2006 - 03:08 PM.
#12
Posted 15 March 2006 - 11:01 AM
#13
Posted 15 March 2006 - 11:51 AM
#14
Posted 17 March 2006 - 05:38 AM
I don't think it has anything to do with Windows. lxnt would easily stand for Linux Network; just a name for a server.
Please when ufo2000 server come back to online?
#15
Posted 17 March 2006 - 12:18 PM

#16
Posted 17 March 2006 - 12:28 PM
Everything required to run the server is contained in ufo2000 sources distribution. The server automatically manages users database, stores battle results and error reports. There are a few scripts which can access the database to provide reports in user friendly html format (which you used to see at http://ufo2000.lxnt.info/results-beta.php). See db2htmlreport.lua script in the source distributive, in order to build lua interpreter which can execute this script, run 'make tools'.I am uncertain when it will be back online. However, having said that, next time when this happens I may attempt to 'host' ufo2k as a backup server with my Linux Box. However, the idea of doing this still acquires me to acquire logs for any errors that happened within games so that we can keep those 'errors' in mind to possibly fix if they are constantly occurring. I am not certain if the lxnt server contained special log files, or ufo2k contained it itself, but I would assume ufo2k had this feature due to that it logs information such as battles.
http://ufo2000.sourceforge.net
#17
Posted 17 March 2006 - 03:40 PM
I am suffering every day.
what's the problem? don't let us down so long. c'ome, i am almost begging. do sth....
cheers,
sven
lxnt.info will be down for some time, we're upgrading the server.
Expecting to finish the work today.
--
./lxnt




#18
Posted 17 March 2006 - 03:57 PM

Edited by Kratos, 17 March 2006 - 03:57 PM.
#19
Posted 18 March 2006 - 06:06 AM
feel free to use it
#20
Posted 18 March 2006 - 07:50 AM
hope a lot of guys will soon jump on as well.
let's have a decent game in the next days...
thx,
sven
I've setup a server at: ufo2000.exodus.ro
feel free to use it
#21
Posted 18 March 2006 - 12:07 PM
http://ufo2000.sourceforge.net
#22
Posted 18 March 2006 - 12:11 PM

aight, i'll check that backup server, i don't know how many people will use it, its absurd how many people who play ufo2000 don't go on these forums
edit: it would be nice if you could give us a port though, i don't know if its standard port but yeah... even if it works i'd rather have port
Edited by Blehm 98, 18 March 2006 - 12:13 PM.
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#23
Posted 18 March 2006 - 12:57 PM
I get a "failed to connect" message. Are you taking it down for a short?I've setup a server at: ufo2000.exodus.ro
feel free to use it
#24
Posted 19 March 2006 - 02:33 AM

http://ufo2000.sourceforge.net
#25
Posted 19 March 2006 - 04:32 AM
or
82.211.39.133:2000
#26
Posted 19 March 2006 - 07:20 AM
It's ufo2000.exodus.ro port 2000
or
82.211.39.133:2000
#27
Posted 19 March 2006 - 07:31 AM
I'm sorry, that's my fault. Version 1007 uses a new login method and server should also have revision 1006 or newer to support it in addition to old login method. See http://www.xcomufo.c...pic=5305&st=147 for more details.I also get a "failed to connect" message trying to connect to Grim's server, which is odd because I can access it with my web browser with no problems. Tried disabling my firewall and it didn't help. I'm running version 1007, anyone have any ideas?
Maybe Grimshrat would be kind enough to upgrade server to revision 1007, if it is not too hard for him of course.
http://ufo2000.sourceforge.net
#28
Posted 19 March 2006 - 09:32 AM
Players - Probably quite a bit.I wonder how many players, developers and contributors have we already lost because of this downtime?

Developers - None. I can resseruct them anytime; hiding sort of speak. It's the development time that we lost.

Contributors - Potential ones possibly

#29
Posted 19 March 2006 - 04:29 PM

#30
Posted 19 March 2006 - 05:10 PM
Second, russian letters can be fixed by going into the mission planner and hitting 'F9' if it is stable 0.6.627. Alternatively you can go into the 'ufo2000.ini' file and replace the code 'language = ru' with 'language = en'.
Hope that helps.

#31
Posted 19 March 2006 - 07:18 PM
if it means the server will be up almost all the time i'd be willing to donate some monies
#32
Posted 20 March 2006 - 02:10 AM
I agree, times when the server is not working are really irritatingthis is starting to become irritating. UFO2000 is all about online play ... except we dont have any online server.

Develoment has become risky since no one knows whats happening.
It is not that risky. The latest sources are uploaded to sourceforge, I have SVN repository backup up to revision 1003 (though the latest revision is 1007). Worse is with mysql database backup (mantis), it is about a month old, about the same age has ufo2000 server database backup. I did not pay much attention to backups recently because I did not have enough free time, usually backups were not older than a week


In the worst case we can use sourceforge SVN repository (they started to provide such service recently).
Collecting some donations might be a good idea. Sourceforge has paypal donations system. We just need to assign a person responsible for getting these donations and paying the services we might need for the project.Perhaps its time to think about getting some sort of donations thing going so a commercial server can be added for ufo2k?
if it means the server will be up almost all the time i'd be willing to donate some monies
http://ufo2000.sourceforge.net
#33
Posted 23 March 2006 - 06:21 AM
I'm sorry, that's my fault. Version 1007 uses a new login method and server should also have revision 1006 or newer to support it in addition to old login method. See http://www.xcomufo.c...pic=5305&st=147 for more details.I also get a "failed to connect" message trying to connect to Grim's server, which is odd because I can access it with my web browser with no problems. Tried disabling my firewall and it didn't help. I'm running version 1007, anyone have any ideas?
Maybe Grimshrat would be kind enough to upgrade server to revision 1007, if it is not too hard for him of course.
Some people are already playing on the backup server.
But if I upgrade to 1007, will the current users be able to connect or they will have to upgrade the client?
And are beta users able to use the server? or it is another server for beta? should I put it on port 2001 ?
#34
Posted 23 March 2006 - 07:45 AM
Yes, revision 1007 of server is compatible with all the previous versions of ufo2000 client (at least since 0.6.627). It has been running on lxnt.info:2001 for about a week without any problems before lxnt.info got down. But you can try putting it on port 2001 for testing first.Some people are already playing on the backup server.
But if I upgrade to 1007, will the current users be able to connect or they will have to upgrade the client?
And are beta users able to use the server? or it is another server for beta? should I put it on port 2001 ?
http://ufo2000.sourceforge.net
#35
Posted 23 March 2006 - 05:43 PM
Yes, revision 1007 of server is compatible with all the previous versions of ufo2000 client (at least since 0.6.627). It has been running on lxnt.info:2001 for about a week without any problems before lxnt.info got down. But you can try putting it on port 2001 for testing first.
Some people are already playing on the backup server.
But if I upgrade to 1007, will the current users be able to connect or they will have to upgrade the client?
And are beta users able to use the server? or it is another server for beta? should I put it on port 2001 ?
Have you upgraded the server yet? I still can't connect

I'd really like to be able to play with 1007 if it's not too much of a hassle

#36
Posted 26 March 2006 - 04:20 AM
#38
Posted 27 March 2006 - 12:30 PM

http://ufo2000.sourceforge.net
#39
Posted 27 March 2006 - 02:14 PM
Yes, revision 1007 of server is compatible with all the previous versions of ufo2000 client (at least since 0.6.627). It has been running on lxnt.info:2001 for about a week without any problems before lxnt.info got down. But you can try putting it on port 2001 for testing first.
I've compiled revision 1007 but it seems like it uses some kind of mysql authentification. I've also found update_db.sql which I can probably use to create the database. But which should be the database name and user/password? I didn't find anything about this in ufo2000-srv.conf.
#40
Posted 28 March 2006 - 03:17 AM
Game server uses sqlite3 database. It is stored in a ordinary file 'ufo2000.db' and does not require any passwords or anything else to access. Access to this file is only managed by file owner permissions (for security reasons it is better to enable access to it only for ufo2000 server user account). If you have compiled the server, it should be already ready to run. Unfortunately 'daemonize' mode is broken, so don't try to use it in configuration file. We used the server in the following way: there was a user registered in the system just for ufo2000 server. I logged in using SSH and this username and started the server with 'ufo2000-srv &'. After that I just logged off and the server kept running.I've compiled revision 1007 but it seems like it uses some kind of mysql authentification. I've also found update_db.sql which I can probably use to create the database. But which should be the database name and user/password? I didn't find anything about this in ufo2000-srv.conf.
http://ufo2000.sourceforge.net
#41
Posted 28 March 2006 - 01:31 PM
I shall contact... people... and see what I can do.
((Ok, so I'll talk to a gaming clan I know who have a good reputation and some spare bandwidth and server space, they can probably host.))
#42
Posted 28 March 2006 - 07:10 PM
Edited by Hobbes, 28 March 2006 - 07:11 PM.
X-COM: Area 51 site - UFO terrain mods
My X-COM fan fictions: The Unknown Menace, Abyssal and Eulogy
#43
Posted 28 March 2006 - 08:22 PM
See http://www.xcomufo.c...t=0#entry152057Meanwhile, can anyone please bump the address of grimshrat's alternative server as sticky?
#44
Posted 29 March 2006 - 03:08 AM
Hopefully, we should have some results soon. The server admins are really nice guys, I doubt they'll mind hosting.

#46
Posted 30 March 2006 - 09:31 AM
Thanks, but it is too early to start searching for a different hosting yet. As far as I know, lxnt.info will recover eventually, lxnt just does not have enough free time to do this. After a migration to a different hardware is finished, it is expected to work stable again (crossing fingers).I've just thought of what might be a temporary fix... admittedly, it's a long shot, but it might work.
I shall contact... people... and see what I can do.
((Ok, so I'll talk to a gaming clan I know who have a good reputation and some spare bandwidth and server space, they can probably host.))
There is also a possibility for one more option for hosting ufo2000 server, but it is too early to provide any details

http://ufo2000.sourceforge.net
#47
Posted 31 March 2006 - 08:09 AM
me ^^ got a virtual debian server. might be enough. but im to dumb to compile it... i would give some of the mods or projectleaders account informations and let them compile and start the server. for temporary use. contact me email: forum form.
Edited by ThumbsUp, 06 June 2007 - 05:38 AM.
#48
Posted 31 March 2006 - 09:30 AM
Thanks, but it is too early to start searching for a different hosting yet. As far as I know, lxnt.info will recover eventually, lxnt just does not have enough free time to do this. After a migration to a different hardware is finished, it is expected to work stable again (crossing fingers).I've just thought of what might be a temporary fix... admittedly, it's a long shot, but it might work.
I shall contact... people... and see what I can do.
((Ok, so I'll talk to a gaming clan I know who have a good reputation and some spare bandwidth and server space, they can probably host.))
There is also a possibility for one more option for hosting ufo2000 server, but it is too early to provide any details
They would only be providing for UFO2000 temporarily, at least until lxnt is back online.

#49
Posted 02 April 2006 - 04:02 AM
http://ufo2000.sourceforge.net
#50
Posted 02 April 2006 - 06:26 PM