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Who Pilots The X-corps Aircrafts?


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#1 Hellhunter

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Posted 26 February 2004 - 07:57 PM

In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot) :blink:

The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after.
We could have more control on aircrafts on battle.

#2 Judge_Deadd

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Posted 27 February 2004 - 10:22 AM

That was already discussed, I think.
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#3 Whitewashed

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Posted 27 February 2004 - 11:27 AM

Why does it have to have auto pilot because it's able to take off during battles? There's probably a pilot there although you can't see him. And why does it matter anyway? The aircrafts are useless during ground battles.

#4 j'ordos

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Posted 27 February 2004 - 11:39 AM

In the original it was flown by any soldier from the squad, although tanks worked just as well for some reason ^_^ :blink:

The factbook (not the manual) in the TFTD box mentioned the presence of interceptor pilots at a base though
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#5 Cpl. Facehugger

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Posted 27 February 2004 - 02:03 PM

Yup. There were interceptor pilots, but no skyranger pilots.
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#6 Robo Dojo 58

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Posted 27 February 2004 - 04:09 PM

If there was no one in the craft when you took off, it was destroyed. That's pretty much the same as surrendering to the aliens.
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#7 DwightMcNeil

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Posted 11 May 2004 - 10:02 PM

Crew and passangers should be something different. You should never loose a skyranger unless it is blown up on the ground.

Where are the fighter jocks? The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills.

#8 Paladin

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Posted 21 July 2004 - 12:57 PM

Crew and passangers should be something different.  You should never loose a skyranger unless it is blown up on the ground.

Where are the fighter jocks?  The bunk with the rest of the troops? I would like there for to be a simulator feature or attachment you can build in a hanger for them to up their skills.

<{POST_SNAPBACK}>

Nah, they have a nice corner of the hangar just for them :D
That's why YOUR INTERCEPTORS CAN'T LAND ANYWHERE ELSE' EVEN IN A HURRY!!!
The pilot needs his personal belongings... :spank:
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#9 Guest_alex the greater_*

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Posted 12 August 2004 - 06:52 AM

maby a VR room for trainig any units or evan partake in simulated battles
maby evan multipayer battles

#10 Astral

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Posted 24 September 2004 - 05:46 AM

It is important to put more parameters for fliying????
I don't think so, les't have it simple, the magic in game isn't flying simulation but
ground buttle and research technology...

#11 Paladin

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Posted 27 September 2004 - 07:05 AM

Yeah, but in this forum we're talking about improvements for AFTER V1.0 of Xenocide...
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then I have to write it down so it doesn't corrupt the rest of my brain.. "

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#12 Airsean

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Posted 12 December 2004 - 12:02 AM

In x-com, the aircrafts are piloted by a auto-pilot, cause it can take off during battle, but if u lose all soldiers it is lost. (crappy auto-pilot)  :blink:

The x-corps aircrafts could be pilloted by a crew member that have pilot skills OR maybe a non-battle pilot, that stays in the aircraft, use "guns or turrents" (if avaliable) and maybe can drop the corps, take off and landing after.
We could have more control on aircrafts on battle.

<{POST_SNAPBACK}>



To take this topic in a slightly different direction, wouldnt it be cool if when the aliens shot down one of your landers, there were some survivors. The aliens could land at the crash site and attack you, trying to kill off the soldiers before help arrives (in the form of another lander?)

#13 TheGeneral

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Posted 02 May 2005 - 08:01 PM

So if the aliens could shoot down and recover our craft too, wouldnt that make a whole new tech tree for human tech re-engineered into exsisting alien tech, that in turn we could capture and use. Which as a side note, we could dump a bogus craft and lure the aliens into an ambush......

#14 MirariNefas

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Posted 16 January 2006 - 03:29 AM

That sounds like too much work for something that wouldn't ever happen in the game. There would be tons of stuff to code for the alien engineered human tech, but players simply wouldn't let the aliens ever win a mission. They'd just reload.

There would need to be other, more sure means for aliens to gain human technology. Perhaps the aliens could gain human technology by taking our craft or the equiptment off corpses in failed missions, but they'd be more sure to get something through alien infiltration. This would add another element to the MIB counterintelligence ideas. I'd also assume aliens would try to infiltrate your own labs and not just various countries in this scenario.


Anyway, back to the subject, seperate pilots and pilot training sounds excellent. I didn't much like Interceptor and don't think this should be the focus of the gameplay, but as an element added on top of everything else - why bloody not?

#15 GARAK

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Posted 11 January 2007 - 06:27 PM

I'm not opposed to the idea that the soldiers would pilot the craft, or "control" the autopilot. It could be part of their training, and different soldiers would have different levels of piloting skills. I know that its not wholly realistic, but I think it would work gameplay wise.

#16 rjpeers

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Posted 22 January 2007 - 02:39 PM

I think this is the whole reason why skyranger/interceptor pilots were left out of the original games. It caused too many possibilities and only complicated gameplay.

From what I know of X-com is that the skyrange was piloted by a soldier. Reason being is you had to get at least one soldier back on board to not lose the skyranger.

Just a personal opinion but keep the fighter jocks and skyranger pilots out of it and keep the focus on ground warfare.

respectfully

the new squaddie