Darkhomb Posted April 4, 2008 Report Share Posted April 4, 2008 Done, added to SVN now at 0.4.1835.0 Link to comment Share on other sites More sharing options...
Darkhomb Posted April 4, 2008 Report Share Posted April 4, 2008 I do not have access to the main site via FTP only the public directory so I have put it at http://projectxenocide.com/public/XNA/Xeno...00.4.1835.0.zip Mad if you go in, you can just move it to the download directory so you don't have to download/reupload. This is with out the sound files so make sure it still says how they can add the sound pack. Link to comment Share on other sites More sharing options...
[Mad] Posted April 4, 2008 Report Share Posted April 4, 2008 (edited) I do not have access to the main site via FTP only the public directory so I have put it at http://projectxenocide.com/public/XNA/Xeno...00.4.1835.0.zip Mad if you go in, you can just move it to the download directory so you don't have to download/reupload. This is with out the sound files so make sure it still says how they can add the sound pack.I'll put it on asap! So there is no installer? Edit: It is done! Edited April 4, 2008 by Mad Link to comment Share on other sites More sharing options...
Darkhomb Posted April 4, 2008 Report Share Posted April 4, 2008 No, I'd rather get this out then try testing the installer and getting it working, however I will try and mess with it, hopfully it will be ready for our next release. Link to comment Share on other sites More sharing options...
SupSuper Posted April 4, 2008 Report Share Posted April 4, 2008 I have latest build but it says 3.1829 instead of 34, where can I change this?http://svn.projectxenocide.com/xenocide/xn...AssemblyInfo.cs[assembly: AssemblyVersion("0.3.1828.0")]I neglected to check what the latest version was on my last check in.And don't think I can get SVN to update it automatically.You can use MSBuildTasks to generate an AssemblyInfo with the SVN revision number (and various other stuff). Link to comment Share on other sites More sharing options...
kafros Posted April 15, 2008 Report Share Posted April 15, 2008 I've found 2 bugs today, unfortunately I don't recall the second one hehe (placeholder) The one I remember has to do with new base creation. You have to select where to put the elevator. I accidentaly clicked outside the grid. Guess what, the base no created and it has no access lift :S, so I can't build anything xD. Some bounds checking would help Link to comment Share on other sites More sharing options...
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