Doesn't Bruenor use milkshape? I know he uses it for the 3d model viewer, but can the ogre engine support milkshape files and their boning/animations/anything else required for the graphics?

Artwork.
Started by
kliffoth
, Feb 29 2004 12:31 AM
51 replies to this topic
#51
Posted 15 April 2004 - 05:20 PM
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I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.
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#52
Posted 15 April 2004 - 07:05 PM
Yes, ogre supports milkshape and its animations. I'm not sure about fancy things like bump mapping because I don't use it much myself. Animating in Max is a whole lot easier than in milkshape IMO, because you can use things like IK (really handy when animating creatures).but can the ogre engine support milkshape files and their boning/animations/anything else required for the graphics?
Edited by fidel_, 15 April 2004 - 07:08 PM.
