I want to express my idea for weapon loadouts. Regarding to assets list we'regoing to have all three weapons of classic X-Com, which is good as long as wehave only air intercept missions for our fighter aircrafts.
Now, my point is, in X-Com, player can load two weapon types to aircraft, however, weapons loadout was quite weird especially when you load different weapons, like 6x stingray on one side and a single cannon on the other, now acannon holds 6 pylons? (or 3pylon x 2missile) I think not, so I suggest that we should use something more rational, something similar to real aircrafts,
here is scheme for weapon loadout, a cannon (there could be an option for 20mm/30mm I think) and primary and secondary load-outs... difference between
1st and 2nd should be capacity and 1:4 ratio could be realistic regarding to this scheme but please read below, (by the way avalanche can use more space than stinger or NOT)
As our interceptor is similar to F-22 (Personally, I recommend Su-37 SuperFlanker, as USAF aircrafts are designed to attack in groups so they're superior in electronics, however, as we are going to use single (?) fighter on intercept missions this task will require more firepower, speed and agility where Su-37 excels and again in classic X-Com, Interceptor was very similar to Su-33 Flanker (Su-37 was not exist at that time)
anyways I assume its F-22 for now, it has one weapon bay beneath of the aircraft, a seconday weapon bay for "sidewinders" and several pylons on wings if aircraft will go unstealth. so capacity could be 1:2 or 1:1 for 1st and 2nd load-outs, but I strongly recommend a cannon should be teritiary weapon regardless to other weapons. so player can set his load-out like LRAAM+LRAAM or LRAAM+SRAAM or SRAAM+SRAAM plus a cannon (LR/SR=Long or Short Range, AAM=Air to Air Missile, AMRAAM=Advanced Medium Range AAM)
So in air intercept control, cautious attack will be used for weapon with the longest range, Standart will be used for all missiles and Aggressive will make pilot to throw everything he has on UFO
Dogfight or AttackRun? I dont think a fast UFO will try to take evasive manuevers to evade incoming fire, like in X-Com they will take care of their mission rather than screwing with enemy interceptors or they can run for their lives if things start to get worse...
most impressing part is it has two engines with a power output of 30,855 lbs thrust each, 61,710 lbs in total !!! (F-22 has 35,000 in total)
Edited by BlackAce, 26 October 2003 - 04:34 AM.