
Alpha Feedback
#1
Posted 17 March 2003 - 01:18 PM
#2
Posted 17 March 2003 - 03:02 PM
Just an idea.
#3
Posted 17 March 2003 - 05:16 PM
J^2
#4
Posted 17 March 2003 - 05:34 PM
I had corrected the zoom in rotation speed issue, too...
Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#5
Guest_Xcom fan_*
Posted 19 April 2003 - 02:58 AM
Someone melted it?

#6
Posted 19 April 2003 - 09:27 AM
... HA! I bet i'm not the only one feeling dumb about missing that!Hey, where is the northpole on the map?
Someone melted it?

But really... we DID take the pics from one of NASAs pages...

#7
Posted 24 April 2003 - 01:32 PM
#8
Guest_BoBo_*
Posted 25 April 2003 - 07:08 PM
Keep up the good work...
:aliencool:
P4 2.7GHz
ATI Radeon 9700
2GB RDRAM
160GB HDD Raid 0
Windows XP Prof
#9
Guest_Trifler_*
Posted 12 September 2003 - 07:28 PM

The graphics look fantastic! I think this is going to be a huge hit.
If you need some people to do any typing or writing type work I'd be happy to help out. Unfortunately I don't have the skills to help in the other departments (graphics/programming).
#10
Guest_Guest_*
Posted 12 September 2003 - 07:30 PM
Considering the north pole is melting at a very alarming rate, indicating the oceans may rise faster than previously estimated...... HA! I bet i'm not the only one feeling dumb about missing that!Hey, where is the northpole on the map?
Someone melted it?
But really... we DID take the pics from one of NASAs pages...

#11
Posted 12 September 2003 - 07:41 PM
Trifler, if you are volunteering, register and post in the "do you want to be part of xenocide" topic.
Edited by Cpl. Facehugger, 13 September 2003 - 09:03 AM.

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#12
Guest_Nightwolf_*
Posted 13 September 2003 - 05:06 PM
When a new version pleeease!!

#13
Posted 13 September 2003 - 05:07 PM
#14
Posted 26 September 2003 - 12:46 PM
#15
Posted 26 September 2003 - 12:56 PM
Clicking the options button exits, for the time being. Remember that xenocide alphas are currently just a sort of test to see how easily we can program the geoscape. The final release will be great, and even if it isn't, we can still work on it to make it great, unlike many game companies.

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#16
Posted 26 September 2003 - 01:08 PM

#17
Posted 26 September 2003 - 01:23 PM

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#18
Posted 26 September 2003 - 01:56 PM
Wow! Wow! Not 'crash'! A graceful exit!CTD = Crash To Desctop

#19
Guest_AlienKID_*
Posted 08 October 2003 - 01:14 PM
The most important stuff to be said is:

Sugestions. Notes. Questions:

I realy do not remember how it worked in Ufo1 or Ufo2 but it could be better with the current mid-line instead of the ecuatorial line.
If so, a "reset view" button could also take form when the globe would look like totaly weird.
-_- - Another sugestion would be to use those buttons only as an alternative. I know those were part of UFO1,UFO2 geoscape design, but it is kind of annoying to move the mouse to the corner of the screen everytime you want to scroll a bit.
It could be better to use the space around the planet for a special left (or right) click that would rotate the planet oposite to that direction (rotating you directly towards that direction). Or maybe use a combination of some key and left-mouse-button, like CTRL-LMB to rotate the view.


User Assertion Message: The allocated Unique Object IDs (UIDs) freed is not the same as the allocated UIDs. Posible resource leak..
Assert Condition: (signed int) recycledIDs.size () == currentIDCounter found in I:\Programacion\3dengine.cvs\gdsengine\src\kernel\objectresources.cpp, 21
Is this normal behaviour?
- I remember that at first launch, I did not hear any music. Probably I was using Winamp or something else so the device was in use. Could this be why the previous message was created?
- Also in the readme file you tell us (probably obsolete mesage) that we have to copy the TTF files in Fonts dir, but it seems the installing procedure allready did this.

- To the musical dep. (you probably have a band or joined some great musicians

And again amazing work with graphics and sound and everything.

#21
Posted 08 October 2003 - 01:51 PM
How about, instead of "are you sure you want to quit" we have "are sure you want to crash your computer?" Or how about "you're quitting? Im going to make you an offer you cant refuse. Either you stay, or I will crash your computer!"

Seriously though, so many people complained about the ctd error that J'ordos pinned up a thread about it.

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#22
Posted 08 October 2003 - 04:01 PM
Thanks for the feedback and suggestions. Some people (including me) are not able to see the background image while running the program, but most people can. Like they said, the Options button is supposed to exit the program. Good to know the font installer worked, too.
#23
Posted 11 October 2003 - 03:19 PM
When i click on the button, it gets highlighted.
Wouldnt it be nicer, if it would get highlighted when i hover it with my mouse or something?

just an idea and maybe it has been discussed before.
#24
Posted 11 October 2003 - 03:27 PM
Don't worry about not being made a project member yet, hull, I think the admins havn't noticed your post yet. Just give them some time, they are usually quite puntcual about it once they know.

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#25
Posted 11 October 2003 - 03:43 PM

btw, I believe that im in a way other timezone, its nearly 1AM here:)
Edited by hull, 11 October 2003 - 03:43 PM.
#26
Guest_Morj_*
Posted 16 October 2003 - 04:29 PM

btw had no error running the alpha on my rig, got a whopping 397 fps(radeon 9700 pro)

#27
Posted 16 October 2003 - 04:41 PM
got a whopping 397 fps(radeon 9700 pro)

#28
Posted 16 October 2003 - 06:06 PM

#29
Posted 16 October 2003 - 06:48 PM

"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#30
Posted 16 October 2003 - 06:56 PM


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#31
Posted 16 October 2003 - 07:12 PM

#32
Guest_Jim69_*
Posted 17 October 2003 - 05:29 AM
Buggered if I know, I'm sure that I can notice when the frame rate drops to around 40 or so, maybe just my imaginationThen what is the point of having 60+ fps in a game?

#33
Guest_Jim69_*
Posted 17 October 2003 - 05:29 AM
Bump maps rock yeahI absolutely LOVE, and I mean LOOOOOOOVVE the way the shadows on the mountains move. As time goes by watching day REALISTICLY going to night, seeing the sun move across the mountains/terain as the earth rotates... great job guys.

#34
Guest_Morj_*
Posted 17 October 2003 - 09:50 AM
When do we get to


Cause i really hope your work will finish, i mean some of the other projects have been scrapped, so i pray that u guys just hang in there, and continue on your Kick A*S game



Thumbs up for this project :happybanana:
#35
Posted 17 October 2003 - 10:20 AM

#36
Posted 17 October 2003 - 01:54 PM
#37
Posted 17 October 2003 - 06:08 PM
I would say all of us do this as a hobby... noone works for xenocide, unless someone have enough money to dont need to work...It could be a little while before there's actually the ability to kick some alien &$$. So far the alphas have been proof of concept for the project. Our goal is to keep working until Xenocide is complete, but it could be several years since this is just a hobby for most people on the project.
Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#38
Guest_Tonex_*
Posted 18 October 2003 - 05:05 AM
looking forword to next releas..
keep up the good work.

#39
Guest_DrBopperTHP_*
Posted 21 October 2003 - 02:16 PM

I think I'll just wait for you guys to finish Xenocide!!!!!

The Doctor's in Da House!!!
#40
Posted 21 October 2003 - 02:20 PM
If you believe you can help, you may want to register and post in the recruitment center part of the lobby. Programmers are especially in demand.
Im off to kill some alien scum!

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#41
Posted 23 October 2003 - 04:17 PM

#42
Posted 23 October 2003 - 04:58 PM

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#43
Guest_Goport_*
Posted 10 November 2003 - 05:10 PM
I truly hope you keep up the good work, as this really deserves a release. If you achieve it, it will probably stand as the benchmark for future open source, homebrewn games.
If what Slaughter says is true on the www.ufoaftermath.co.uk forum is correct about the progress then I am staggered in what you have already achieved.
Congratulations.
Goport
#44
Posted 10 November 2003 - 05:51 PM
#45
Posted 10 November 2003 - 07:51 PM

Alpha 4 is the best xenocide yet.
Ditto what micah said.


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