jnaazgul Posted December 31, 2007 Report Share Posted December 31, 2007 I'm attacking my first colony, on a begginer game. I'm a veteran XCOM1 player, having finished at superhuman level many times. This is my first time playing TFTD. I'm using the Total Pack version found on this forum, which uses Xcomutil, and whenever I finish the first level of the colony and enter the second level I run into the missing clips bug (xcomutil) and also with the fact that nearly all my soldiers panic or go berserk. I have no idea if this is related to xcomutil or not, but this also happened on a shipping lane mission (where I found the missing clips by the way). Any ideas? Anyone know how to disable xcomutil for just one game? Thanks! Link to comment Share on other sites More sharing options...
jnaazgul Posted January 1, 2008 Author Report Share Posted January 1, 2008 Disregard the previous post. I started the game without Xcomutil and I was able to destroy the base and retrieve the Lobsterman Commander for future research. Now if I only could get that pesky live Deep One... Thanks! Link to comment Share on other sites More sharing options...
[NKF] Posted January 2, 2008 Report Share Posted January 2, 2008 How far are you into the game? More to the point, are Gill-men still starting land missions? If they aren't, you're going to have to wait for the Mixed crews to show up to catch a Deep-One. That might be quite some time. - NKF Link to comment Share on other sites More sharing options...
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