A few odd discoveries involing some 'bugs' have come up. Running the latest beta 1.079 and well, it's the bugs forum so here goes.
The first and foremost, which is already known is the blind spot created about 3/4 of the way in a units vision when they are spotting on an angle. Mostly I'm curious to know how progress is going in the regard to fix this issue. It has proven to be game breaking on occasion.
Another major game breaking bug is when you have a unit under influence of Panic and it is NOT your turn and you are using tab to switch through your units (to check stats,vision,whatever) and you come across the Panicked unit it triggers your turn to start.?This?ejects?the?other?player?from?the?game,?and?causes?a?big?mess?for?reconnecting?as
the turns are now out of synch, units sometimes go missing, etc...
A smaller bug that was brought to my attention are in the case of the 'sliding doors'. Aside from the fact they are still unfunctional, they do not highlite from the blindside which has confused a few players as they were unaware they are doors at all (until I've walked through them).
Also earlier this evening/morning I had a friend compile up the svn for linux and after some niggling he got it working and was able to join a server but was invisible to me in the player list.
All his text showed up in the chat window, we just couldnt even challenge eachother. If there's any files i can deliver to help resolve this i'd like to know. Unless this is intentional due to the version mismatch.
My apologies if these have already been discussed and brought to attention, I was unable to find reference when digging into the old threads so I figured I would post.
PS. what do you actually do with plasmid cores in the ufo2k set??
Edited by Popek, 09 May 2007 - 06:07 AM.