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Defense Turrets On Troop Transports


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#1 BensonNosneb

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Posted 21 September 2004 - 04:07 AM

I was reading some fanfiction and I was thinking that it isn't very realistic to have a troop transport without anysort of armorments at all. Being able to defend itself in air combat isn't needed, but troops are always supposed to have some type of back up when they enter the hot zone. So heres my idea.

On each landing craft, there would be 1 mounted gun on either side of the aircraft. Mounted to the wings. Not only would they automatically (or manually) fire on aliens when they get near, but you' be able to see the immediate area. I mean, it seems very unrealistic that those plains wouldn't even have windows on the sides to see out of.

What do you guys think?

#2 Guest_alex the greater_*

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Posted 21 September 2004 - 04:13 AM

we have already descused door gunners and in the origanla xcom you could give the skyranger a weppn (for interseption only)

#3 BensonNosneb

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Posted 21 September 2004 - 04:24 AM

In that topic the idea of 'door gunners' was with the topic of the craft being in the air (on the map) and firing down at ground targets as it patrolled the map.. similar to Vietnam Hueys. My idea is while the aircraft is on the ground and the troops are leaving the craft, the stationary guns would protect them.

At least... thats what I understand from the 'door gunners' idea

#4 Paladin

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Posted 21 September 2004 - 06:04 AM

Both ideas are fine, and pretty realistic too, especially the WINDOWS on the damn plane...
The tow frontmost soldiers can turn around and see the terrain in the skyranger, but unfortunatley they can't see any aliens that way... They should.
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#5 sir_schwick

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Posted 30 November 2004 - 12:00 AM

I think you should see teh landscape with FOW as well. Also, you could choose to hit the battlefield with Plasma turret fire before landing.

#6 MorningLord

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Posted 05 April 2005 - 02:28 PM

So I'm not the only one that has started a map with three aliens in LOS. I take one shot and get a bomb launched into the BACK of the skyranger past ALL my troops to explode and take out most of my squad.

Ahem.

So yeah, the path the Dropship took should be visible to the troops, and there should be some sort of belly-mounted, side-mounted or door mounted turrents to take out bad-guys in the area before you send Rookie Bob out.

#7 sir_schwick

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Posted 05 April 2005 - 03:32 PM

HLZ "Anti-(4M|>3r " System:

Fire a pattern of AP and fragmentation explosives(alien or terran design) around the LZ so they explode ten seconds before the troop lander dusts down. Guaranteed to at least get those aliens to back up, although it is not very discrete they are under attack.

Edited by sir_schwick, 05 April 2005 - 03:33 PM.


#8 Snakeman

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Posted 06 April 2005 - 02:53 AM

Well if you figure in the size of the maps from before, and if they're approxmiate to how things will be for Xenocide as well, the aliens will know your coming whether they hear you or detect your approach through psi ability. Seems to me that whether you decide to rain fire down before you land or not wouldn't matter to the aliens. Well, the ones who aren't dying anyway :)

#9 GARAK

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Posted 01 June 2005 - 11:33 AM

I'd at least like the option to attack before the door opens. Bombing the map might not work to well at a terror site however... though I'd still like the option. (laughs maniacly)

#10 Blehm 98

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Posted 03 June 2005 - 09:09 AM

Well, if you need stealth it wouldn't help much... trying to bomb an alien base would just get a brigade of troops with an armada of Battleships to retaliate... As for terror sites, it would work too, but i prefer either the strafing battlefield or hitting the area around the lz with AP bullets
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#11 mikker

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Posted 03 June 2005 - 09:13 AM

ever wondered why crashsites and terror sites go away when you don't go to them? Because they are bombed to stop the alien progress. For terror sites, this is done out of sheer neccesity, and YOU will pay for not going to the site by a huge mistrust for your activities.

Also, you can't bomb alien bases, they are underground.

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#12 GARAK

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Posted 03 June 2005 - 11:21 AM

You know, it never occured to me why the sites dissappear when you fail a mission. I like the idea of the area getting bombed. Sometimes you see the ufo fly away when you fail a clean up mission though. I've intercepted and shot the same ufo down twice I believe, but I could be confused with one that landed on it's own.