SND - USELESS - Another Music Example
Posted 07 June 2003 - 08:52 AM
Posted 07 June 2003 - 01:59 PM
I use all sorts of samplers mostly gigastudio from nemesys and kontakt from Native Instruments. Ive got a very large library of Samples I work with, they are quite expensive but they sound incrediebly authentic for orchestral music. For sequencing I use Cubase SX and a few VSTi instruments like Atmosphere and Trilogy from Spectrasonics
Im willing to do some work if you feel you are in need of something orchestral grandioso for credits or whatever. My portfolio is always in need of projects. =)
Posted 07 June 2003 - 02:06 PM
This kind of music could be a background theme during the mission. Why not? I think that original game lacked that a lot.
Posted 07 June 2003 - 05:17 PM
Can you do dark industrial music with a military overtone?
Posted 08 June 2003 - 05:16 AM
Posted 08 June 2003 - 03:47 PM
Posted 09 June 2003 - 10:18 AM
I recorded it in like a few minutes so the percussion is a little off beat.
Feel free to feedback on it, if you like it I could finish it and implent all instruments. I could give it a more techno oriented approach if that is what you like. FEEDBACK PLZ =)
[EDIT] Ye well the snares is a bit more off beat than when I record it, but you get the picture
Posted 09 June 2003 - 01:44 PM
The trumpets in the victory song sounds a little thinny, am I right in thinking that they only are temporary...? Solid compostion.
Edited by Cubik, 09 June 2003 - 01:44 PM.
Posted 09 June 2003 - 01:52 PM
And yes everything in this piece is temporary, i just sketched out a melody and harmony, theres no mixing or eq'ing involved so everything sounds thin. GOOD EARS for a graphic dude cubic =)
[EDIT] I did a very quick eq'ing of the brass section of the "fanfare" so that it wont sound as thin so check it out
Posted 15 June 2003 - 01:47 PM