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Please Remove The Nv_ Extensions


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#1 Markyj

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Posted 13 March 2003 - 11:01 AM

Not everyone has an nVidea card. :)

Is there anyway you can change your bumpmapping to use the semi-standard ARB extensions?

ARB_multitexture
ARB_texture_cube_map
ARB_texture_env_combine
ARB_texture_env_dot3

#2 red knight

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Posted 13 March 2003 - 03:45 PM

Not everyone has an nVidea card.  :)

Is there anyway you can change your bumpmapping to use the semi-standard ARB extensions?

ARB_multitexture
ARB_texture_cube_map
ARB_texture_env_combine
ARB_texture_env_dot3

Yes there is and im working on it, but the demo had already being delayed too much, so i had posted in that state... Now im going to use a Cg approach that can compile for every Radeon Card. The problem is that NVidia Geforce 2 (our base spec) do not support pixel shaders so i have to work in parallel and i cannot test the pixel shaders i would implement, i will see if there is a software emulation mode to test those things... if not i would have to wait until i buy a Radeon Card...

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Sourceforge Nick: flois - Federico Andres Lois
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Pookie cover me, I am going in.