Possible V1+ Funding Extension
Posted 20 May 2004 - 02:12 AM
When we have decided on our finding areas (i.e. who is listed on the funding pages) I thought maybe rather than having to operate within a funding country's borders to gain results, instead to have a grid across the whole globe and then weight each grid "square" (since to get them equal sized they might not be squares) depending on how close they are to resective countries. The closer to the country (or major cities of the country?) the more kudos recived for successful missions. This would be particulalry suitable for determining the rate of respect gained for missions over the sea and over large empy land masses in the middle of continents.
Also it would encourage base building near major cities, which would provide extra tactical challenges, since quite a lot of major cities are near the coast.
Just a thought
Posted 20 May 2004 - 02:45 AM
With such a grid we could not only reward the player for operating near a
specific region, but also punish him for specializing in this region.
For every mission in a "square" you gain lots of positive karma in countries
near this square and additionally a bit of negative karma in distant countries.
So the more you work in the USA while ignoring Asia, the faster India
will become jealous.
Or we could use political relationship instead of distance: So France will
reward you for protecting their overseas colonies. The US will reward you
for missions in Israel. India will not reward you for missions in Pakistan.
And so on...
Edited by CptJackSparrow, 20 May 2004 - 02:52 AM.
Posted 20 May 2004 - 02:49 AM
D'oh... That seems quite the same you wrote, sorry Andy...
Posted 20 May 2004 - 06:51 AM
My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
Posted 20 May 2004 - 02:40 PM
If the distance of the square from the action = X
Kudos gained in square = TotalKudos(X)
This funtion of B could then be shaped to allow dramatic falloff of kudos after the initial square, an even distribution or whatever.
Simple Exponential Example: Kudos gain in square = TotalKudos - X^2
X = 0, 1, 2, 3, 4, 5
X = 0, 1 , 4 , 9, 16 ,25 etc.
So bringing down a small craft which provided a kudos level of 5, would be felt in three squares distance.
Destroying a base for 30 Kudos points would then be felt in 6.
Kudos gained in each square would then be distributed in the same proportion that countries occupied of the square.
Make the suares quite small and suddenly you have wieghted distribution system. The player can operate in the center of a funding zone and make large gains at the expense of all other countries. Or can play along the borders of two for lesser gains in both.
Edited by MagicAndy, 20 May 2004 - 02:42 PM.
Posted 22 May 2004 - 10:56 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 18 July 2004 - 07:57 AM
Also, it'd be cool if they took into account how far away your nearest base was. So, for example, if you only have a base in europe, people will be more understanding about alien activity in america- and far more impressed by the same level of activity as your local europeans would be. (of course, this would have to wear off after time- eventually they would start saying: If XCOM is doing so well, why don't they have a base here? What about all the funding we're paying?)