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XCOMUFO & Xenocide

Svn - Revision 1531


red knight

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Author: dteviot

Date: 12/03/2007 05:23:12 a.m.

 

Message:

 

1. Fixed bug "Dialogs seem to appear twice (read: clicking "OK" on the first "aeroscape dialog" spawns a second)"

2. Added extra logging.

3. Load/Save screen now available in save mode.

4. Save screen now writes save game file header.

4. Load/Save screen reads save game file headers.

 

Changed Paths:

 

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.cs

Modify: \xna\trunk\Xenocide\Xenocide.csproj

Add: \xna\trunk\Xenocide\Source\UI\Dialogs\OptionsDialog.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.cs

Modify: \xna\trunk\Xenocide\Source\UI\Dialogs\MessageBoxDialog.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.cs

Add: \xna\trunk\Xenocide\Source\Utils\Util.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.cs

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