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XCOMUFO & Xenocide

Weird Research Bug


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I loaded TFTD off that Hungarian site. For some reason I can't research Magnetic Navigation at all. I've read about the bugs, but I dont' think I'm researching anything that you're supposed to avoid. Started my second game now and had the same problem. First time I find MagNav on an intact UFO, I can't research. This last game I think I did Med-Kits, then Gauss/Gauss Pistol (didn't finish), and then Deep One corpse (NOT terrorist) to Aqua Plastic Armor. Then I got Sonic Pistols and noticed that once again, no MagNav. Tried patching the game but the executable from XCOMUFO doesn't seem to work.
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That's probably it. I was doing a little too well in my first game and hadn't seen anything other than gilmen and aquatoids all the way up to late May. That confirms my weird sense of, "Gee, I thought it took me a lot longer to get all this stuff than all the tech trees out there suggest." The only thing you ever needed a navigator for in UE was the hyperwave decoder AFAIK, so that sounds right. Thanks for the info. I guess the question now is whether to dig out that old disc from that late '90s classics set.
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It sounds like you need to get the v2 update patch. That removed the need for a lobsterman navigator for magnetic navigation.

 

- NKF

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Edit: NM. I found directions at a random forum. You have to type "update hd." Why couldn't they just put that in the readme? Anybody know where I can find the 2.1 patch? They didn't have it at the site I got the 2.0 patch from. Also, do I now get all goodies from the first part of the two-parters or is the fix just that I get everything from the second part?

 

Okay... I think I got the patch, but I'm confused as to how to make it work. There's an update.com and some other stuff, but none of it seems to be doing anything. Got it off of that site that's still up for old hasbro games. The two readme files don't tell you how you're supposed to make the patches work. I tried all the .exe and .com files in the patch bundle though. There was one that replaced a bunch of the .exe and .com files in the game called tftdhd.exe or something like that. Do I have to start a new game to see if that one worked?

Edited by Pherdnut
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Well, any research defects that occured in the older version in your savegame may very well be carried over, so it's generally wise to start a brand new game. It cannot hurt to try and continue your old games though.

 

One good way to find out is to see if you get Ion Beam Acclerators without the need for a lobsterman navigator (first few missions against intact USO's should do).

 

I used to think the DOS4GW message you get just before the game starts used to be a good indicator - but I'm a bit unsure now.

 

- NKF

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I was getting ion beams w/out lobster navigators. It was just mag navigation that it looked like I needed them for. Anyway, I got 2.0 working and everything seems fine. I'm wondering if all these weird research bugs are mostly in the collector's edition. I don't remember running into them back when I played TFTD when it first came out. In my current version of the game, for instance, you have to research ion acc, magnav, and zrbite to open up pulse disruptor tech. It could be that in CE they eliminated that requirement but then didn't clean up the code so that it bugs out if you don't research zrbite first. Or was that bug the other way around?
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Sorry, you're right. My bad. I should've said Magnetic Navigation. If that appears right away, then you're right as rain.

 

Yes, it's the other way around. CE is just a port of TFTD with the v2 update.

 

As for the disrupter pulse launchers, I was able to bring them up by simply researching Zrbite. (I've got a test savegame for running tests on the research tree which I used to compile my TFTD Research Tree Bug Avoidance Guide)

 

You'll probably have researched Zrbite before acquiring a DPL sample. The research you did afterwards on the other projects seem to make them reappear on the research list. This is a Good™ thing, thankfully! I ran a test and researched Zrbite, acquired some DPL samples and promptly researched a corpse. For the record, it was a deep-one-corpse. It popped up right afterwards.

 

I ran the exact same test again, only this time I researched the medikit. Sure enough, got the DPL's right after that. So DPL's really aren't that much of a worry! Whee!

 

- NKF

Edited by NKF
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