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XCOMUFO & Xenocide

Laser Energy


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In the old XCOM the laser were unlimited as for ammos ...

 

but I was thinking what can be used to generate enought energy to produce a light ray (because it's what a laser is) as powerfull as that ...

 

Well firstly u have the Laser LED that produce ONLY 1 specific frequency of light ...

 

but we need the good ol' electrecity to use the LED ... so what can produce that electrcity :

1-Mini-nuclear reactor

2-Normal Chimical Battery (an all new Xenocide kind of course)

3-Cold-Fusion reactor (the leatest)

4-Why not elerium?

5-...(no I wont say antimater)

 

I was thinking that it will be cool to have the laser evolve :

1st u develop new Chimical Battery (like the one u have on ur cars)

2nd u miniaturise some Nuclear (Uranium) reactor

3rd Elenium (if u want to waste it on laser)

4th COLD FUSION absolutly ILLIMITED in time and power but deadly if it got out of hand AHAHAHHA

 

for the 4th why not making it a backbag like those of Ghostbusters (so for HeavyLaser only)

 

ok ... that's all

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Hey -

 

I think the only benifit to the laser was its unlimited ammo. In fact, I use the Laser Rifle as my main armament, even after I have Heavy Plasma. To make it limited in ammo would unbalance this system, and make it just a less powerful version of the plasma.

 

Likewise, on any level Veteran or above, if it took much longer to research the Laser Pistol and Rifle, then it would be waaaaay to hard. By the time they are researched, and then produced in quantities great enough for all your troops, your're already against Mutons. I think adding compenents that need to be researched would just throw off the balance to greatly.

 

Gold

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Yeah, the unlimited ammo was nice, cause then every turn you could have your guys shoot(at nothing most of the time), to raise their accuracy. The laser pistol is essentially worthless, but the laser rifle, for it's TU costs and weight is one of the best weapons in the game. It eats up cyberdisks and sectopods(tough mothers, man)and is pretty useful against sectoids, floaters, ethereals, and sometimes snakemen. If you're going up against mutons or chryssalids...well, better to put that toy away and pull out an alien grenade. :happybanana:

 

But yeah, the laser weapons are basically worthless if they have limited ammo. I agree with GG.

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the unlimited ammo are still in my idea ... I never talked about taking that off ...

 

I was only thinking of how can we improve the laser ...

maybe I have to improve my english ...

 

but Laser WAS IS and ever WILL BE an "unlimited ammo" weapon ... but wy cant we make more powerfull ... after all elerium is hard to have and we have to fight muton witheout it sometime ....

 

increasing the power of laser consist in improving the electricity source and the LED that produce light ...

 

ok is it clear now ?

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Elerium isn't THAT hard to come by...assuming that you'll still get it from base raids(umm...that's a really good question), but even so, I did fine on the PS1 version w/o it. Just do a TON of UFO missions and you'll have more than enough. Just try and get HWD's ASAP(which I know is tough), and land on live UFO's while they're doing a mission. You don't need fusion stuff. Just Power Suits, Blaster Bombs/Stun Bombs, Hovertank/Plasmas...the aliens should provide you with enough plasma gun clips and alien grenades.

 

I understand what you're trying to say, I think, though. But if you were to make the lasers more powerful, then their low TU's and unlimited ammo would make plasma obsolete(indirectly). The Heavy Laser(people bash it just b/c of it's weight...)is actually a pretty capable weapon in the hands of a decent shooter. The Laser Tanks and Cannons are laughable(Rocket Tanks could own the whole game if not for the 8 rocket limit <_< ). Even Laser Defense is pretty bad. But all in all, the Laser Rifle and Heavy Laser should be fine for your first few months. The Laser Rifle is good for previously mentioned reasons, whereas the Heavy Laser gets easily replaced by the Plasma Rifle or Heavy Plasma. I don't know...all in all, I think the laser weapons fit in nicely between the 20th century junko's and plasma.

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Laser energy upgrades would be a great idea if we're doing the whole upgrade-your-favorite-tech idea, which I think is a bad idea, at least for v1. It should be something we work on last. But then, this is the laboratory, so please continue.
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In the gold edition of xcom, superhuman level, i found that the sectopods that accompany the ethereals are nearly impervious to plasma attacks. as in i pounded one with over a dozen shots and it was still moving. i later read in the ufopedia that sectopods were particularly vulnerable to lasers. i treid it and problem solved. So only when dealing with mutons do i really use plasma. but in cydonia, i was forced to use a more varied mix of weaponry. i even started to put laser rifles in the backpacks of my soldiers. Then I started using heavy laser. almost as powerful as plas rifle,and effective even against mutons and sectopods. so don't dis the heavy laser. i love that weapon.

 

one other point, don't do to lasers what microprose did to gauss weapons. totally useless.

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well I know well that what I say here wont be for v1 but something ike v10 or v20

 

but simply putting it adding a lot of detailled and modifiable technology will increase the possibility of strategies and prolonge the game life spam ...

 

laser tech is cool I pratically use them untile I've captured something like 700 elerium and 90 Heavy Plasma and 180 ammo (in easy mode it cost me 6 month in SUper human probably 20 year LOL)

 

but laser involve a lot of other tech : electricity, optic, material research, so optimizing laser would be a neet idea IMHO

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  • 11 months later...
(...)

 

one other point, don't do to lasers what microprose did to gauss weapons. totally useless.

 

I totally agree... Gauss Weapons in TFTD were pretty useless because of the amno... And Heavy Sonic Cannon did'nt have automatic fire :crying:

Then again, that game was harder and meaner from the start, so what'd you expect...

 

Laser were great the way they were in XCOM1... My crew always carries 1/3laser, 1/3plasma and 1/3 Heavy stuff (autocannons, grenades, launchers, etc.)

Improving them might be kind of unbalancing though, perhaps minor upgrades to scopes (to aim better), have a very high amno clip going from 25 shots to whatever (255 comes to mind), small things like that might add flavor without debalancing the game completely... Of course it would all be V2.0+.

 

^_^

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