
Imagin kickin some alien ahss with a team of these
2 - limited edition 'Biggie' robot. Comes complete with big bore exhaust and 19 inch sub woofer
Edited by Sporb, 03 August 2005 - 04:14 AM.
Posted 03 August 2005 - 03:30 AM
Edited by Sporb, 03 August 2005 - 04:14 AM.
Posted 03 August 2005 - 04:34 AM
Posted 03 August 2005 - 05:39 PM
to Oswald:
Can you make your red muton as separate images for the head, right and left arms, torso and legs? The game makes the battle units combining those separate units and if you make them like that they can be added to the betas. To see what it is need get PCKView and look at the .pck files inside the /newunits folder of UFO2000.
Then it would be possible to have 3 types of mutons: grunt (the basic green one), soldier (your red one) and commander (your red with the shoulder pads and the helmet). They would also have different armor so they would allow for more option while using aliens.
PS oswald , if you can remaster the muton inventory sprite so it looks more muton , thatd be cool (it doesnt look like the mutons in the intro)
Edited by Oswald Cobblepot, 03 August 2005 - 05:47 PM.
Posted 07 August 2005 - 05:25 PM
Posted 07 August 2005 - 05:46 PM
To Azrael: Don't start this discussion of xcom story lines here. This topic says "new" aliens, not already made ones. Make a new topic for this.
Edited by Azrael, 07 August 2005 - 05:47 PM.
Posted 08 August 2005 - 02:59 AM
Posted 08 August 2005 - 04:52 AM
Posted 08 August 2005 - 11:59 AM
Can you make your red muton as separate images for the head, right and left arms, torso and legs? The game makes the battle units combining those separate units and if you make them like that they can be added to the betas. To see what it is need get PCKView and look at the .pck files inside the /newunits folder of UFO2000.
Posted 08 August 2005 - 12:33 PM
making new sprites is not the problem Tursiops, the problem is implementing the other xcom 1 (original) aliens/sprites because they have either under the 255 pck limit or over. Head, torso, etc. are the sprites that make up the whole sprite. Not all original xcom aliens are made this way, but ufo2000 doesn't know how to use their sprites because they are different.
Can you make your red muton as separate images for the head, right and left arms, torso and legs? The game makes the battle units combining those separate units and if you make them like that they can be added to the betas. To see what it is need get PCKView and look at the .pck files inside the /newunits folder of UFO2000.
So does this mean that all of this wonderful artwork can now be included in new versions of ufo2000? Or is this only possible with red mutons, which are simply a pallette change of an already implemented alien? I was under the impression that more work was needed to support new alien types. Can anyone comment or clarify this?
Edited by Kratos, 08 August 2005 - 12:36 PM.
Posted 08 August 2005 - 04:05 PM
Posted 08 August 2005 - 09:32 PM
Edited by Sporb, 08 August 2005 - 09:44 PM.
Posted 09 August 2005 - 10:08 PM
Posted 10 August 2005 - 01:01 AM
Posted 10 August 2005 - 04:11 AM
Posted 10 August 2005 - 05:01 AM
Edited by Sporb, 10 August 2005 - 05:07 AM.
Posted 10 August 2005 - 08:09 AM
Posted 10 August 2005 - 01:07 PM
Posted 10 August 2005 - 05:14 PM
Thanks for the link... i will take a look if i can spend some time to it. Maybe at weekend...
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My favourite is the second one without shoulder pads. I think there is no need for three different types of mutons. A bunch of grunts - still green - and one red cmmander would be nice.
Posted 10 August 2005 - 10:56 PM
Posted 11 August 2005 - 04:27 AM
Posted 11 August 2005 - 04:30 AM
Posted 11 August 2005 - 10:59 AM
Posted 11 August 2005 - 02:27 PM
Edited by Abyssion, 11 August 2005 - 02:28 PM.
Posted 11 August 2005 - 07:01 PM
The final armour , and the beginning of the zombie in game sprites
Posted 11 August 2005 - 07:26 PM
Posted 11 August 2005 - 09:07 PM
Posted 12 August 2005 - 01:27 AM
Posted 12 August 2005 - 08:55 AM
Posted 13 August 2005 - 03:21 AM
Posted 13 August 2005 - 08:26 AM
Posted 13 August 2005 - 09:32 AM
Posted 19 August 2005 - 10:28 PM
Edited by nachtwolf, 19 August 2005 - 10:30 PM.
Posted 20 August 2005 - 02:11 AM
Posted 20 August 2005 - 05:18 AM
Posted 20 August 2005 - 05:48 AM
Posted 20 August 2005 - 06:45 AM
Edited by Violazr, 20 August 2005 - 06:51 AM.
Posted 20 August 2005 - 04:53 PM
Posted 20 August 2005 - 05:01 PM
Keep it up Nachtwolf.
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I love wolf aliens.
Posted 20 August 2005 - 05:14 PM
Posted 21 August 2005 - 11:53 AM
Posted 21 August 2005 - 05:58 PM
Posted 21 August 2005 - 06:19 PM
Thanks for the input on this and being honest.Take me to your alien.Well I classify them as aliens. They are otherworldly aren't they?
I concurSilver bullets...its not the xcom...its too differnet. I dont like this idea aliens are good but vampires, mumies and warewolfs its very crazy idea
Edited by nachtwolf, 21 August 2005 - 08:45 PM.
Posted 21 August 2005 - 08:29 PM
Posted 22 August 2005 - 05:43 AM
Posted 22 August 2005 - 07:32 AM
Ditto for my Zombies. Evil monsters get such a bad rap
Posted 22 August 2005 - 07:36 AM
If I came up with something similar to a battle mech it would have been the same issue, but I would need to wait for 2x2 units. Actually I plan on making one, and it doesn't really belong to the world of x-com
Posted 22 August 2005 - 07:37 PM
Posted 22 August 2005 - 07:39 PM
Posted 22 August 2005 - 07:41 PM
Posted 23 August 2005 - 11:57 AM
Nachtwolf is just saying... <repeating what he just said>