Heat Posted September 23, 2003 Report Share Posted September 23, 2003 Err i just ran into this problem. I was using my leviathan to shoot down a very large ship, i think it took abt half damage b4 it managed to shoot the alien ship down. Now i finished the mission (didnt get any zrbite again ) but then the leviathan goes for repair for like 21 days! n its still repairing! Now i tot it might be zrbites so i transferred all my zrbites to that base with the ship in it around 25. Is that the problem? not enough zrbite, or does this ship take that long to reapir? I really need it for mission especially in the late game where i am. Link to comment Share on other sites More sharing options...
Extralucas Posted September 23, 2003 Report Share Posted September 23, 2003 So... First of al it would be check damage % level. If it's decreasing then they're repairing it (porbably gonna end some day). Those big ships are getting repaired really long so I'm not using 'em often. Only when I really need to destroy something. (Maybe Terror Ship approaching disstant city, so only way to predict Terror Site is shoting it down with one of these Fast Ships) I guess shoting down Battleships is pointless. When they land on their own you can take all of their zrbite, and don't worry about damaged ship. Link to comment Share on other sites More sharing options...
SupSuper Posted September 23, 2003 Report Share Posted September 23, 2003 (edited) it is possible, indeed. i once had a Barracuda that repaired like 1% damage/day and had like 80% damage like extralucas said, just check if the damage % of the ship is going down from time to time. if it's not, THEN you can start worrying Edited September 23, 2003 by SupSuper Link to comment Share on other sites More sharing options...
Heat Posted September 24, 2003 Author Report Share Posted September 24, 2003 Well i found that it was repairing, just taking bloody ages! So i loaded back a bit n just make sure i dont get it damaged again, its almost like fixes 1% per day which is relaly bs... Link to comment Share on other sites More sharing options...
Extralucas Posted September 24, 2003 Report Share Posted September 24, 2003 Probably when you've got one almost destroyed it would be better to just sell it :/ It will be faster to make new one (probably a little less than month, and repair of 90% damaged ship will take 3 months) Link to comment Share on other sites More sharing options...
Worm Posted October 25, 2003 Report Share Posted October 25, 2003 If u use sonar oszillators u will never get damaged vs any ships but dreadnoughts, cause u have simply more range. And they dont need any ammo :/best ship weapon in the game Link to comment Share on other sites More sharing options...
Jenny Posted November 9, 2003 Report Share Posted November 9, 2003 Repair times can be insanely long. That's why some people have a spare base just for repairing craft (not me personally though, but I think stewart's strategy includes one). Link to comment Share on other sites More sharing options...
mad menno Posted February 3, 2004 Report Share Posted February 3, 2004 If u use sonar oszillators u will never get damaged vs any ships but dreadnoughts, cause u have simply more range. And they dont need any ammo :/best ship weapon in the game If u use sonar oszillators u will never get damaged vs any ships but dreadnoughts, cause u have simply more range. And they dont need any ammo :/best ship weapon in the game thats what i always do. Research that sonic tree ASAP build those Sonic Oscillators and you can get almost evry ship down with your interceptor. Then search for an alien colony, build a base next to it and try to down those supply ships and get your goodies Link to comment Share on other sites More sharing options...
KGB Posted February 3, 2004 Report Share Posted February 3, 2004 There is one thing I don't get. You need ammunition for every craft weapon except for the best one. Makes it too easy of the decission. Link to comment Share on other sites More sharing options...
j'ordos Posted February 3, 2004 Report Share Posted February 3, 2004 no need for laser/gauss ammo either. Link to comment Share on other sites More sharing options...
Puasonen Posted February 4, 2004 Report Share Posted February 4, 2004 You had to make ammo for gauss cannon IIRC Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted February 4, 2004 Report Share Posted February 4, 2004 It'd be nice if you could use some engineers to help repairing craft. 1-3 months is just too long of a repair time, when you can build the craft in one week. Link to comment Share on other sites More sharing options...
j'ordos Posted February 4, 2004 Report Share Posted February 4, 2004 You had to make ammo for gauss cannon IIRC Hmm, I always thought you only had to make ammo for the personal weapons, but not for the tank and craft ones ... Link to comment Share on other sites More sharing options...
Whitewashed Posted February 4, 2004 Report Share Posted February 4, 2004 the gauss cannon requires ammo Link to comment Share on other sites More sharing options...
j'ordos Posted February 4, 2004 Report Share Posted February 4, 2004 yep, just checked it again, it does. I wonder why the tank then doesn't need any. Or is it using the craft ammo type too? Link to comment Share on other sites More sharing options...
Puasonen Posted February 4, 2004 Report Share Posted February 4, 2004 J'ordos, when have you last played TFTD without using xcomutil? You probably have forgotten how it was meant to be Link to comment Share on other sites More sharing options...
j'ordos Posted February 4, 2004 Report Share Posted February 4, 2004 It's been quite long since I played TFTD altogether :Blush: . Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 4, 2004 Report Share Posted February 4, 2004 In the original, all gauss stuff required ammo. Xcom util made it so that Personal Gauss weapons only had unlimited ammo. You still had to manufacture gauss ammo for the tank and the craft gauss cannon. Link to comment Share on other sites More sharing options...
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