Calthodian Posted April 7, 2006 Report Share Posted April 7, 2006 I've tried using the bug/problem report form but it won't accept this so I thought I may as well post here. When i start a new game I have no Geoscape, when I use the buttons to turn it the background moves around as if I'm in a spaceship type game (you know like Elite). My system specs are as follows:- Windows XP SP2P4 2.66GHz512MB RAMGigabyte Maya Radeon 9000 pro Ogre.log 21:48:11: Creating resource group General21:48:11: Registering ResourceManager for type Material21:48:11: Registering ResourceManager for type Mesh21:48:11: Registering ResourceManager for type Skeleton21:48:11: Loading library OgrePlatform.dll21:48:11: OverlayElementFactory for type Panel registered.21:48:11: OverlayElementFactory for type BorderPanel registered.21:48:11: OverlayElementFactory for type TextArea registered.21:48:11: Registering ResourceManager for type Font21:48:11: ArchiveFactory for archive type FileSystem registered.21:48:11: ArchiveFactory for archive type Zip registered.21:48:11: DevIL version: Developer's Image Library (DevIL) 1.6.7 Jul 11 200521:48:11: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw 21:48:11: Registering ResourceManager for type HighLevelGpuProgram21:48:11: *-*-* OGRE Initialising21:48:11: *-*-* Version 1.0.4 (Azathoth)21:48:11: Creating resource group XmlSchema21:48:11: Creating resource group XmlFile21:48:11: Registering ResourceManager for type XmlFile21:48:11: Loading library RenderSystem_GL21:48:12: OpenGL Rendering Subsystem created.21:48:12: Loading library RenderSystem_Direct3D921:48:12: D3D9 : Direct3D9 Rendering SubSystem created.21:48:12: D3D9: Driver Detection Starts21:48:12: D3D9: Driver Detection Ends21:48:12: Loading library Plugin_CgProgramManager21:48:12: Loading library Plugin_ParticleFX21:48:12: Particle Emitter Type 'Point' registered21:48:12: Particle Emitter Type 'Box' registered21:48:12: Particle Emitter Type 'Ellipsoid' registered21:48:12: Particle Emitter Type 'Cylinder' registered21:48:12: Particle Emitter Type 'Ring' registered21:48:12: Particle Emitter Type 'HollowEllipsoid' registered21:48:12: Particle Affector Type 'LinearForce' registered21:48:12: Particle Affector Type 'ColourFader' registered21:48:12: Particle Affector Type 'ColourFader2' registered21:48:12: Particle Affector Type 'ColourImage' registered21:48:12: Particle Affector Type 'ColourInterpolator' registered21:48:12: Particle Affector Type 'Scaler' registered21:48:12: Particle Affector Type 'Rotator' registered21:48:12: Added resource location '../data/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/fonts/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/materials/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/shaders/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/models/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/ui/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/textures/' of type 'FileSystem' to resource group 'General'21:48:12: Added resource location '../data/textures/planetview/earth_lo.zip' of type 'Zip' to resource group 'General'21:48:12: Added resource location '../data/OgreCore.zip' of type 'Zip' to resource group 'General'21:48:12: Added resource location '../data/schema' of type 'FileSystem' to resource group 'XmlFile'21:48:12: Added resource location '../data/languages' of type 'FileSystem' to resource group 'XmlFile'21:48:12: Added resource location '../data/schema' of type 'FileSystem' to resource group 'XmlSchema'21:48:12: Added resource location '../data/languages' of type 'FileSystem' to resource group 'XmlSchema'21:48:16: *** Starting Win32GL Subsystem ***21:48:16: GLRenderSystem::createRenderWindow "Xenocide", 1024x768 fullscreen miscParams: FSAA=0 colourDepth=32 vsync=false 21:48:16: Created Win32Window 'Xenocide' : 1024x768, 32bpp21:48:16: GL_VERSION = 1.3.4955 WinXP Release21:48:16: GL_VENDOR = ATI Technologies Inc.21:48:16: GL_RENDERER = RADEON 9000 DDR x86/SSE221:48:16: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 21:48:16: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control 21:48:16: ****************************** GL Renderer Started ******************************21:48:16: Registering ResourceManager for type GpuProgram21:48:16: RenderSystem capabilities21:48:16: -------------------------21:48:16: * Hardware generation of mipmaps: no21:48:16: * Texture blending: yes21:48:16: * Anisotropic texture filtering: yes21:48:16: * Dot product texture operation: yes21:48:16: * Cube mapping: yes21:48:16: * Hardware stencil buffer: yes21:48:16: - Stencil depth: 821:48:16: - Two sided stencil support: no21:48:16: - Wrap stencil values: yes21:48:16: * Hardware vertex / index buffers: yes21:48:16: * Vertex programs: yes21:48:16: - Max vertex program version: arbvp121:48:16: * Fragment programs: yes21:48:16: - Max fragment program version: ps_1_421:48:16: * Texture Compression: yes21:48:16: - DXT: yes21:48:16: - VTC: no21:48:16: * Scissor Rectangle: yes21:48:16: * Hardware Occlusion Query: yes21:48:16: * User clip planes: yes21:48:16: * VET_UBYTE4 vertex element type: yes21:48:16: * Infinite far plane projection: yes21:48:16: * Hardware render-to-texture: yes21:48:16: * Floating point textures: no21:48:16: * Non-power-of-two textures: no21:48:16: * Volume textures: yes21:48:16: Registering ResourceManager for type Texture21:48:16: ResourceBackgroundQueue - threading disabled21:48:16: Particle Renderer Type 'billboard' registered21:48:16: Parsing scripts for resource group General21:48:16: Parsing script alien_containment.material21:48:16: Parsing script barracks.material21:48:16: Parsing script base_access.material21:48:16: Parsing script base_pointer.material21:48:16: Parsing script earth.material21:48:16: Parsing script generalstorage.material21:48:16: Parsing script Laser.material21:48:16: Error in material L_Pistol at line 13 of Laser.material: Bad colour_op_ex attribute, wrong number of parameters (expected 3 to 10)21:48:16: Error in material L_Pistol at line 18 of Laser.material: Bad colour_op_ex attribute, wrong number of parameters (expected 3 to 10)21:48:16: Parsing script launch_pad.material21:48:16: Parsing script mediumscout.material21:48:17: Parsing script planetview.material21:48:17: Parsing script research_facility.material21:48:17: Parsing script short_range_neudar.material21:48:17: Parsing script startscreen.material21:48:17: Parsing script temp_building_site.material21:48:17: Parsing script workshop.material21:48:17: Parsing script OgreCore.material21:48:17: Parsing script OgreProfiler.material21:48:17: Parsing script Ogre.fontdef21:48:17: Parsing script OgreDebugPanel.overlay21:48:17: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.21:48:17: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:17: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:17: Font TrebuchetMSBoldusing texture size 512x51221:48:17: Info: Freetype returned null for character 160 in font TrebuchetMSBold21:48:17: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.21:48:17: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.21:48:17: Parsing script OgreLoadingPanel.overlay21:48:17: Finished parsing scripts for resource group General21:48:17: Parsing scripts for resource group XmlFile21:48:17: Finished parsing scripts for resource group XmlFile21:48:17: Parsing scripts for resource group XmlSchema21:48:17: Finished parsing scripts for resource group XmlSchema21:48:18: Creating viewport on target 'Xenocide', rendering from camera 'XenocideCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 021:48:18: Viewport for camera 'XenocideCamera', actual dimensions L: 0 T: 0 W: 1024 H: 76821:48:18: Win32Input8: DirectInput Activation Starts21:48:18: Win32Input8: Establishing keyboard input.21:48:18: Win32Input8: Keyboard input established.21:48:18: Win32Input8: Establishing mouse input.21:48:18: Win32Input8: Mouse input established.21:48:18: Win32Input8: DirectInput OK.21:48:19: Texture: ui/layout.png: Loading 1 faces(PF_A8B8G8R8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.21:48:19: Texture: ui/common/startscreen.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.21:48:19: Texture: testui.png: Loading 1 faces(PF_A8B8G8R8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.21:48:19: Texture: ui/planetview/planetview.png: Loading 1 faces(PF_A8B8G8R8,256x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x1024x1.21:48:19: Texture: ui/baseview/baseview.png: Loading 1 faces(PF_A8B8G8R8,256x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x1024x1.21:48:19: Texture: ui/xnet/xnetright.png: Loading 1 faces(PF_A8B8G8R8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.21:48:19: Texture: ui/xnet/xnetleft.png: Loading 1 faces(PF_A8B8G8R8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.21:48:20: Texture: ui/common/optionspanel.png: Loading 1 faces(PF_A8B8G8R8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.21:48:20: Texture: ui/common/statisticspanel.png: Loading 1 faces(PF_A8B8G8R8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.21:48:20: Texture: ui/common/xenolook_button.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: ui/common/xenolook_button_silver.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: ui/common/xenolook_window.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:20: Texture: ui/common/xenolook_slider.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:20: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.21:48:20: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_11: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.21:48:20: Texture: _cegui_ogre_12: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_13: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_14: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_15: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:20: Texture: _cegui_ogre_16: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.21:48:20: Texture: _cegui_ogre_17: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:21: Win32RenderTexture::Creating PBuffer21:48:21: Win32RenderTexture::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=821:48:21: Win32RenderTexture::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8Win32RenderTexture::PBuffer created -- Real dimensions 1024x102421:48:21: Mesh: Loading globe.mesh.21:48:21: WARNING: Mesh instance 'Planetview/Meshes/Globe' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.21:48:21: Texture: normal_lo_0001.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:22: Texture: common/nm.png: Loading 6 faces(PF_B8G8R8,128x128x1) with 7 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,128x128x1.21:48:22: Texture: color_lo_0001.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:22: Texture: normal_lo_0203.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:22: Texture: color_lo_0203.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:22: Texture: normal_lo_0405.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:22: Texture: color_lo_0405.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:22: Texture: normal_lo_0607.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:22: Texture: color_lo_0607.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:22: Texture: normal_lo_0809.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:22: Texture: color_lo_0809.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:22: Texture: normal_lo_1011.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:23: Texture: color_lo_1011.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:23: Texture: normal_lo_1213.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:23: Texture: color_lo_1213.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:23: Texture: normal_lo_1415.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:23: Texture: color_lo_1415.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:23: Texture: normal_lo_1617.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:23: Texture: color_lo_1617.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:23: Texture: normal_lo_1819.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.21:48:23: Texture: color_lo_1819.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.21:48:23: Texture: planetview/billboards.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:23: Texture: planetview/icons/globe_icons_large.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:23: Texture: planetview/icons/globe_icons_small.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.21:48:24: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.21:48:26: Creating viewport on target 'FadingSnapshotTexture', rendering from camera 'XenocideCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 021:48:26: Viewport for camera 'XenocideCamera', actual dimensions L: 0 T: 0 W: 1024 H: 102421:48:26: Texture: planetview/skybox_fr.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:27: Texture: planetview/skybox_bk.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:27: Texture: planetview/skybox_lf.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:27: Texture: planetview/skybox_rt.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:28: Texture: planetview/skybox_up.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:28: Texture: planetview/skybox_dn.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.21:48:49: Creating viewport on target 'FadingSnapshotTexture', rendering from camera 'Planetview/PlanetCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 021:48:49: Viewport for camera 'Planetview/PlanetCamera', actual dimensions L: 0 T: 0 W: 1024 H: 102421:48:51: Unregistering ResourceManager for type XmlFile21:48:51: Destroying resource group XmlSchema21:48:51: Unloading resource group XmlSchema21:48:51: Finished unloading resource group XmlSchema21:48:51: Destroying resource group XmlFile21:48:51: Unloading resource group XmlFile21:48:51: Finished unloading resource group XmlFile21:48:51: *-*-* OGRE Shutdown21:48:51: Unregistering ResourceManager for type Font21:48:51: Unregistering ResourceManager for type Skeleton21:48:51: Unregistering ResourceManager for type Mesh21:48:51: Unregistering ResourceManager for type HighLevelGpuProgram21:48:51: Unloading library Plugin_ParticleFX21:48:51: Unloading library Plugin_CgProgramManager21:48:51: D3D9 : Shutting down cleanly.21:48:51: D3D9 : Direct3D9 Rendering SubSystem destroyed.21:48:51: Unloading library RenderSystem_Direct3D921:48:52: Render Target 'FadingSnapshotTexture' Average FPS: 0.255577 Best FPS: 0.467946 Worst FPS: 0.043207721:48:52: Render Target 'Xenocide' Average FPS: 170.435 Best FPS: 202.393 Worst FPS: 8.4773421:48:52: Unregistering ResourceManager for type GpuProgram21:48:52: *** Stopping Win32GL Subsystem ***21:48:52: Unregistering ResourceManager for type Texture21:48:52: Unloading library RenderSystem_GL21:48:52: Unregistering ResourceManager for type Material21:48:52: Unloading library OgrePlatform.dll Xenoui.log I can not find this log. I really do like the look of this game and the screenshots of the geoscape look great, just wish I could see it firsthand Link to comment Share on other sites More sharing options...
Guest Azrael Posted April 8, 2006 Report Share Posted April 8, 2006 Bump Link to comment Share on other sites More sharing options...
red knight Posted April 8, 2006 Report Share Posted April 8, 2006 Try using DirectX instead. The background moves, cause if the planet is in place, the backgounds move when you move it arround as if the movement is done by the camera. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Calthodian Posted April 9, 2006 Author Report Share Posted April 9, 2006 Try using DirectX instead. The background moves, cause if the planet is in place, the backgounds move when you move it arround as if the movement is done by the camera. GreetingsRed Knight<{POST_SNAPBACK}> Hi, thanks for the help, it has worked. I must admit that I can't wait until you finish this project, I will be donating on payday Link to comment Share on other sites More sharing options...
Guest Guest Posted June 14, 2006 Report Share Posted June 14, 2006 I had some weird problem too with geoscape... i used directX but the scape was very buggy, some parts of it black and some parts of earth was around the space... i tried openGL, it worked nicely but i had a great LAG... Btw Good work u doing, KEEP UP THE GOOD WORK!!! I hope u still keep the menus, ideas and stuff as UFO 1 and UFO 2 were, or is that possible? -Ediwan Link to comment Share on other sites More sharing options...
Guest Guest_shevegen_* Posted June 14, 2006 Report Share Posted June 14, 2006 I guess so. As far as I understood it, the original "look" and "feel" of the project has to be "reached". Link to comment Share on other sites More sharing options...
anen Posted June 16, 2006 Report Share Posted June 16, 2006 Yes , this is the idea and majority Link to comment Share on other sites More sharing options...
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