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XCOMUFO & Xenocide

Higher Resolution Game Play


Guest tgfx

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I am wondering why noone did a exe for higher resolution. I think a bunch of progreammers should get togther and do this thing....Can't be that hard.
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It can be that hard. If every button and such is hard coded into the exe, it'd have to be completely figured out, then made compatible for different resolutions. That would be HARD.
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With larger resolutions, you might even need larger maps. Just look at this mock up of a 40x40 tile map:

 

http://www.geocities.com/nkfarma/uber_screenshot.html

 

Larger maps can go up to 60x60.

 

The picture will be how the game playing field would look in whatever resolution you are currently using. It won't scroll very much, that's for sure.

 

640x480 would be nice though. Anything higher and you start to become very aware of the edges of the playing field.

 

- NKF

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I am wondering why noone did a exe for higher resolution. I think a bunch of programmers should get togther and do this thing....Can't be that hard.

 

A bunch of programmers can get together and add geoscape, base management and computer opponent to ufo2000 :)

 

This way it will become a full featured x-com remake with the support for high resolutions and a lot of other nice features (improved balance, better psionics, x-com and tftd aliens, weapons and maps in a single game, ...)

 

And it is much easier than hacking executable files from the original games. At least the result is predictable and does not depend on the limitations of the original game engine.

 

Those who are interested in joining ufo2000 team can post a message in ufo2000 thread of this forum or PM me.

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A bunch of programmers can get together and add geoscape, base management and computer opponent to ufo2000 :)

 

This way it will become a full featured x-com remake with the support for high resolutions and a lot of other nice features (improved balance, better psionics, x-com and tftd aliens, weapons and maps in a single game, ...)

 

And it is much easier than hacking executable files from the original games. At least the result is predictable and does not depend on the limitations of the original game engine.

 

Those who are interested in joining ufo2000 team can post a message in ufo2000 thread of this forum or PM me.

wow that would be great! :D remember the golden rule: you must use the alien screams from the DOS version :P

and maybe put in the music of the PS version like i have now for UFO2000.

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I would be more then happy to add my Graphics to it.

Thanks, any help with the graphics will be very useful when we add a possibility to use custom unit skins, weapons and map tiles (and make a set of tools that can manage them). So a help with programming and making all this possible is currently more important. But even now it is easy to replace background pictures (menu, victory, defeat and other screens) if you can make some better ones, that would help too.

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wow that would be great! :D remember the golden rule: you must use the alien screams from the DOS version :P

and maybe put in the music of the PS version like i have now for UFO2000.

Well, we are restricted with the data files that the users have or can freely get unless we can get a permission to freely use graphics and music from the original games. So if someone only has Windows version of X-COM, he will not be able to hear sounds from DOS-version or PS music :(

 

Even now, automatic download of data files from x-com and tftd demos from the installer is something like walking thin ice. It is unlikely that we will have any problems because of this, but theoretically it is possible.

 

So a better option is to create a set of completely free graphics, sound and music resources for the game in the future. We are not going to drop support for original x-com graphics but we can also have a completely free game using the same engine :)

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  • 1 month later...

It's damn easy, there's a certain program called 'hq3x', which makes pictures three times as large. There's one major problem though, it takes too much CPU as lowers the frame rate so badly that it's unplayable, therefore it would be better to remake the whole game and as you all know, every programmer wants to add his own personal touch to a game ;)

 

I'm currently working on X-Com, Project Colonisation, have a look: http://koti.mbnet.fi/projectc/ we are still looking for 2D and 3D artists!

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