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XCOMUFO & Xenocide

Xcom Agents Not Using Reaction Fire


kiba

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this version i have there seams to be something wrong with reaction fire aswell.

the aliens react fire at me all the time, but im yet to see any of my guys react fire even with 70+ in reaction.

 

i set my 2 best guys with both over 60 reaction outside the entrance of an alien sub to test it.. skipped like 20 turns and the aliens would come out alot yet they never even once fired of a reaction shot.. something is really wrong.

using the CE edition thats stickied in the tech support forum, its stripped of animated movies, only the glideshow.

 

if anyone can send me the version that have the animated intro movie u could msg me on [email protected] with msn.

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Okay, let me explain

i don't know everything, only most of it

You need to have more TUs than the enemy to reaction them. One they go below the TUs of you, your reaction fire comes into play. The lower they get, the higher the chance of a successful reaction. So you have to have a lot of extra TUs or they have to have very little. Another thing is that you have to have enough TUs for a snap shot, so if you stop with approximately 25% of your TUs, you will probably get a snap shot off, even though 35% would be better.

As the above text explained, if they alien moves and the movement causes their TUs to go below yours, then you can fire off a reaction shot. However, shooting takes a large percentage of TUs(especially if they fire an aimed shot), so they tend to drop below your TU level really fast, so you automatically reaction. The alien usually take a shot and get behind cover, which is why they can reaction. The aliens can also shoot bursts in reaction, but humans can only fire snap shots. If you want to reaction, reserve TUs for a snap or auto shot(auto shot doesn't mean you'll reaction burst as said above, but it means you'll have more TUs which means higher chance of reaction shot) and you'll get one off. It is rare that a soldier who has all his TUs will not react to an enemy movement or shot, since aliens will usually be below it. If the alien is slow, then your chances are incredibly high automatically. Chrysallids however, since they have such high Reactions, are very tough to reaction at if they are close. However, if you reaction fire at any melee enemy, they will turn around, a second shot will make them come back at you, a third will make them turn around, and so on and so forth

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Not quite. It's more of a "reaction score = reactions*TU%". If your score is higher by that formula, you get the shot. If not the alien can fire/move until it's score drops below yours.

 

When you were in the battlescape did your 70 reaction troops have maxed TU's or just enough to be able to fire? If they had maxed TU's it sounds like a bug... If you only had 25-40% of TU's, it would be like having a bunch of 30 reaction guys.

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alright, thanks, i wasn't entirely sure. I forgot alien reaction played a part too. But that still means that lower TUs means lower chance of reaction
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they had max TUs. My scouts so they have well over 60TUs..

and they just sat there outside for 20 turns, most of the times an alien would come outside the sub then go back inside.. yet my troops never opened fire.

 

it is definitely a bug, reaction fire is not working for some reason..

i tried making a new game and reinstalling them game, same thing.

Edited by kiba
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well, could your scouts see them, or could soldiers closer up see them

then again, aliens might not be moving enough for your soldiers to react

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It may be that some of the aliens that are exiting the ship are actually doing so with an almost full TU bar, and as aliens in TFTD get ridiculously high reaction scores (well, compared to your aquanauts) and high TUs (High TUs = a slower drop in reaction when walking), it's not too surprising that they'll have the higher initiative.

 

From my experience, aliens in TFTD tend to not move around as much as the aliens in UFO, causing reaction fire to be rarely used. And when they do move, they don't move very much, unless it's a melee alien like a tentaculat. I really enjoy using reaction fireteams to clear out the bulk of aliens inside a ship in UFO, however it doesn't work as much in TFTD because the aliens are ... well, in a way, camping as well.

 

Mind you, reactions still work, it's just harder to get into a situation where it will work.

 

- NKF

 

P. S: Kiba - just a minor heads up in case someone does decide to send the animations your way. The 'animated version' simply consists of exactly the same version you're already using, but with a minor tweak. Mainly one renamed folder (the folder currently holding the still slides) and a new folder containing about 40 - 50 megs of the animated version of the intro, winning and losing clips. Unless you've got broadband, that 40 - 50 megs can be a bit of a pain.

Edited by NKF
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I managed to get reaction fire to work, but now sometimes when either aliens or my troops reaction fire they will keep fireing forever, never stops.. some bug, all i can do is alt tab out and shut down the process.

anyone experienced this before and is there a fix?

im using xcomutil and the ET mod.

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