AI performance in TB
Posted 09 April 2011 - 04:14 PM
edit: going with what is available, maybe it's possible to tweak the AI 'zones' in the map files? I have no idea how they work and if you can even edit anything about them in the map editor by Mythos, but it's worth a shot!
Edited by j'ordos, 09 April 2011 - 04:17 PM.
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Posted 10 April 2011 - 09:01 AM
Another problem is enemies running around aimlessly.
It doesn't matter how good its plan is as long as enemy troops are behaving in such idiotic ways.
The AI needs to be able to use APs in reasonable way to be any challenge.
Edited by Sorrow, 10 April 2011 - 09:10 AM.