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#151 brian-o

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Posted 25 December 2005 - 07:40 PM

its just his torso that needs a little mostion added, an up/down bobbing like youve added on the north facing movement should do fine.

impressive. he walks like a ufo2k character should :D

and if you want to mirror the frames, i can swoop in an unique-ify them so it they look like the standing frames only moving

<{POST_SNAPBACK}>


ok, I added the bump and did a little bit of stuff to the torso


and here's east .. too many bumps?

Edited by brian-o, 16 July 2010 - 02:22 PM.


#152 brian-o

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Posted 25 December 2005 - 09:14 PM

...hmm

Edited by brian-o, 25 December 2005 - 09:59 PM.


#153 brian-o

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Posted 25 December 2005 - 09:52 PM

ok.. looks like I'm done.. I don't think I could have finished it all today if it weren't for being entertained by spurgeons sermons... should I post the final frames here or e-mail them somewhere?

these animated ones have fewer colors than the actual ones, and the animated ones are enlarged for viewing..

Edited by brian-o, 16 July 2010 - 02:23 PM.


#154 Prowler2885

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Posted 25 December 2005 - 11:23 PM

Looks to me like the Charlie Brown Christmas dance scene.


Sorry. It looks good nonetheless. Just seeing them move in place looks like a dance party. Now all we need is Michael Jackson from the 80s, and we got ourselves a music video here.

Good work; hope to disintigrate these guys soon by the next beta.

:chainsaw:

Edited by Prowler2885, 25 December 2005 - 11:25 PM.


#155 Sporb

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Posted 25 December 2005 - 11:34 PM

email the frames to: sporb2000@yahoo.co.nz

thanks for all your hard work, looks great

#156 Blood Angel

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Posted 26 December 2005 - 05:42 AM

There's a zombie in your neighbourhood... Who you gonna call? XCom-buster-people!

#157 ShellTox

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Posted 26 December 2005 - 07:05 AM

Darkness Falls Across The Land
The Midnite Hour Is Close At Hand
Creatures Crawl In Search Of Blood
To Terrorize Y'awl's Neighbourhood
And Whosoever Shall Be Found
Without The Soul For Getting Down
Must Stand And Face The Hounds Of heck
And Rot Inside A Corpse's Shell
The Foulest Stench Is In The Air
The Funk Of Forty Thousand Years
And Grizzy Ghouls From Every Tomb
Are Closing In To Seal Your Doom
And Though You Fight To Stay Alive
Your Body Starts To Shiver
For No Mere Mortal Can Resist
The Evil Of The Thriller

:P

good work guys =b

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Edited by ShellTox, 26 December 2005 - 07:08 AM.


#158 Sporb

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Posted 26 December 2005 - 05:20 PM

Zombies just misunderstood

Zombies get such a bad rap. If they didnt eat peoples brains, who would? like Spiders eating flies, if they didnt we'd be overun

Just joking.

#159 Gurluas2000

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Posted 29 December 2005 - 10:35 AM

maybe the sharkman from tftd beta

#160 Exo2000

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Posted 29 December 2005 - 01:41 PM

maybe the sharkman from tftd beta

<{POST_SNAPBACK}>


Got images? And I had the feeling you'd mention TFTD. GIVE IT A REST! =p
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#161 Sectopod

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Posted 29 December 2005 - 03:44 PM

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Nanananananananana Sharkman!

(From TFTD Beta)

I hate to see what that weapon would do to my aquanauts.. looks like some hull cutter!

Edited by Chmmr, 29 December 2005 - 03:46 PM.


#162 Blood Angel

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Posted 29 December 2005 - 03:53 PM

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Nanananananananana Sharkman!

(From TFTD Beta)

I hate to see what that weapon would do to my aquanauts.. looks like some hull cutter!

<{POST_SNAPBACK}>


It's a matter of perspective. To me it looks like a torch.

#163 Exo2000

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Posted 29 December 2005 - 05:36 PM

Mostly I meant like battlescape art. :P
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#164 nachtwolf

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Posted 02 February 2006 - 03:36 PM

New unit idea, I know it could use some tuning in its looks.

Hover droid, created by X-com research team while flying suits were still a dream. Unfortunately it did not see production before the flying suits were actually deployed due to it's complex mechanics and the lack of funding since x-com prefered develloping the flying suit. However it has been redesigned lately to cope for the heavy casualities X-com operatives are suffering on the battlegrounds, those units are inexpensive, not really well armored but can get there when the budget doesn't allow for flying suits. Plus, they are easily repaired, as opposed to human beings.

They feature an anti-grav unit to fly and small jet propellers to move.
They also got articulated hard points and storage compartments to carry similar equipment as x-com operatives do and for attack tasks.

They are remote controlled from x-com's HQ.

Attached Thumbnails

  • Hover_droid.png

Edited by nachtwolf, 02 February 2006 - 03:41 PM.

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#165 Exo2000

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Posted 03 February 2006 - 01:01 PM

Jet/propellers = inefficient. Use some method of directing the antigravity propulsion (ie, slide the 'focus' of the AG backwards and it moves forward) that doesn't rely on other propulsion methods.

:wink1:
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#166 deanfrz

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Posted 14 February 2006 - 07:18 PM

A different idea for the Muton varients. Maybe the Plain Green(grunt), The helmet, boots, and shoulder pads Red(commander), and instead a Plain Red for the entirly new one, perhapse a Green with helmet, boots, and shoulder pads. The xcom equivilent would be an Alien Leader. It makes sense that only the Alien commanders are a certain color.
Its just an idea in case anybody wants to do it.

#167 nachtwolf

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Posted 14 February 2006 - 10:29 PM

A different idea for the Muton varients. Maybe the Plain Green(grunt), The helmet, boots, and shoulder pads Red(commander), and instead a Plain Red for the entirly new one, perhapse a Green with helmet, boots, and shoulder pads. The xcom equivilent would be an Alien Leader. It makes sense that only the Alien commanders are a certain color.
Its just an idea in case anybody wants to do it.

<{POST_SNAPBACK}>


Unfortunately ufo2000 can't include this sort of "modified from X-com original" units in the distributive because of copyright issues.
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#168 Exo2000

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Posted 14 February 2006 - 10:30 PM

I think that has already been done, in fact.

Somewhere back in this thread. Somewhere. :wink1:
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#169 Kratos

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Posted 15 February 2006 - 06:59 AM

Due to copyright reasons as mentioned it will have to be placed as a 'add-on' from xcom fans in this forum. :wink1: Currently new unit implementation is not perfected so it will have to be considered like all others, the 'chameleon' unit.

Edited by Kratos, 15 February 2006 - 07:01 AM.


#170 Blitzen

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Posted 06 March 2006 - 01:09 PM

someone could make a female Muton.... (Big nasty really expensive and is a match for a full squad of Mutons and ethereals.....)
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#171 Kratos

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Posted 06 March 2006 - 04:20 PM

Let's keep aliens from xcom sexless...and not ub3r...

#172 Kickin

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Posted 09 March 2006 - 12:07 AM

There seems to be some pretty cool hand to hand weapons made but are they really useful? How about a new unit, that has much higher movement and stamina stats, and has claws or something. Something like the aliens from "alien", or genestealers from the warhammer game. I'd really like to tear into someone at close range. :fensing:

#173 Sporb

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Posted 09 March 2006 - 02:43 AM

at the moment H2H weapons are limited, i'd like to also see an ambush for the melee weapons too that allows a unit to move and attack with a melee weapon. Currently they are more for heat of the battle melee when you suddenly find your unit weaponless and standing in front of a bad guy.

EDIT: oops, my bad, thought this was the weapon discussion thread.

Edited by Sporb, 09 March 2006 - 03:26 AM.


#174 Sporb

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Posted 09 March 2006 - 06:41 PM

Hey look, UFO2K Zombie is finished and ready for action. Bar Crouch of course (Could a zombie really crouch without falling over?) Which will be done soon. Drop him into the chameleon unit in extensions and he'll be usable.

Edited by Sporb, 09 March 2006 - 06:46 PM.


#175 Kickin

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Posted 10 March 2006 - 03:54 PM

Cool, maybe if i see you on the server we could play some type of scenario game. Like one of us have 3 humans w/ rifles pistols and grenades, and the other player w/ 15 zombies w/ only h2h weapons.... resident evil style

#176 playstationman

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Posted 10 March 2006 - 04:46 PM

Is it just me, or does Zombie show up as a Muton when dead?

#177 Sporb

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Posted 10 March 2006 - 05:39 PM

all the chameleon skins do for some reason - i think its a programming/scripting bug/somthing not quite implemented just yet. Thanks to brian-o for his help in animating zombie.

EDIT: Zombie crouch added, also fixed some white spaces i missed.

Edited by Sporb, 10 March 2006 - 11:19 PM.


#178 Blitzen

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Posted 11 March 2006 - 02:37 PM

There are male and female soldiers... Sectoids are clones.... And (if I remember right but I probably don't :P ) the mutons are males(really dumb ones at that)... Snakemen are both (chrysalids too...) ...

Also the FM Muton would be use ful in a certain scenario... (comander survival) and It would be a meele only creature. Throw a unique twist in the game...

Edited by Blitzen, 11 March 2006 - 02:40 PM.

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#179 Kratos

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Posted 12 March 2006 - 12:02 PM

If we did make female aliens then it will have to be a mod outside of the ufo2000 distributive due to copyright reasons.

Now concerning that scenario, I doubt we have that much flexibility at this moment to make specific units restricted. But maybe light will shed on this when scenarios can be created through a more flexible environment, such as the lua.

Edited by Kratos, 12 March 2006 - 12:03 PM.


#180 Exo2000

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Posted 13 March 2006 - 03:10 AM

We might need some kind of 'invisible' H2H weapon for the zombie, because, whoever heard of zombies using knives? :P
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#181 Sporb

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Posted 13 March 2006 - 06:42 PM

currently it is no longer possible to use 'invisible' items as a blank PNG now displays a bizzare mashing of a bunch of other images instead of a clean and blnk png

#182 Kratos

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Posted 13 March 2006 - 06:50 PM

No but a inconspicuous 1x1 pixel floating would do. I used that on the cloaked disk mine for Aurora.

#183 Sporb

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Posted 13 March 2006 - 06:54 PM

No but a inconspicuous 1x1 pixel floating would do. I used that on the cloaked disk mine for Aurora.

<{POST_SNAPBACK}>

that will work, im not sure if the garbled images has somthing to do with the png compression too, i will look into it. Pain and other low level graphic editors displa a compressed png with transparancy in exactly the same manor as this bug, i wonder if the game is getting confused with the png data somhow?

Edited by Sporb, 13 March 2006 - 06:55 PM.


#184 Exo2000

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Posted 14 March 2006 - 09:21 AM

This is what happens when Exo underestimates his own zombies. :D

((This replay probably won't work with most versions, as it was made with an alpha from Judeau.))

Attached File  Zombieattack.zip   177.54K   135 downloads

((Might just be me, but I think they might have too much armour. *shrug*))

Edited by Exo2000, 14 March 2006 - 09:23 AM.

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#185 Kratos

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Posted 14 March 2006 - 10:39 AM

All units are under the 'Chameleon' unit which has pre-coded armor. If you want less armor, you'll have to wait until lua implementation is fully complete since all custom units are drawn to one. :) It's a muton corpse because the Chameleon unit acquires it in the internal code which overrides the lua code (or lua code is not functioning this).

Replays...apparently they stopped working in r1000 so there really isn't any point in using them. And if the user does not have the zombie OR Judeau's alpha version, then it will not work properly anyway. :(

#186 Sporb

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Posted 14 March 2006 - 09:33 PM

i take it the raging zombie is acceptable? i like him, he's got character thanks to the animation Brian-o has done

#187 nachtwolf

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Posted 14 March 2006 - 10:39 PM

It's a muton corpse because the Chameleon unit acquires it in the internal code which overrides the lua code (or lua code is not functioning this).

<{POST_SNAPBACK}>



A simple answer to this is that the muton skin is the "else" option in a "switch".
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#188 nachtwolf

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Posted 28 April 2006 - 07:21 PM

Here's a new unit.

Hover droid, created by X-com research team while flying suits were still a dream. Unfortunately it did not see production before the flying suits were actually deployed due to it's complex mechanics and the lack of funding since x-com prefered develloping the flying suit. However it has been redesigned lately to cope for the heavy casualities X-com operatives are suffering on the battlegrounds, those units are inexpensive, not really well armored but can get there when the budget doesn't allow for flying suits. Plus, they are easily repaired, as opposed to human beings.

They feature an anti-grav unit to fly and small jet propellers to move, this solution proved cheaper than anti-grav shifting.
They also got articulated hard points and storage compartments to carry similar equipment as x-com operatives do and for attack tasks.

They are remote controlled from x-com's HQ.

Unzip in your extensions/unit-chameleon folder.

EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.

Attached Thumbnails

  • hoverdroid_pub.jpg

Attached Files


Edited by nachtwolf, 30 May 2006 - 09:56 AM.

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#189 Jamaru

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Posted 28 April 2006 - 07:39 PM

Whoa thats awesome I need to check that out. Great work. =b
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#190 Serge

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Posted 28 April 2006 - 11:19 PM

EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.

That's because we don't have real custom units support now. So there is one unit type 'chameleon' with his stats defined. Appearances for this unit are not synchronized and it may even look differently for different players. It does not cause any problems but the appearance as the stats of the unit are the same anyway.
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http://ufo2000.sourceforge.net

#191 nachtwolf

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Posted 29 April 2006 - 12:04 AM

EDIT : Possible known bug... may show as a Zombie unit for remote player... I have no idea why. If this occurs, please tell me.

That's because we don't have real custom units support now. So there is one unit type 'chameleon' with his stats defined. Appearances for this unit are not synchronized and it may even look differently for different players. It does not cause any problems but the appearance as the stats of the unit are the same anyway.

<{POST_SNAPBACK}>


Thanks Serge, I was really wondering where that bug was coming from.
I tested many things with LUA and nothing worked as of yet.
You just made me wonder a bit less and work a bit more :D

Thank you Ooo guru of computer wisdom :P

BTW, new concept :

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Edited by nachtwolf, 29 April 2006 - 12:59 AM.

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#192 Autonomouse

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Posted 24 May 2006 - 08:22 PM

nachtwolf, I loved your spider-thing! =b

So what if it doesnt look like a 'real' spider, tisnt supposed to be one, its an alien!

#193 Exo2000

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Posted 25 May 2006 - 12:39 PM

They feature an anti-grav unit to fly and small jet propellers to move, this solution proved cheaper than anti-grav shifting.

<{POST_SNAPBACK}>


Well, depending on the source of power (which is almost certainly Elerium) one would argue that Anti-Grav shifting would be more efficient than jet props. But that's just my opinion. :wink1:
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#194 Sporb

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Posted 25 May 2006 - 06:59 PM

Not really the place to discuss the intricacies of the units and such. The Unit hovers, We dont care why for now, that can be added later in a description blurb. Speaking of which, maybe its time we devised some character blurbs describing the creatures and their nature? (IEEE new thread) We could even start a ufo2000 monster - o - pedia (ufopedia without the ufo bit).

Anyone got any news on new units? They may not be fully fledged but they will be eventually and it would be nice to have a wide range of units to use when its all ready.

Edited by Sporb, 25 May 2006 - 07:02 PM.


#195 Exo2000

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Posted 29 May 2006 - 11:37 PM

Also, where's the actual download for it? I don't see it! :(

I see the inventory-screen style picture, but nothing else.
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#196 nachtwolf

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Posted 30 May 2006 - 09:57 AM

Also, where's the actual download for it? I don't see it! :(

I see the inventory-screen style picture, but nothing else.

<{POST_SNAPBACK}>

Link is posted... that was weird... I don't remember removing this link.
Was it there?
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#197 Voller

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Posted 30 May 2006 - 12:55 PM

Neat!

I especially like the hover noise ;)

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#198 Exo2000

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Posted 31 May 2006 - 09:27 AM

Also, where's the actual download for it? I don't see it! :(

I see the inventory-screen style picture, but nothing else.

<{POST_SNAPBACK}>

Link is posted... that was weird... I don't remember removing this link.
Was it there?

<{POST_SNAPBACK}>


I'm not sure, but people claimed to have downloaded it, so it must have been.
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#199 Sporb

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Posted 31 May 2006 - 05:40 PM

i dont recall there was a link to the hover drone - i would have tested it otherwise ...

#200 nachtwolf

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Posted 31 May 2006 - 11:11 PM

i dont recall there was a link to the hover drone - i would have tested it otherwise ...

<{POST_SNAPBACK}>

True, my bad then
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