Has Anyone Heard/played This?
Posted 16 March 2005 - 02:02 PM
Posted 16 March 2005 - 03:17 PM
"The mind is like an umbrella, it functions best when open" - Walter Gropius
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
Posted 17 March 2005 - 03:34 PM
check this : http://www.xcomufo.c...hp?showforum=96
Posted 17 March 2005 - 10:01 PM
Posted 07 May 2005 - 02:40 AM
Posted 07 May 2005 - 05:25 AM
DId you play it online against other people or just the single player? It's online that's fun! But it surely isn't a sequel to X-Com in any way.
just played it, i like the other xcoms better
Posted 25 May 2005 - 08:02 AM
Posted 04 January 2006 - 05:27 AM
Posted 03 February 2006 - 12:11 PM
Posted 23 February 2006 - 11:21 AM
if so then its on anbandonia for free
Posted 24 February 2006 - 02:37 PM
finding a demo of TFTD on a pczone cover disc (1.44mb floppy!) about 1994 I thought YES! SOMEONE remade lasersquad! didnt know it was the same dude until years later
Posted 24 February 2006 - 07:32 PM
It really is an excellent jewel of a game but i can't afford to buy the online play without losing a lot of money ($60 USD for 12 months or 6 months, forgot which
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 07 September 2007 - 10:22 PM
Posted 08 September 2007 - 05:48 PM
It lacks elements of previous LS, like equipping characters, etc.
I don't like one thing about the system - it has long processing orders pause during which nothing happens - it's a pure annoyance, because it doesn't add anything to the game - for example enemy movement in a turn based game can add to suspense (if done right), while this is just a waiting period.
Posted 18 April 2009 - 11:30 AM
Posted 18 April 2009 - 06:28 PM
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Posted 20 April 2009 - 09:45 AM
Posted 09 May 2010 - 01:34 PM
It was pretty frustrating experience. Both for good and bad reasons.
1. It was probably one of the few games where I got thoroughly raped by the AI. It can retreat, flank and attack from behind. A big plus to me. That's what the AI should be like in most of tactical/strategic games.
1. OH GOD WHY??! RTS gimmicks: Medics that restore health. Hit points, no bleeding. Lots of weak weapons. Grenade launchers that fire bouncing projectiles.
3. I started single player Marine campaign. I think it took me a hour or two to play the first mission and then lose in the end. Even Laser Squad with its horrible interface played much faster than this.
4. I can't feel any sympathy towards the marines. They look too plastic and don't even have names.
5. Less brutal atmosphere than in UFO/Laser Squad, mostly because of the above and because special effects aren't as expressive as in these games.
6. The whole AI/Order processing stuff creates a big distance between me and the action. While the Hidden Movement stuff from UFO was the AI doing stuff and soldiers could start dying at any moment, the processing just serves to remind that it's a game. It kills tension and immersion for me.