
So I Was Thinking About The Motion Detector
#1
Posted 07 July 2003 - 12:11 PM
Then I started thinking that it could detect civilians then which is fine but I thought.
You know the stun rod should work on soldiers and civilians too.
and furthermore.
If aliens are gonna pick-up weapons, chryssalids should be able to infect stunned people.
I know that a few ideas there.
Comments.
#2
Posted 07 July 2003 - 02:18 PM
If a stunned civ is infected do they wake up from the shock? I think they would. That's a nice change, can make for a nasty tactical issue.
#3
Posted 07 July 2003 - 02:25 PM

Edited by j'ordos, 07 July 2003 - 04:02 PM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#4
Posted 07 July 2003 - 03:54 PM
#5
Posted 07 July 2003 - 04:01 PM
Your cruelty truly makes me

*remembers previous post here and decides to keep mouth shut for now*

Edited by j'ordos, 07 July 2003 - 04:03 PM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#6
Posted 07 July 2003 - 04:34 PM
I'd have the range be clear across the map. It's basically for getting that LAST alien.
#7
Posted 07 July 2003 - 04:39 PM
That's a good idea!! It can scan right across the map, but if something moves very close to the scanner it's going to disrupt the signals coming from a distance, so you're back at square one. Would make you wanna blasterbomb those civvies just to get 'em quiet :The long range does have a penalty as jordos says you don't know what it is plus if it just detects the CLOSEST you don't see anything else. If a civy is next to you and moves, oh well no long range this turn.

"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#9
Posted 07 July 2003 - 04:59 PM
Wait, wasn't that possible in Xcom1? IIRC you could stun them, but they turned hostile once (if) they woke up?that's why I said we should be able to stun-rod them.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#10
Posted 07 July 2003 - 05:07 PM
what did they do, shout abuse?Wait, wasn't that possible in Xcom1? IIRC you could stun them, but they turned hostile once (if) they woke up?

#11
Posted 07 July 2003 - 05:09 PM
Oh yeah: mission wouldn't end until you killed them/stunned them again
Edited by j'ordos, 07 July 2003 - 05:10 PM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#13
Posted 07 July 2003 - 06:08 PM
That could have been it!! I know those civvies could turn hostile, but I didn't exactly remember how, and I thought it could be stunning. But now I remember, it was by MC'ing them, after you released them from MC they would turn hostile, they'd show up as enemy on the minimap.You could only stun with small launcher or blast damage. It may be that civilians always see you as an enemy but they are not armed so how can you tell. Maybe once released from MC they turn red?
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#14
Posted 11 July 2003 - 06:52 AM
#15
Posted 11 July 2003 - 08:17 AM
#16
Posted 13 July 2003 - 01:28 AM
#17
Posted 13 July 2003 - 03:55 AM

"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#18
Posted 13 July 2003 - 04:19 AM
Course, this would be v1.0+
#19
Posted 13 July 2003 - 10:09 AM
After you research the MD, be able to build a sensor array turret. With a tank engine powering it, it's a good excuse for the extra range. The tank is then an unarmed, very fast scout that can see through walls.
-The captain
- A Miracle of Science

#20
Posted 13 July 2003 - 12:03 PM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#21
Posted 13 July 2003 - 06:56 PM
#22
Posted 14 July 2003 - 05:47 AM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#23
Posted 14 July 2003 - 06:33 AM
I think Stewart's version sounds good for the human tech, the closest movement regardless of range is picked up as a cardinal direction on the scanner.
#24
Posted 14 July 2003 - 06:50 AM
#25
Posted 14 July 2003 - 07:08 AM
This has been explained before hasnt it. The aliens can go into sight range, then go out again and remember where you were. The amount of time they remember you for depends on the difficulty level.Brue, reading my mind. The aliens can definitely MC or panic your guys without being able to see them ...
Any alien detector would have to be carefully tested. It would have a tendency to make no difference, or make them invincible. Same goes with a human one i suppose.
#26
Posted 14 July 2003 - 09:51 AM
#27
Posted 14 July 2003 - 04:22 PM
Infrared r those thing u can capture for heat-emiting object ... the fun will be that u will be able to see civilian and hotblooded aliens, but not drons, robot (lie sectopods and cyberdisc or ur own tanks at least not the evoluted ones) and u will barely see stuff like Muton and Snakemans (reptiles are usually colblooded unless they are at the sun light or near other heat-sources)
and why not the possibility to equip weapons with those scanner : so u can shoot from behind a wall (imagine killing a muton from behind the wall of a UFO with a PLASMA gun ... he wont realize until he's dead)
PLUS one thing why when u shoot a wall the entire thing goes down ? I prefer making hole in it and if I want to shoot it down I kick/explode/cut it with a laser (dont u thk laser should be a continue lightray ?)
ok that's all
I like the idea of evolved psy movscan ... it's logical (if u can find an UFO with and PsyRadar whay not a single f***ing secto)
ok bye
#28
Guest_Jim69_*
Posted 14 July 2003 - 06:09 PM
1. Why bother, when a motion scanner can detect everything. NVG's are being left out coz they would unbalance the game, but the motion scanner doesn't unbalance ne thing, so there's no probs. If the technology exists and it doesn't effect balance then it might as well be in there. Then again, it would make the game a little harder...1. Well I always wandered why a motion detector and not infrared scan ?
2. and why not the possibility to equip weapons with those scanner : so u can shoot from behind a wall (imagine killing a muton from behind the wall of a UFO with a PLASMA gun ... he wont realize until he's dead)
3. PLUS one thing why when u shoot a wall the entire thing goes down ? I prefer making hole in it and if I want to shoot it down I kick/explode/cut it with a laser (dont u thk laser should be a continue lightray ?)
2. Well, coz u gotta look down at the display. u can still hold a weapon in the other hand, it just takes a couple of TU's to look down.
3. Well, it's not as easy as that. I don't know much about modelling but I did a level in Half Life. When u cut an arch way out of a wall it took a lot of poly's to get the rounded effect. To get multiple bullet holes in a lot of buildings would eat away at memory badly.
#29
Posted 14 July 2003 - 11:49 PM
Yeah, and organising line of sight through small holes like that would be a real pain!To get multiple bullet holes in a lot of buildings would eat away at memory badly.3. PLUS one thing why when u shoot a wall the entire thing goes down ? I prefer making hole in it and if I want to shoot it down I kick/explode/cut it with a laser (dont u thk laser should be a continue lightray ?)
#30
Posted 15 July 2003 - 01:28 PM

#31
Posted 18 July 2003 - 02:06 PM
#32
Posted 19 February 2004 - 11:07 AM
Here's my idea: rather than being a hand-held object that needs time to be operated, make it something like a forearm-mounted-display-thing. In-game effect would be: instead of having to "use" it, you would just see the motion scanner display permanently while controlling an operative equipped with it. perhaps in a corner of the screen, which shouldn't be a problem, because it's not 320*200 anymore.

And while you're at it, perhaps it would be nice to have something like IFF (identify friend and foe) implemented, so you don't always have to compare the display to the overview, trying to find out which of those darn blips is actually not on your team

#33
Posted 19 February 2004 - 11:12 AM
#34
Posted 19 February 2004 - 11:14 AM
#35
Posted 19 February 2004 - 11:19 AM

*Coming back? Avast! Facehugger, finish your assignments!*

#36
Posted 19 February 2004 - 11:30 AM

#37
Posted 19 February 2004 - 01:33 PM
#38
Posted 22 February 2004 - 10:36 PM
Or: What about a deployable motion detector that'd give off a signal if any alien moved within its radius? Drop one down when you breach an alien ship and you'd know if any of the sneaky buggers were coming in from outside to catch you in a pincer.
#39
Posted 23 February 2004 - 07:33 AM
Proximity mines do that, and more.Or: What about a deployable motion detector that'd give off a signal if any alien moved within its radius?


My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
#40
Posted 24 February 2004 - 03:26 PM
I'm not so well informed about the future plans in battlescape skimishesRemember in apoc how the motion tracker was always on, but only if your were carrying it in one hand? We could have something like that.



Groovie

#41
Posted 25 February 2004 - 10:29 PM